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  1. #1

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    Talking about solar drive, the new rainbow seems like a decent addition if you play solar drive team. Not in the same team of course, but boy that 30% damage boost+1.36x skill act are a feast. She should have +atk with lesser enemies on field though. Would be a great finisher team.

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  2. #2

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    What do you guys think about promoted Sedum in debuff team?
    At first glace I thought she's broken, now I'm not sure. 20% debuff, 12% miss, negates damage. A defensive powerhouse. But she has no skill activation, second most important thing in this kind of team. And since I'm planning to use Horse Chestnut (Blunt weakness OP), who also lacks skill activation, this could be a problem. Also, blocking one hit at 70% debuff doesn't seem all that impressive.


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  3. #3

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    My two cents about it:

    Since Debuff Teams work best with Life Leech Girls (Kerria, Aconite etc.) i prefer Debuff Girls with Skill.Act.

    I like her 12% miss for enemies though. Good Combi with Kerria's Evasion. If you have other methods to boost your Skill Act. outside of the Debuff Squad (Lantana Summer Festival for example) Sedum could be really good. I like White Tulip more cause she also has 12% miss for enemies and she has Skill Act.
    Shield is good but i think it's more important in Counter and Crit Teams.

    Hmm now that i think about it:
    Kerria, Aconite, White Tulip, Sedum, Snowdrop is a strong team. White Tulip and Sedum basically buff Kerria's Evasion to 74% after the first two turns due to 24% Miss Chance for Enemies.
    Throw Lantana (Summer Festival) in another team and you still reach x2,06 Skill Act. with your Debuff Team ;D
    Last edited by Wutan; 07-24-2018 at 02:40 AM.

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  4. #4

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    Kerria, Aconite, White Tulip, Sedum, Snowdrop is a strong team. White Tulip and Sedum basically buff Kerria's Evasion to 74% after the first two turns due to 24% Miss Chance for Enemies.
    I thought about it and... I'm pretty sure it's not how it works. But stop me if I'm wrong with my maths.
    If you use Evade + Miss in the same time, there is 4 outcomes:
    1/ You dodge and the enemy miss.
    2/ You dodge and the enemy don't miss
    3/ You don't dodge and the enemy miss
    4/ You don't dodge and the enemy don't miss.

    Evasion has 50% chance to occurs (probability = 0.5)
    Miss has 24% chance to occurs (probability = 0.24)
    Now we will name:
    - pE the probability of Evasion. pE = 0.5.
    - pNE the probability of NO Evasion. pNE = 1 - 0.5 = 0.5
    - pM the probability of Miss. pM = 0.24
    - pNM the probability of NO Miss. pNM = 1 - 0.24 = 0.76

    Now if you look at the outcomes probabilities:
    1/ probability of outcome 1 is: pE x pM = 0.5 x 0.24 = 0.12. We have 12% chance to dodge a missed attack.
    2/ probability of outcome 2 is: pE x pNM = 0.5 * 0.76 = 0.38. We have 38% chance to dodge a succeded attack.
    3/ probability of outcome 3 is: pNE x pM = 0.5 * 0.24 = 0.12. We have 12% chance to not dodge a missed attack.
    4/ probability of outcome 4 is: pNE x pNM = 0.5 * 0.76 = 0.12. We have 38% chance to not dodge a succeded attack.

    The girl don't take damages on outcomes 1, 2 and 3. That means, you will avoid the attack 12%+38%+12% = 62% of the time. And take the damages 38% of the time.
    If you use 4 girls with miss 12% of the time and one evade girl, she will reach the 74%. But you can't go above.

    I thought about it because if Evasion and Miss were additive, you will reach 98% chance of avoiding damages with 1 evade girl and 4 miss 12% of the time girls. No way something broken like that exists.

    But even if Evade+Miss is not as good as it seems at the first look, it's still very nice. With only 2 girls like that you almost reach the First turns Evade rate of most 5*, for the whole fight.

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  5. #5

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    Thank you for calculating the probabilities, maotd.

    Yeah it's not bad but still only half the bonus of an additive calculation.
    It shouldn't have surprised me cause Skill Act. also isn't additive (First Turn Skill Act. being the exception)

    Well i think Kurenai has plans to promote Sedum. I am curious to hear his report if shield etc. really makes a huge difference or not.

    DMM FKG ID: 986648592
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  6. #6

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    I guess Sedum is good to handle pests acting first and White Tulip is better for the more regular fights.

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  7. #7

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    Yeah the devs are crafty. On some EX-Aqua-Shadow Maps the enemies attack first on others they don't. Baiting us to purchase as many girls as possible for all different kind of situations.
    I have Kuko myself and i can say her Shield Ability is a godsend against Saboten Twins. I basically only need my Crit Team to complete that map (2/5 of that team aren't even ampuled).

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  8. #8

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    Quote Originally Posted by Kurenai View Post

    I have yet to roll the gacha.
    Allright. I have to roll it too. My target is the Chakram Lady though.
    Good Luck (considering your recent rolls you should have no difficulties catching her )

    DMM FKG ID: 986648592
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  9. #9
    Would Streptocarpus be okay for crit team for her "if hit, 2x skill act. next turn" ability? Have her w/ provoc. It's difficult to pack in skill acts. for crit team, and the only 1.36x act. is Christmas Rose (I don't like her design and all...), so Miss Detective is maybe okay...? Or better suggestions for crit team w/ skill act?

    I really want Dendrobium lately; and maybe pair her w/ Cactus who has 60% react and some crit rate too. So that leaves me with 2-3 members, who preferably all support with some sort of skill act.

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