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  1. #1

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    5* only gives 50% DEF to herself, and if I understand correctly 6* also affects two others. Looking at a team as a whole, you actually end up gaining stats. And that's without counting her 25% DEF conversion, applied after this 50% buff.
    Sure, she alone may be losing some damage, but now she's also buffing rest of the team, more than making up for that.


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  2. #2

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    Sure she is better, even if she loose a bit of counter power. What I mean is: how much better she is and does she needs her promotion more than other 5*?

    ID: 481766521 (DMM)
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  3. #3

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    Hmm she might be a good buffer for a Def Guts team with Scounter.
    She does have Scounter herself and IRC also has Guts.

    Yeah maybe. Coz there are bosses who ignore evasion, however I did notice that some allied teams who run BBacara and some other guts girls tend to do pretty well with all that extra Defense stacked upon each other. 4 Def buffers with guts, and one of the better Debuffers who affects both Dmg and Skill activation, or causes them to miss at the same time, might go a long way in some of those attrition fights.

    **Funny enough It seems that I ended up with 3 normal crit teams and 1 Evasion team in the end. The evasion team does pretty well in attrition fights, so I think I might just keep them, instead of replacing them with a 4th Crit team.

  4. #4

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    Time to speak a bit about the new things.
    Promoted girls:

    Pink Miko: Really good girl. 50% DEF for 3 girls, x4 Counter, +27% ATK. And she got a nice skill activation and a very usefull +25% ATK based on target DEF.
    She was more broken for a 5* than she is now for a 6* but still very solid and reliable. She may be the girl you want (and she is anyway, even in her 5* form).
    Tree Peony: +50% Solar Gauge, +30% ATK, +1.2 skill act and +30% Crit Rate and 40% Crit Damages.
    I don't like her that much (even if she is a useful girl for my whaleship) but she is a nice Crit Girl now. +30% Crit rate and 40% damage is very good. With her ATK buff and Skill Act, he has everything you need.
    Amur Adonis: Negate speed panels, +28% ATK for all, +30% DEf for all, x1.28 to 1.36 skill act, Damages based on her current HP and leech life skill.
    I don't know what to think about her. Not bad, I guess. But her abilities goes a bit everywhere and nowhere. Not the girl of the week.


    I like a lot the new Sparaxis bloomed art. Too bad she is a meh 6*

    We got the collab girl Shizu. An event girl level 5* with an amazing looking skill. Sadly, her promoted form is nice but not amazing. She would a wonderful 6* for a look and skill effect. Better than a lot of actual 6*. Even her base attack is better than most girls. Sure devs did a great job for the collab.

    And, I alread spoke about the new super hard map. Maybe it's because of my new girl, maybe it's because the map is actually easier than the previous one, but I had less (or no?) trouble to clear it.


    Myrdin> What's your evade team? I'm curious about it.

    ID: 481766521 (DMM)
    Name: maotd
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  5. #5

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    skipped most of these LOL

    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

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  6. #6

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    maotd: I`ll post a picture when I get back home.

    Its not optimized for efficiency at all. Honestly the fact that I even got a Evade team, without intentionally trying to build it, is funny as hell, coz its compromised of left over girls that were slowly replaced by crit ones, and I kept putting them into the Team 4 for standby until I would get enough crit girls for it as well.
    Funny enough.... one way or another... the team actually works. Not amazingly as the damage is incomparable to the red crit numbers I am normally used to, but its fun watching all of them dodge Boss 1shot AoEs (granted, they dont do much in retaliation, but...)

  7. #7

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    And here it is as promised.

    Doggy costume chan is Negate Crit promo girl. Amazing find.

    The teams are not min/max optimized. The only thing I paid reall attention to was to have 1 girl of each type in the Crit team, and for each team to have a powerfull finisher at the end, but I am sure If I were to reorganize them around, out of these 3 I could squeeze two very powerfull and one solid team instead of the current "overall solid, none really amzing" setup I have going on.
    Team 4 was meant to be just a placeholder for a "First turn Crit" type of team, but I am not really sure if I wanna go that route anymore.


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