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  1. #1

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    Kerria needs heavy offensive support to unleash her full potential. But I guess she works very well with Saffron in a max offense team. Saffron with her Evade+Counter+Defense Stuff and Provocation and Kerria with her own Evade + team support full of Crit/heavy atk boost/skill activation girls.
    I guess it can be slightly broken but you may loose some precious power/crit/skill activation if you use only 3 girl to support her instead of 4. Or you should use a girl with the skill act *1.36 based on skill level.

    Spring Starflower or Pygmy Water Lily may be a good option after 6*promotion but you need at least two skill act *1.36 girls to finish your team.

    Maple can be a good choice. +50% ATk for the team, skill act *1.36 and a lot of bonus damage for herself. Snowdrop and Easter Sneezeweed can be good too with *1.2 skill and +30% (up to 60%) ATK at the end of the turn. Since they supposed to last a long time, it's a really good ability.

    There is also St Paulia post 6* promotion. Crit+skill activation.

    There is so many possitilities. You must want to use skill as many times as you can but you also want to deals as much damages as possible. And you should want to use at least 3 Slice girl in this team to increase damage with personnal and whaleship equipement.

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  2. #2

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    Just to chime in.

    If you ran Kerria you need a lot of skill activation packed into the team she is with, to get the best chance of her triggering her ultimate, as that is what makes or brakes her.
    Kerria without ult ? Not so scary. Kerria with ult ? Yes very scary. Kerria in a Crit based team with ult ? if all of it procs at the same time ?.... Ever heard of One Punch Man ? Yeah pretty much that
    Anything else to layer more % Attk buff onto it works, as literally you do not put Kerria into a team (unless its a self sufficient Crit based team) you build a team around her.
    Thats why if you want to go the Kerria route you are better of evading a hybrid team. She is a nuker and works well with other offense oriented nukers who bump that potential damage of hers by 180 degrees.

  3. #3

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    ok my two cents about Kerria:

    Kerria is very versatile. You could either go full offensive Crit Team like Myrdin and Maotd suggested or you could go the more defensive approach (Debuff Kerria). And Yes to make Kerria viable you desperately need Skill Activation.

    Here is my take on a Kerria Critteam:

    First Turn Crit Team
    1. Kerria (give her the "more HP" Ability cause the more HP she has the more damage she does)
    2. Dusty Miller (20 % Critchance, 40 % Crit Damage)
    3. Loquat (20 % Critchance, 40 % Crit Damage)
    4. Wheat (20 % Critchance, 30 % Crit Damage, x1,65 Skill Act for the whole team on turn 1)
    5. Mei (20 & Critchance, 30 % Crit Damage)

    Kerria is able to dish out 300k+ Crits and that is without any Ampules...

    My take on a Kerria Debuffteam:

    Debuff Kerria Team:
    1. Kerria
    2. Aconite (she is important cause she debuffs for 20% and has the rare ability to buff the whole team for x1,36 Skill Act. if she has Skill Level 5, remember you need a lot of Skill Act. for Kerria. She also is able to heal herself. Keep in my mind that she is a Promo Girl.)
    3. Onci
    4. Lotus
    5. Foxy-chan (miko)

    I am 100 % sure if you go crazy (min/max) you can make even stronger teams than that (There are also Debuff Girls which also boost Critchance and Critical Damage = Crazy Bulky Kerria with Crazy Damage)
    Last edited by Wutan; 05-08-2018 at 04:11 PM.

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  4. #4

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    I'm not a great fan of Weat in your team. Or of any girl with skill activation turn 1 with Kerria. Kerria needs skill activation for all the fight and actually turn 1 is almost the less important for her. She don't needs her skill turn 1. She should be full life, unless you're fighting pests attacking first. But even in that case, she may evade the attack.
    That's why I think girls like 6* St Paulia should be better. Or Even Sentitive Plant if you're fighting non slice-weak pests. Okay she don't gives Crit but x1.5 damage from weakness is a great buff at the cost of just 1 girl.

    Anyway, she is so much the best girl in the game. Even with a non perfect team she is OP.

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  5. #5

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    Depends on the map i think.

    Lets say you have 4 Crit Girls with Skill Act. (x1,8) and all of them have Skill Level 1 (24%).

    On Average that is a Skill Activation of 43,2 % for all of them. Lets say Kerria has Skill Level 5 (36 %) which means Kerria would have a Skill Activation chance of 64,8 %.

    If you fighting pest who are able to oneshot your girls (3er pack, 1 boss and 2 adds) you basically want to make sure your other girls have a high Skill Activation (80%+) to take out the trash reliably to make sure Kerria targets the boss and not the adds. In such a scenario Wheat is really good because she buffs the whole team on turn one for 20,16% more Skill Chance.
    On some maps turn one can be crucial.

    Sure if all 4 Crit Girls (with Skill Act. Buff x1,2) have Skill Level 5 they would have a Skill Activation of 61,2 % for every turn but that's a long way to go cause on average you can only get one Skill Bloom every month.

    On other maps i would also prefer St.Paulia instead (only problem she has is her low Speed in my opinion).

    Since Kerria also is relatively slow there could be some issues regarding teambuilding (adjusting the other teams appropriately to the slow speed).

    Overall i don't think there is a perfect setup. It's all about context;D
    Last edited by Wutan; 05-08-2018 at 04:56 PM.

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  6. #6

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    Kerria seems like a pretty fun to messed around with the setup huh? I might try add her in debuff team MUCH later. For now I'll finally finish the crit team after putting on break in favor of debuff team, which is completed yesterday.

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  7. #7
    Kk thanks guys. Ofc all this is still very hypothetical; after playing for some time, I still only have a handful of rainbows (less than 10), certainly not enough to build an aggressive team of that caliber, but always nice to collect info/plan ahead.

    I recently got Safforn so I was thinking of how to properly support her, or to put her into my existing team, etc. Looks like I'm better off to build a team around her.

    Thought I found some loophole with that Kerria/Safforn set-up; as usual, things aren't that easy/straightforward xD Since I want to focus on counter support, Kerria, you will have to wait for some time longer T_T

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