Kerria, Aconite, White Tulip, Sedum, Snowdrop is a strong team. White Tulip and Sedum basically buff Kerria's Evasion to 74% after the first two turns due to 24% Miss Chance for Enemies.
I thought about it and... I'm pretty sure it's not how it works. But stop me if I'm wrong with my maths.
If you use Evade + Miss in the same time, there is 4 outcomes:
1/ You dodge and the enemy miss.
2/ You dodge and the enemy don't miss
3/ You don't dodge and the enemy miss
4/ You don't dodge and the enemy don't miss.

Evasion has 50% chance to occurs (probability = 0.5)
Miss has 24% chance to occurs (probability = 0.24)
Now we will name:
- pE the probability of Evasion. pE = 0.5.
- pNE the probability of NO Evasion. pNE = 1 - 0.5 = 0.5
- pM the probability of Miss. pM = 0.24
- pNM the probability of NO Miss. pNM = 1 - 0.24 = 0.76

Now if you look at the outcomes probabilities:
1/ probability of outcome 1 is: pE x pM = 0.5 x 0.24 = 0.12. We have 12% chance to dodge a missed attack.
2/ probability of outcome 2 is: pE x pNM = 0.5 * 0.76 = 0.38. We have 38% chance to dodge a succeded attack.
3/ probability of outcome 3 is: pNE x pM = 0.5 * 0.24 = 0.12. We have 12% chance to not dodge a missed attack.
4/ probability of outcome 4 is: pNE x pNM = 0.5 * 0.76 = 0.12. We have 38% chance to not dodge a succeded attack.

The girl don't take damages on outcomes 1, 2 and 3. That means, you will avoid the attack 12%+38%+12% = 62% of the time. And take the damages 38% of the time.
If you use 4 girls with miss 12% of the time and one evade girl, she will reach the 74%. But you can't go above.

I thought about it because if Evasion and Miss were additive, you will reach 98% chance of avoiding damages with 1 evade girl and 4 miss 12% of the time girls. No way something broken like that exists.

But even if Evade+Miss is not as good as it seems at the first look, it's still very nice. With only 2 girls like that you almost reach the First turns Evade rate of most 5*, for the whole fight.