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  1. #1

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    On second thought, it was rather easy to dismiss the effect in Whale Airship because the first of my parties (-70% debuff) on the ship is the only party that sees action when in the Swanship, so I had no way of knowing if the Rainbow Panel's effect extended to other parties.

    Anyway, I also did a test run in a regular stage a while ago. I can confirm it worked the way Ghostmon stated. My bad then.

    Wutan: I can barely manage to finish 1 lineup with the units I like myself, and you're on the way to building your 10th? Man......
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  2. #2

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    Nah, bro.

    I only have 1 lineup atm: 2 Crit Teams, 1 Counter, 1 Debuff.
    I will have a second lineup ready by the end of this year i guess (including a Solarblast Team).

    I just have a lot of Crit Girls in my possession so i swap them around depending on the map.

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  3. #3

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    Talking about solar drive, the new rainbow seems like a decent addition if you play solar drive team. Not in the same team of course, but boy that 30% damage boost+1.36x skill act are a feast. She should have +atk with lesser enemies on field though. Would be a great finisher team.

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  4. #4

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    What do you guys think about promoted Sedum in debuff team?
    At first glace I thought she's broken, now I'm not sure. 20% debuff, 12% miss, negates damage. A defensive powerhouse. But she has no skill activation, second most important thing in this kind of team. And since I'm planning to use Horse Chestnut (Blunt weakness OP), who also lacks skill activation, this could be a problem. Also, blocking one hit at 70% debuff doesn't seem all that impressive.


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  5. #5

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    My two cents about it:

    Since Debuff Teams work best with Life Leech Girls (Kerria, Aconite etc.) i prefer Debuff Girls with Skill.Act.

    I like her 12% miss for enemies though. Good Combi with Kerria's Evasion. If you have other methods to boost your Skill Act. outside of the Debuff Squad (Lantana Summer Festival for example) Sedum could be really good. I like White Tulip more cause she also has 12% miss for enemies and she has Skill Act.
    Shield is good but i think it's more important in Counter and Crit Teams.

    Hmm now that i think about it:
    Kerria, Aconite, White Tulip, Sedum, Snowdrop is a strong team. White Tulip and Sedum basically buff Kerria's Evasion to 74% after the first two turns due to 24% Miss Chance for Enemies.
    Throw Lantana (Summer Festival) in another team and you still reach x2,06 Skill Act. with your Debuff Team ;D
    Last edited by Wutan; 07-24-2018 at 02:40 AM.

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  6. #6

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    Kerria, Aconite, White Tulip, Sedum, Snowdrop is a strong team. White Tulip and Sedum basically buff Kerria's Evasion to 74% after the first two turns due to 24% Miss Chance for Enemies.
    I thought about it and... I'm pretty sure it's not how it works. But stop me if I'm wrong with my maths.
    If you use Evade + Miss in the same time, there is 4 outcomes:
    1/ You dodge and the enemy miss.
    2/ You dodge and the enemy don't miss
    3/ You don't dodge and the enemy miss
    4/ You don't dodge and the enemy don't miss.

    Evasion has 50% chance to occurs (probability = 0.5)
    Miss has 24% chance to occurs (probability = 0.24)
    Now we will name:
    - pE the probability of Evasion. pE = 0.5.
    - pNE the probability of NO Evasion. pNE = 1 - 0.5 = 0.5
    - pM the probability of Miss. pM = 0.24
    - pNM the probability of NO Miss. pNM = 1 - 0.24 = 0.76

    Now if you look at the outcomes probabilities:
    1/ probability of outcome 1 is: pE x pM = 0.5 x 0.24 = 0.12. We have 12% chance to dodge a missed attack.
    2/ probability of outcome 2 is: pE x pNM = 0.5 * 0.76 = 0.38. We have 38% chance to dodge a succeded attack.
    3/ probability of outcome 3 is: pNE x pM = 0.5 * 0.24 = 0.12. We have 12% chance to not dodge a missed attack.
    4/ probability of outcome 4 is: pNE x pNM = 0.5 * 0.76 = 0.12. We have 38% chance to not dodge a succeded attack.

    The girl don't take damages on outcomes 1, 2 and 3. That means, you will avoid the attack 12%+38%+12% = 62% of the time. And take the damages 38% of the time.
    If you use 4 girls with miss 12% of the time and one evade girl, she will reach the 74%. But you can't go above.

    I thought about it because if Evasion and Miss were additive, you will reach 98% chance of avoiding damages with 1 evade girl and 4 miss 12% of the time girls. No way something broken like that exists.

    But even if Evade+Miss is not as good as it seems at the first look, it's still very nice. With only 2 girls like that you almost reach the First turns Evade rate of most 5*, for the whole fight.

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  7. #7

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    Thank you for calculating the probabilities, maotd.

    Yeah it's not bad but still only half the bonus of an additive calculation.
    It shouldn't have surprised me cause Skill Act. also isn't additive (First Turn Skill Act. being the exception)

    Well i think Kurenai has plans to promote Sedum. I am curious to hear his report if shield etc. really makes a huge difference or not.

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