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  1. #1

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    Quote Originally Posted by game2534 View Post
    By max HP, you mean healing boost? Your team doesn't have any girl with drain ability, so I don't think it'll be that useful. You have to rely on healing panel for additional HP.

    If you don't care for damage, I guess defense up is the best choice for everyone except Golden Lace. Provocation works wonder for single attack, but multi attack still hit everyone. So chance to reduce damage would be nice.
    Oh in that case i misunderstood the Healing Boost. I thought it also increases the Max HP of the Girls

    Thank you for the info.

    i will go with defense up then.

    It's v1 of my Debuff Team.

    I think the final version will look like this:

    http://flowerknight.wikia.com/wiki/Golden_Lace
    http://flowerknight.wikia.com/wiki/R...Shrine_Maiden)
    http://flowerknight.wikia.com/wiki/D...(Bride_of_Fos)
    http://flowerknight.wikia.com/wiki/Snow_Drop
    http://flowerknight.wikia.com/wiki/E...rum_(Swimsuit)
    or http://flowerknight.wikia.com/wiki/Easter_Cactus for Revive.

    Option 1 gives me 70 % Atk Debuff but Option 2 gives me Revive and only 60 % Atk Debuff.

    I think Revive is more usefull.
    Last edited by Wutan; 12-29-2017 at 05:13 PM.

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  2. #2

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    2 choices, offense or defense?

    Epidendrum is better in offensive with additional weakness to slash, your team barely has slash so this skill can shine. More debuff is obvious, her raw stat is higher as well.
    Easter Cactus is better in defense with resurrection so you can tank even longer, but her raw stat is one of the lowest for rainbow, even lower than some gold like Snake Gourd. She gets more tips in boss fight with 25% atk boost though.

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  3. #3

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    Out of these two, Epidendrum is the way to go. You're going defensive route, fights will last longer, and Cactus's low stats will really hurt you in the long run.

    But, have you considered adding Victoria with provocation to the team? With 60% attack reduction, she should be able to hold her own for a while, even without evade. And then, double skill activation, combined with her and Bonci's buffs to skill damage...


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  4. #4

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    Quote Originally Posted by skasio View Post
    Out of these two, Epidendrum is the way to go. You're going defensive route, fights will last longer, and Cactus's low stats will really hurt you in the long run.

    But, have you considered adding Victoria with provocation to the team? With 60% attack reduction, she should be able to hold her own for a while, even without evade. And then, double skill activation, combined with her and Bonci's buffs to skill damage...
    Yeah now i also think Epidendrum is more suited for this setup. 70 Damage Reduction and x1,8 Skill Activation sounds good.

    Victoria is also an option but I think Golden Lace is better suited for the tank role simply because of Evade. Victoria's 70 % + Skill Activation every turn after turn one is n1 though (I am in the process to build a crit team like that with Streptocarpus) and Victoria is one of my favourite Girls and a strong waifu candidate besides Maple and Shrine Foxy

    Would be n1 to have a Team Simulator of some sorts. With such a Programm everyone could test all teams without the need to whale like crazy

    Another option for Victoria would be a Skill Damage Team. I could pair her up with Maple cause Maple's Skillset is also good for Skill Damage Teams. Options...Options...Options...
    Last edited by Wutan; 12-30-2017 at 10:16 AM.

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  5. #5
    So two questions (actually there's more but can't remember lol)

    1 - If I have ~150 ampies of each type, and I have 3-4 girls I want to power up, should I max ampie 1 girl, then rest others, or spread evenly between all girls?

    2 - In your guy's experience, for drawn out battles (3+ turns), what team set-up has shown to do most damage? What single ability type would you prioritize (Evade, counter, debuff, etc..?)

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  6. #6

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    1- Max one girl and then, start a new girl. Just prioritize counter girls for Def Ampies.

    2- Counter do the best job for me. Crit and Skill act is good on event missions or any other short fights, counter is good for bosses and long fights.
    Last edited by maotd; 01-01-2018 at 12:14 PM.

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  7. #7

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    Quote Originally Posted by Ghostmon View Post
    So two questions (actually there's more but can't remember lol)

    1 - If I have ~150 ampies of each type, and I have 3-4 girls I want to power up, should I max ampie 1 girl, then rest others, or spread evenly between all girls?

    2 - In your guy's experience, for drawn out battles (3+ turns), what team set-up has shown to do most damage? What single ability type would you prioritize (Evade, counter, debuff, etc..?)
    1 - Always go for maximizing each girl first before starting another. Prioritize those that are active part of your Whale Ship setup, and your main clearing teams. Those extra stats are not much until you 50% efficiency buff (1500 hp, 500 atk, 200 armor). So splitting it in between multiple characters will only prolong the time until they hit their maximum potential.
    You know what they say : Jack of all trades, master of none. While there are instances where its good to be versatile - it is not in this game, since even fro WS missions the game doesnt read the abilities or ultimates of the girls - it only reads the raw stats and adds them atop each other.
    So ALWAYS max one girl first, before moving on to another.
    Also - as far as Bloomable 6* go - try to use ampies only for the first 50 lvl, of each form, then use the high lvl Manyus. This will allow you to max- almost max her stats, in more Gold efficient way, than to pump the girl up to 80 quickly and them upgrade her with manyus - the price for each upgrade skyrockets exponentionally.

    2 - From my understanding the Evade/Healing girls seem to be the best choice. I believe Game listed some of them on the previous pages. The evasion helps to keep em safe, the healing slows down the dps run the boss mobs are doing to you, and if you have any girls that improve defense, or have the Guard buff ability, thats also a good choice.
    And if worst comes - Phoenix chan has that ressurect up to 50% HP for 3 (herself included). If you combine that with the skills listed above, you can get a pretty tough to kill team that - can grind down the enemy rather stubbornly.

  8. #8

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    The main issue with evade girls is the lack of offensive power. They can evade and survive longer buf it's useless if they do only normal crit-less attack with not that much ATK boosts. That's why I consider counter girls (the best is evade + counter) as the bests girls. Even if they do only meh attacks, angry pests do all the jog by attacking them and taking large amount of damages.

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