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  1. #1

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    Actuallty, it seems all reworker solar girls give +100% solar damage, 100% gauge at the start of the battle and +50% gauge after skill. And it make solar teams way better (and RG solar girls not worth it anymore as they give only +70% solar damages).

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  2. #2

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    Quote Originally Posted by maotd View Post
    Actuallty, it seems all reworker solar girls give +100% solar damage, 100% gauge at the start of the battle and +50% gauge after skill. And it make solar teams way better (and RG solar girls not worth it anymore as they give only +70% solar damages).
    Hmm. With all of these improved Knights I need to sit down and put thought into building more themed teams.


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  3. #3

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    Yeah. I think there is pretty nice things to do now. Maybe it's time to resurect the good old Tactica thread.

    Right now, I want to try a team based on Sparaxis. I like this girl and she got very interesting options. But I don't really know how I can make her true power shines. She has 100% react+pursuit but I feel like plain ATK and skill rate buff are not enough.

    ID: 481766521 (DMM)
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  4. #4

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    Quote Originally Posted by maotd View Post
    Yeah. I think there is pretty nice things to do now. Maybe it's time to resurect the good old Tactica thread.

    Right now, I want to try a team based on Sparaxis. I like this girl and she got very interesting options. But I don't really know how I can make her true power shines. She has 100% react+pursuit but I feel like plain ATK and skill rate buff are not enough.
    You could include someone who can drag out fights with pest debuffs and/or squad defensive/healing buffs so that Sparaxis can keep swinging away. Original Nerine has both of the new healing abilities (+15% HP for one Knight who was attacked, +30% for the squad every three turns) along with +40% defense, 1.28-1.36x skill proc, +20% skill damage and +30% attack. X-Mas Nerine has -70% pest crit chance, -50% pest power, 1.2x skill proc, +20% attack, and +30/35% crit bonuses.


    Nutaku and DMM IGN: Tomitain
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  5. #5

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    Quote Originally Posted by maotd View Post
    Yeah. I think there is pretty nice things to do now. Maybe it's time to resurect the good old Tactica thread.

    Right now, I want to try a team based on Sparaxis. I like this girl and she got very interesting options. But I don't really know how I can make her true power shines. She has 100% react+pursuit but I feel like plain ATK and skill rate buff are not enough.
    Spraxis: Remaining Enemy 630 SPD
    Increases Attack for oneself by 100%.
    Weakness Damage for oneself by 100%.
    After attacking an enemy, there's a 100% chance to Act Again.
    After attacking an enemy, follow up with an attack that uses 140% of the party's Overall Force as Attack power.( ? )

    What a great knight! She lacks 1)Skill Act, 2)Crit, 3)Skill Dmg, 4)Boss Dmg.
    I would build a crit/weakness team around filling in those holes and and have pursuit as a bonus theme.

    personally would include a waifu that I have that goes with her: Black Locust bride

    Makes a 30% Barrier for all party members, and increases Defence by 50% for oneself.
    Weakly Provokes all enemies.
    Has a 70% chance to Evade attacks, and will do a Special Evade 3 times per battle.
    If an enemy misses, Intercepts 100% of the time with 150% additional Attack Power.( ? )
    After attacking an enemy, follow up with an attack that uses 50% of the party's Overall Force as Attack power.( ? )
    Increases Skill Activation Rate for party members by 1.28~1.36x based on one's own Skill Level (1~5).
    Increases Critical Activation Rate for party members by 20%.( ? )
    Increases Critical Damage for party members by 40%.

    EDIT
    Shes versatile fast and strong. There are many directions that she could take for sure.
    Could even replace Pinkladies Flower Saint on a first turn team if crit provided. Easy to do nowadays. Even Alstromeria, Kugaisou has 30% crit rate and 1.36 skill act now.
    Last edited by phob; 07-04-2021 at 01:06 PM.

  6. #6

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    Thanks both of you. There is so many options, it's hard to make a choice. I want to make everything at the same time but it would take a 10 girl team for that.
    A crit/weak themed team is a good option but it's hard to give her all the weakness bonus. I'll need two weakness girls or 3 memory slots filled with weakness FM on the other girls to redirect all the ability bonus on Sparaxis.
    Speaking of weakness, the new weakness FM with +40% for self would be great on her if they do one version of each (just need to adapt the weakness to the current enemy).

    And still speaking of weakness, I foud something useless with the new buff table. Actually, you could give a weakness of her type to a girl if you have less than 3 girls with different types. With one Harbanthus and 4 magic girls, you will have two magic girls with added magic weakness. I'm pretty sure it change nothing at all but it's interesting to know how the abilities actually works.

    ID: 481766521 (DMM)
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  7. #7

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    100% on tower

    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [124/127]

    Waifu Helper Team:


  8. #8

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    Quote Originally Posted by Myers View Post
    100% on tower
    Congratulations!

    I finally got it to 100% too using my new Cattleya team.

    Only have 3 true rainbow solar girls, so cant use that

  9. #9

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    Quote Originally Posted by maotd View Post
    Thanks both of you. There is so many options, it's hard to make a choice. I want to make everything at the same time but it would take a 10 girl team for that.
    A crit/weak themed team is a good option but it's hard to give her all the weakness bonus. I'll need two weakness girls or 3 memory slots filled with weakness FM on the other girls to redirect all the ability bonus on Sparaxis.
    Yeah, I considered suggesting Habranthus or Pygmy Water Lily (both would add blunt/pierce/magic coverage, Hab would add defensive buffs like one-time negate while Pygmy would add offensive buffs like crit rate/damage and +damage based on the number of attack types in the squad) but like you noticed it'd take a lot of extra work to guarantee Sparaxis can hit all four types.

    There seems to be a way to get Sparaxis able to always hit three types without using FM slots though (provided the way type coverage works now doesn't mess things up):
    - First spot goes to Sparaxis since you can't build around a Knight if they're not in the squad.
    - Second spot goes to Hab or Pygmy for their blunt/pierce/magic coverage for three along with whichever set of abilities you want more.
    - Third spot goes to Saffron or Pumpkin since both have magic coverage for 5 (three wasted magic coverage slots but guarantees Spar has magic coverage). Saffron leans defensive in terms of squad buffs while Pumpkin leans offensive.
    - Fourth spot goes to a pierce Knight who can fill in Spar's weak spots like skill proc, crit chance and crit rate. Loquat would be a good gap filler since she has scaling skill proc, +skill damage and both crit bonuses.
    - Last spot goes to a blunt Knight who can also help with skill proc and crit bonuses. Walnut covers all of the same bases as Loquat so that's more skill proc/damage and more crit rate/damage.

    So, Sparaxis should have magic and slash coverage at a bare minimum and, depending on who is picked in the third spot, also have either guaranteed pierce coverage (Saffron) or guaranteed blunt coverage (Pumpkin) with a coin flip chance of getting the fourth type.


    Nutaku and DMM IGN: Tomitain
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  10. #10

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    There's Ash available for FGs also. I use her.
    She's a no bullshit support fighter.
    4.3 with drain
    Increases Attack for oneself by 60%.
    Increases Damage for oneself against Bosses by 60%.
    Allows 3 party members, oneself included, to also hit the weak point (1.5x damage) to enemies weak to Slash.( ? )
    Allows 3 party members, oneself included, to also hit the weak point (1.5x damage) to enemies weak to Blunt.( ? )
    Allows 3 party members, oneself included, to also hit the weak point (1.5x damage) to enemies weak to Magic.( ? )
    Reduces Defense for 3 enemies by 30%.
    Increases Defense for party members by 40%, increases damage reduction when defending by 6%,
    and allows oneself to resist fainting with 1 HP remaining up to 3 times per battle.
    Allows 1 extra activation(s) of Guts for party members to occur 100% of the time.

    Edit
    You might have skill act issues though and you want to minimize that. Doesn't really matter how good a skill she has if she doesn't use it.
    I had to rearrange and change my teams because the rework changed it so much. Patiently waiting on next batch(s) of skill flowers
    Last edited by phob; 07-05-2021 at 05:15 PM.

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