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  1. #1

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    I'm not having that much luck with the activation rates so far, though there are a few possibilities I've noticed.
    I have one last idea how to build up the teams to tackle those maps which I will try out later today.
    This time I'll try to focus on destroying the first two waves asap and using a specific strategy for the last fight, having the last team being not the most powerfull one, opposite to what I tried so far.
    The only question is whether they'll be powerfull enough to handle the last wave.
    Name: Volarmis
    DMM ID: 317568967

  2. #2

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    never seen this "recommended" ally feature before heh...also its not really recommended at all to accept this person!

  3. #3

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    Maybe it's the speed or some abilities that make it a reccommended team?
    Name: Volarmis
    DMM ID: 317568967

  4. #4

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    YES !
    FINALLY !

    Managed to get BOTH the Rainbow Wiafus I was aiming for in the Girls Symphony Pre-reg gacha.


    The one on the left was the top pick from the first batch of characters. Took around 3-4 weeks until she finally graced me with her presence. Since then up to this day 3 more dupes came along.

    The one on the right was like a elusive rare gem. I got most of the pre-reg gacha girls to pop out some even came again and again. But there were 3 that never appeared. Out of those 3 rare ones this one was the the I wanted from the second pre-reg character reveals. Never gave up hope and kept pulling every single bloody day, but finally FINALLY ! She found me ! *Raises fluffy mofu fist into the sky !*




    Now if only the adorable Chobits Chii chan loli (Nippleworth) from FKG came as well. Burnt 650 gems to get her, bunch of gold but she didnt yet find her way. But I am sure some good mofu fairy will show her the path to me. Never give up mofu ! :3
    Attached Thumbnails Attached Thumbnails [Chat Chit] DMM FKG-fin.jpg  
    Last edited by Myrdin; 01-14-2019 at 09:16 AM.

  5. #5

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    Quote Originally Posted by Myrdin View Post
    YES !
    FINALLY !

    Managed to get BOTH the Rainbow Wiafus I was aiming for in the Girls Symphony Pre-reg gacha.


    The one on the left was the top pick from the first batch of characters. Took around 3-4 weeks until she finally graced me with her presence. Since then up to this day 3 more dupes came along.

    The one on the right was like a elusive rare gem. I got most of the pre-reg gacha girls to pop out some even came again and again. But there were 3 that never appeared. Out of those 3 rare ones this one was the the I wanted from the second pre-reg character reveals. Never gave up hope and kept pulling every single bloody day, but finally FINALLY ! She found me ! *Raises fluffy mofu fist into the sky !*




    Now if only the adorable Chobits Chii chan loli (Nippleworth) from FKG came as well. Burnt 650 gems to get her, bunch of gold but she didnt yet find her way. But I am sure some good mofu fairy will show her the path to me. Never give up mofu ! :3
    Congrats.
    I also stayed with the girl you have in slot 2, the other one being Anri as to tie in with my FKG account.

    On a different note, I actually managed to clear the two missions.
    Though I'm not gonna lie, I had BS-level luck rolls eventually - then again it took me about 6h to get them.
    I also maxed out Saffron in the end - max level and ancient ampied.
    Name: Volarmis
    DMM ID: 317568967

  6. #6

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    Congrats. Now you can be proud of your two useless but beautiful unknown medals

    I hope they will not add more of these stages.

    ID: 481766521 (DMM)
    Name: maotd
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    Good old memories
    10+1 roll in a nutshell

  7. #7

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    Quote Originally Posted by maotd View Post
    Congrats. Now you can be proud of your two useless but beautiful unknown medals

    I hope they will not add more of these stages.
    Thanks.
    I wonder what these medals will be used for in the end. I haven't found any info on it in their notes, though maybe I just didn't search well enough.
    If they will be useful for something then these kind of missions should not be time restricted, or should at least reappear regularly with the same state we left them at, maybe as a way to gauge the maximum team strength we can put out at the moment.

    Honestly, the game really needed a challange but I think that was the wrong way to go about doing it.
    This way is really disadvantageus to f2p players, as they probably don't have a full team of rainbows to clear these kind of stages.
    Let's be real - they can set the map up to favor girls with dodge, but what's the point if 5* deal silly damage in return?

    There are two ways I can think of improving this.
    One would be to keep this difficulty level but introduce a mechanism where if the player has chosen the correct way to clear the map, the knights get some sort of reasonable boost outside their normal abilities, that would make them at least viable. That way we could use our 5*, that everyone has (considering the event girls) as long as we consider their strengths and weaknesses.
    The other would be my previous idea of making it a logical puzzle instead of a strength-based one. Make it so we need to assemble multiple teams with the correct speeds and abilities (and reasonable strength) to work together well enough to perfectly clear a map. A lot of girls would then find their use - maybe we would need more cannon shots on some maps possibly to damage some wall well enough to pass through it, maybe we would need to shield a team from small pests coming at them with other teams, maybe we would need to press switches at the correct order by having specific teams have the speed panel ignoring ability... They could really work with this.
    Name: Volarmis
    DMM ID: 317568967

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