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  1. #1

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    oh those are da maps Myrdin was talking about



    better do those if I can 3 star em
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

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  2. #2

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    So ?...
    Where is the problem ?
    This was pretty cut n clear since the beginning. And I believe it also has been establish on at least one occasion that this is a fact.
    I mean, what did you expect ? Double Barrier ? Come on now, you`re smarter than that.
    Its a powerful ability. To such an degree that character with Negate tends to have the other abilities toned down, just due to how good it is.
    How did you even arrive at the conclusion that it stacks ?
    Almost every thing stack. Why not the barrier? You can have only 5 characters with Negate Damage in the same team and as you said, girls with that tend to be weaker than the others. Five Negate girls would not be that strong if they can't deal heavy damages behind their barriers. And it seems it's not said in the ability description, unlike Sun Altar and Chocolate node ability. It's not stupid to think it can be stacked.
    And seriously, most of hardest bosses can easily pass 5 barriers in one turn.

    Btw, I'm not looking for a Negate girl espacially. I was looking for Tritonia since she is a Maid Cowslip-like and both of them would be op in the same team with double barrier. But since I can't do double barrier, a Weakness girl seems to be more useful.
    For the Rainbow Shards, my current target is Valentine Dendrobium because she is too cute and mofu :3

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  3. #3

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    New super hardcore map: done.

    It's easier than the others when you know the tricks.

    Some advices if you need it:


    The maps had two paths. Pests on the upper path have priority attack. Don't send your Crit nucker on them. Defensive teams with Evasion and Negate damage are better. For the botom path I don't find anything special. Just send your Crit team.

    The boss is the main problem. It has two forms. The first form is a big and a small butterfly. The second form is an ancien Tree-beetle.
    That damn bettle has the ultimate defense on the first turn. EVERY attack or damage will do 1 damage to him (or 2 or 3 in certains conditions like on Secret Garden maps). This little thing prevent sweeping from Crit teams and it will be able to counter-sweep you easily.
    But there is one little trick. If you killed the Butterflies during the same battle, the Beetle will not have that ultimate defense (it's the first turn for the new form but not for the battle).

    In another words, send a team weak enough to die against the butterflies, then, send your best Crit team to nuke the butterflies and dals as much damage as possible to the beetle. Then, finish it with a Negate Damage/Evasion team.

    I have done it in two tries. One to learn the boss trick, one to send it in the deepest hell.



    ID: 481766521 (DMM)
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  4. #4

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    Pink Miko finally can be promoted. Nice. And it's not completely useless, which could be the case considering how good her 5* kit was already. Hell, she's actually really strong.



    50% DEF buff for 3, 27% attack for everyone, 1.2 skill activation... And I'm not sure about the last one. I guess buffs only herself?


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  5. #5

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    If I'm reading it correctly, the last skill buffs every party member's attack by 25% of their defense.
    Name: Volarmis
    DMM ID: 317568967

  6. #6

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    She looks really good but I'm not sure she worth the 5* sacrifice. That new 6* seems not better than the 5*. Just different with a more offensive purpose I guess.
    She still has a +50 DEF,just a little DEF stat bonus and "only" x4 Counter. Ok it's better than the 5* form but she loose 3 equip slots.

    I did quick maths with my own Pink Miko:
    5*form with 4 equip slot deals arround 32170 Counter damages (with stats without ampule, with equipement and her +50% def only).
    6*form with 1 equip slot deals 27650 counter damages.

    On the other side, 6* has Provocation and more offensive power... but with less defensive power. I'm not sure she will be able to survive like the 5* one do. I mean, mine has 3839 DEF with her equip. That's a lot compared to 1434 she would have on her 6* promotion.
    I think the last ability will decide everything.

    edit: If Volarmis is correct... that may be actually good. According to the wiki, ATK buff based on DEf count the DEF after DEF buff and Equipement bonus. And that ATK bonus count for ATK buff. With her +50% DEF, it can be really interesting. Especially with other DEf boosting girls.

    I guess she is one of the hardest girl to promote. Her 6* is very strong but her 5* is already enough. She want to be promoted but there is other 5 who need the promotion event more... so hard to decide what to do...
    Last edited by maotd; 03-11-2019 at 03:58 AM.

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  7. #7

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    5* only gives 50% DEF to herself, and if I understand correctly 6* also affects two others. Looking at a team as a whole, you actually end up gaining stats. And that's without counting her 25% DEF conversion, applied after this 50% buff.
    Sure, she alone may be losing some damage, but now she's also buffing rest of the team, more than making up for that.


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  8. #8

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    Sure she is better, even if she loose a bit of counter power. What I mean is: how much better she is and does she needs her promotion more than other 5*?

    ID: 481766521 (DMM)
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  9. #9

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    Hmm she might be a good buffer for a Def Guts team with Scounter.
    She does have Scounter herself and IRC also has Guts.

    Yeah maybe. Coz there are bosses who ignore evasion, however I did notice that some allied teams who run BBacara and some other guts girls tend to do pretty well with all that extra Defense stacked upon each other. 4 Def buffers with guts, and one of the better Debuffers who affects both Dmg and Skill activation, or causes them to miss at the same time, might go a long way in some of those attrition fights.

    **Funny enough It seems that I ended up with 3 normal crit teams and 1 Evasion team in the end. The evasion team does pretty well in attrition fights, so I think I might just keep them, instead of replacing them with a 4th Crit team.

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