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  1. #27

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    ok my two cents about Kerria:

    Kerria is very versatile. You could either go full offensive Crit Team like Myrdin and Maotd suggested or you could go the more defensive approach (Debuff Kerria). And Yes to make Kerria viable you desperately need Skill Activation.

    Here is my take on a Kerria Critteam:

    First Turn Crit Team
    1. Kerria (give her the "more HP" Ability cause the more HP she has the more damage she does)
    2. Dusty Miller (20 % Critchance, 40 % Crit Damage)
    3. Loquat (20 % Critchance, 40 % Crit Damage)
    4. Wheat (20 % Critchance, 30 % Crit Damage, x1,65 Skill Act for the whole team on turn 1)
    5. Mei (20 & Critchance, 30 % Crit Damage)

    Kerria is able to dish out 300k+ Crits and that is without any Ampules...

    My take on a Kerria Debuffteam:

    Debuff Kerria Team:
    1. Kerria
    2. Aconite (she is important cause she debuffs for 20% and has the rare ability to buff the whole team for x1,36 Skill Act. if she has Skill Level 5, remember you need a lot of Skill Act. for Kerria. She also is able to heal herself. Keep in my mind that she is a Promo Girl.)
    3. Onci
    4. Lotus
    5. Foxy-chan (miko)

    I am 100 % sure if you go crazy (min/max) you can make even stronger teams than that (There are also Debuff Girls which also boost Critchance and Critical Damage = Crazy Bulky Kerria with Crazy Damage)
    Last edited by Wutan; 05-08-2018 at 04:11 PM.

    DMM FKG ID: 986648592
    Name: Wutan

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