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  1. #1
    Also DMM has small, but really good quality of life improvements, you get a 50% stamina recovery elixir from doing the daily quests, if you level up, the stamina you had before is not wasted, you get 6 raid points instead of 3, you get only lvl 20+ manyus for doing the 80 stam farm missions, some of the campaign missions are reworked to have less RNG. The only negatives I can list is the language, and for me a little bit slow loading screens and the autorun feature.

  2. #2

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    Keep in mind that the Nutaku version of the game is simply more than a year behind the DMM version. Everything available on DMM should eventually come to the Nutaku version of the game as well. Hopefully when the corresponding events arrive. The only thing we won't have from DMM is the generosity (free flower gems etc), but most of that is actually compensation for when something goes wrong, especially onnew features. Which should rarely happen on the Nutaku version, since we'll usually get the bug-fixed version of an update instead of the initial update which might have bugs.

    The few times the DMM version bugged, we were compensated pretty nicely, like when the original Mt Lily event bugged (we got a 50% chance to get a bloom in phase 2 instead of a rather worse rate).
    But, when maintenance lasts a bit longer than expected, or for small bugs, our compensation tends to be a bit lower. 10 FG is the biggest I've had as far as I remember, where DMM developers are quick to put 30-50 FGs as a compensation. From a commercial point of view, it makes sense. But from the point of view of the DMM player, it may seem a little stingy.

  3. #3
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    Quote Originally Posted by Drip View Post
    Keep in mind that the Nutaku version of the game is simply more than a year behind the DMM version. Everything available on DMM should eventually come to the Nutaku version of the game as well. Hopefully when the corresponding events arrive. The only thing we won't have from DMM is the generosity (free flower gems etc), but most of that is actually compensation for when something goes wrong, especially onnew features. Which should rarely happen on the Nutaku version, since we'll usually get the bug-fixed version of an update instead of the initial update which might have bugs.
    Those who only play the English version won't be able to speak on behalf of the original version without consciously leaving out information that makes the latter special in its own right. I hate to break it to you, but you're mistaken on that part. You might not know that many of those free flower stones actually don't come from just compensation but rather from special login campaigns coinciding with events (including festivals unique to the Japanese, as well as player milestones --- currently, devs are giving another 20 flower stones over 10 days for the 1,450,000 FKG players milestone), on top of the regular 10-day login bonuses, so you'll get an additional 20 to 50 gems within 2 weeks depending on the occasion... and I'd like to add there are other campaigns ranging from 30% stamina discounts on various maps for certain days or weeks, 2.0x gold campaigns, and campaigns that increase the experience from leveling knights and "great success" from upgrading equipment.

    If you'll be talking about "everything available on DMM," you might as well take note of the abovementioned things as well. Yes, it is imperative for the devs on Nutaku to eventually add more of the features essential to gameplay on the English version, but the stuff that make the Japanese version unique (and better by a mile imo) is something the other version can't ever have simply because the devs behind the latter are not THE Japanese devs.

  4. #4
    Unregistered2 Guest
    Better listen to players who patronize both versions on a regular basis if you want a more objective view of both because this board, for all intents and purposes, is a Nutaku-based board, and you'll more likely get biased answers here from some players who only play on Nutaku.

  5. #5
    It's obvious that you never touch the DMM version, Drip.

    I would point some mistakes that Drip has simply assume but two people have point it out.

    So yeah, the main point people playing the DMM version is generosity given. You can recover from bad 10+1 gacha rolls faster in DMM than you have taken around two months to collect 50 FGs in Nutaku. I started out in DMM late Dec or around Jan and I already gotten 200+ FGs hoarded and I haven't spend it on anything aside from expanding my characters and equipment slots. I can even waste a few on stamina recovery and RB points. And I can still recover from that faster. In Nutaku, I have to think twice before spending on expansion AND I'm not wasting on stamina recovery or RB point ever because it's not worth it.
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  6. #6
    The gems i received in dmm ver for 3 month playing are equal to the total gems i receive in Nutaku ver for 8 month playing (gems rewarded x2 in dmm ver). However, i think dmm ver is really time consuming compare to Nutaku. There are so many additional quests in dmm and i also have to constantly raid boss as many time as i can because i can use fkg equipment to exchange for special gift (extra gift for 200% affection) and coins to get 5*+ gacha ticket (5 tikets). To sum up, although giving out a lot of rewards (gems, manyu, ampy and gacha ticket), dmm ver will take a chunk of your time to play.
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  7. #7

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    Quote Originally Posted by Dorei0sama View Post
    The gems i received in dmm ver for 3 month playing are equal to the total gems i receive in Nutaku ver for 8 month playing (gems rewarded x2 in dmm ver). However, i think dmm ver is really time consuming compare to Nutaku. There are so many additional quests in dmm and i also have to constantly raid boss as many time as i can because i can use fkg equipment to exchange for special gift (extra gift for 200% affection) and coins to get 5*+ gacha ticket (5 tikets). To sum up, although giving out a lot of rewards (gems, manyu, ampy and gacha ticket), dmm ver will take a chunk of your time to play.
    THIS

    Also - please explain this (the underscored part), coz I have not stumbled upon this part myself yet, but I did find some weird "thing" where you can exchange equipment for some weird orb or what it is.
    Also by that ticket you mean the Danchou coins ticket right ?

  8. #8
    Quote Originally Posted by Mindrunner View Post
    I presume it would be pointless to suggest this to Nameless? Wouldn't mind getting a 50 Gem compensation for a free 10+1 pull.
    Nah they would never do such a thing, they need to earn money. Not only do they have an extremely lower number of players in Nutaku but they also have to pay dmm/FKGdevs to be able to have FKG in nutaku. Just look at every other game past and present in Nutaku and compare them to dmm, Nutaku has never been as generous as dmm since they can't afford to be. So yes, would be pointless. You would basically be asking them to lose money. dmm can only afford to do the things they do because they actually own the game and already make mad profit.

    Quote Originally Posted by Drip View Post
    Keep in mind that the Nutaku version of the game is simply more than a year behind the DMM version. Everything available on DMM should eventually come to the Nutaku version of the game as well. Hopefully when the corresponding events arrive. The only thing we won't have from DMM is the generosity (free flower gems etc), but most of that is actually compensation for when something goes wrong, especially onnew features. Which should rarely happen on the Nutaku version, since we'll usually get the bug-fixed version of an update instead of the initial update which might have bugs.

    The few times the DMM version bugged, we were compensated pretty nicely, like when the original Mt Lily event bugged (we got a 50% chance to get a bloom in phase 2 instead of a rather worse rate).
    But, when maintenance lasts a bit longer than expected, or for small bugs, our compensation tends to be a bit lower. 10 FG is the biggest I've had as far as I remember, where DMM developers are quick to put 30-50 FGs as a compensation. From a commercial point of view, it makes sense. But from the point of view of the DMM player, it may seem a little stingy.
    Majority of it is actually from login campaigns rather than compensation. The compensations haven't been high as of recently and the most they ever compensated was 120FG along with a bunch of other stuff due to the game being down for 2 days. Other than that most of dmm's generosity comes from the login campaign since they seem to celebrate every little thing.
    Last edited by Tene; 02-09-2017 at 07:32 PM.

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