Quote Originally Posted by ShadwNinjaX View Post
While I can understand what you are saying, I still think it would be very lucrative for them. Strictly being hypothetical with figures here but I can easily see it being like this:

1 Japanese whale: $1000 on FKG in a year
10 Western whales: $100 on FKG in a year

So yeah the Japanese whale may outspend us easily on a 1v1, the rest of the world outnumbering the population of Japan would make up the difference easily. So long as they do the right marketing to attract and keep customers playing.
I'm going to go out on a limb and say that the statistical reality doesn't match up with your hypothesized numbers. There's no debate that the rest of the world's population far outnumbers that of Japan; even in the U.S. there are almost three Americans for every Japanese citizen. The real question is, is there enough interest outside of Japan to sustain a robust and competitive market for games like FKG, thus making it worthwhile for devs to invest in localization for respective foreign audiences (which includes not only translation but also altering content as needed for compliance with local laws)?

I suspect that there simply isn't enough interest and my proof is self-evident: the games, and their corresponding markets simply don't exist in any meaningful fashion outside of Japan. As game2534 pointed out, the mindset is quite different. Were it otherwise, do you suppose Nutaku would keep losing titles that are no longer profitable (some of which are still being actively developed in Japan)?