- Flower Knight Tactica
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I guess it just depend on the girls arround them.
Pickerel Weed seems really strong with her +85% ATK for herself and 50% damages on bosses. It's crazy. Just her alone is really powerful, espacially with a such kind of skill.
King Protea has that precious 60% of reattacking. Based on the what I seen on Easter Sneeze Weed, it can be slightly broken. I mean, just her by herself is decisive on thoses Nidhogg battles ending. Another example, with her reattacking, I can go over the 200k damage on Crystal Break on whaleships. Without her reattacking, I stay arround 120k.
So, King Protea can deals large amount of damages but due to her weak attack boost (ok +25% is actually excellent for a 6* but she has only this) she needs strong support.
In other words, if you have the right support in term of ATK/skill rate/Damage boost, go for King Protea. If you hardly need a girl able to do all the job by herself and carry on all the team, go for Pickerel Weed. I guess.
Now, it's my turn. I wonder which girl could be the best:
Spring Starflower 5*
Increases Attack for party members by 20%.
Reduces Attack for 3 enemies by 15%.
Increases Critical Activation Rate for party members by 25%.
Increases Critical Damage for party members by 35%.
PRO:
She is a strong Crit girl with a powerful 1 target skill. And she has damage reduction. That's a nice thing.
Plus, she is a good support for Kerria and she go well with Halloween Peony with the same kind of Crit/Debuff thing.
CON:
She has only +20% ATK and needs a good support to be the team's star. And her skill animation is slightly meh. Or at least, not enough impressive for a 6* after all.
I don't have Kerria and I'm still far from 300 R-medals.
She want to kill the comander. I'm not she it's a good idea to give crazy power to a such girl...
Blood Iris 5*
Increases Attack for party members by 30%.
Increases Attack for 2 party members, oneself included, by 30%.
In a Boss fight, increases Attack for party members by 30%.
In a Boss fight, increases Attack for 2 party members, oneself included, by 30%.
Increases Defense for party members by 22%, increases damage reduction when defending by 4%, and allows oneself to resist fainting with 1 HP remaining up to 3 times per battle.
Counters 100% of the time using 4x of your Defense as Attack Power, or Super Counters if Defend and Counter activate simultaneously. (Super Counter deals 2x Counter damage).
PRO:
Just look at her self boost. +120% It's just... too much. And +60% for the other girls. She can be both a sweeper and a solid support for anyone.
CON:
Her Counter ability can't shine in an offensive team. It's a small plus but she can't be good on defensive side enough for being a 6* counter. Even ith defense boost, Guts and Super counter.
I'm not a great fan of 2 target skills. It's not as powerful as a single target skill and don't cover all the target and let some bosses do what they want. I try to avoid this kind of skills if I can.
Last edited by maotd; 05-01-2018 at 11:10 AM.
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