Oh, right. It should be x5.4 damage, not x4.3 with drain. Stupid me. I somehow mixed it up with Pinkladies's upgraded skill while reading the raw patch notes half-asleep at freaking 4 am...
Yes, that will be the intended effect. Bear in mind though that those "act-once" enemies are low-tier ones and are likely weak enough to considerably hurt any party with decent strength, so the ability won't have much impact when enemies can be killed before any of them land a single attack anyway. On the other hand, the likes of EX missions definitely have enemies that act twice each turn (up to 4x in one turn, as in the case of Re:Protea bosses), and this is where I deem this ability would be of actual worth, moreso when we get more characters with it. At that point, it will be possible to have 2 or more characters reducing all available actions of one enemy to zero in a single turn.About the reduce enemy acts ability, it should also prevent single attack enemy to act right? Ability says: "Each turn, has a 25% chance to reduce the number of times enemies can act by one.". If you reduce one act by one, the enemy should not attack at all. If it's the case, it's a bit broken and it would be helpful on many missions, hardest or not.
I knooow! It annoys me that she didn't even freaking finish in overall top 100 - she was 111th if I'm not mistaken. I even used flower stones on stamina refills and was able to throw some 50k votes, thinking I already did my best... until I stumbled upon a tweet of a random Japanese throwing at least a million (!!!) votes on a certain character. Holy shit.
Popularity events only make me bitter; it almost always ends with the same old crap.
Speaking of those event raid bosses, I also finally managed to take them down at full health (18,000,000) last time around with only my standard RB party, using just 1 raid point. Before that, I would only end up at least a million points short of 18M damage before it timed out.
I'll do a bit of shuffling as well before they come up next week.