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  1. #11

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    I guess it just depend on the girls arround them.

    Pickerel Weed seems really strong with her +85% ATK for herself and 50% damages on bosses. It's crazy. Just her alone is really powerful, espacially with a such kind of skill.

    King Protea has that precious 60% of reattacking. Based on the what I seen on Easter Sneeze Weed, it can be slightly broken. I mean, just her by herself is decisive on thoses Nidhogg battles ending. Another example, with her reattacking, I can go over the 200k damage on Crystal Break on whaleships. Without her reattacking, I stay arround 120k.
    So, King Protea can deals large amount of damages but due to her weak attack boost (ok +25% is actually excellent for a 6* but she has only this) she needs strong support.

    In other words, if you have the right support in term of ATK/skill rate/Damage boost, go for King Protea. If you hardly need a girl able to do all the job by herself and carry on all the team, go for Pickerel Weed. I guess.


    Now, it's my turn. I wonder which girl could be the best:
    Spring Starflower 5*
    Increases Attack for party members by 20%.
    Reduces Attack for 3 enemies by 15%.
    Increases Critical Activation Rate for party members by 25%.
    Increases Critical Damage for party members by 35%.

    PRO:
    She is a strong Crit girl with a powerful 1 target skill. And she has damage reduction. That's a nice thing.
    Plus, she is a good support for Kerria and she go well with Halloween Peony with the same kind of Crit/Debuff thing.

    CON:
    She has only +20% ATK and needs a good support to be the team's star. And her skill animation is slightly meh. Or at least, not enough impressive for a 6* after all.
    I don't have Kerria and I'm still far from 300 R-medals.
    She want to kill the comander. I'm not she it's a good idea to give crazy power to a such girl...

    Blood Iris 5*
    Increases Attack for party members by 30%.
    Increases Attack for 2 party members, oneself included, by 30%.
    In a Boss fight, increases Attack for party members by 30%.
    In a Boss fight, increases Attack for 2 party members, oneself included, by 30%.
    Increases Defense for party members by 22%, increases damage reduction when defending by 4%, and allows oneself to resist fainting with 1 HP remaining up to 3 times per battle.
    Counters 100% of the time using 4x of your Defense as Attack Power, or Super Counters if Defend and Counter activate simultaneously. (Super Counter deals 2x Counter damage).

    PRO:
    Just look at her self boost. +120% It's just... too much. And +60% for the other girls. She can be both a sweeper and a solid support for anyone.

    CON:
    Her Counter ability can't shine in an offensive team. It's a small plus but she can't be good on defensive side enough for being a 6* counter. Even ith defense boost, Guts and Super counter.
    I'm not a great fan of 2 target skills. It's not as powerful as a single target skill and don't cover all the target and let some bosses do what they want. I try to avoid this kind of skills if I can.
    Last edited by maotd; 05-01-2018 at 11:10 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

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