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  1. #1

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    You want Pigmy, and ideally someone who has higher then the usual 1.2 Skill act. to cover up for her.
    Honestly though, lacking just one skill act out of 5 is no that horrible if all the girls have Lvl 5 skill chances going for them.

  2. #2

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    I just bought the [+Crit DMG] ability and I've never really looked into promotion abilities, so I'm not sure who to give what.



    Regarding my team, should I give [+Crit DMG] to all my Knights and replace [+Atk on 1st turn]? (that's what they all have equipped atm). Kugaisou and Colchicum grant Crit DMG and Crit chance so I thought it'd be a good idea.
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [124/127]

    Waifu Helper Team:


  3. #3

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    I think you should aim for the +weakness damages in priority. then, out your second Fennel in a full rainbow team and give them all that ability. You really whant it for your 1st team.

    But you can give it to your girls now ad until you got something better. For me the only 3 must have abilities are: Provocation for strong evade(+counter) girls, Healing Boost for girls with leech life skills and weakness damages for almost every remaning rainbows (especially if you can stack multiple weakness like you).
    For my 5* I mostly use +ATK turn 1. On hard map they will not stay more than that anyway. On easy maps, pests will be sweeped in 1 turn too.

    ID: 481766521 (DMM)
    Name: maotd
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    10+1 roll in a nutshell

  4. #4

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    Quote Originally Posted by maotd View Post
    I think you should aim for the +weakness damages in priority. then, out your second Fennel in a full rainbow team and give them all that ability. You really whant it for your 1st team.

    But you can give it to your girls now ad until you got something better. For me the only 3 must have abilities are: Provocation for strong evade(+counter) girls, Healing Boost for girls with leech life skills and weakness damages for almost every remaning rainbows (especially if you can stack multiple weakness like you).
    For my 5* I mostly use +ATK turn 1. On hard map they will not stay more than that anyway. On easy maps, pests will be sweeped in 1 turn too.
    I won't be getting [+Weakness Damage] for a while because I haven't started whaleship yet. For now, I'll give [+Crit DMG] to the first two parties. Thanks!
    DMM Flower Knight Girl | Name: Myers | ID: 152744586 [124/127]

    Waifu Helper Team:


  5. #5

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    Do you know if there is any girls with CritRate+damages and skill activation for all on 1st turn like Wheat but who is not Wheat? Regular 6* or Promoted girls.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  6. #6

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    Quote Originally Posted by maotd View Post
    Do you know if there is any girls with CritRate+damages and skill activation for all on 1st turn like Wheat but who is not Wheat? Regular 6* or Promoted girls.
    There's only two with the 1.65 Skill act besides Wheat. No RG yet.

    Daisy 20% crit rate 15% crit damage, has guts and

    Hollyhock 10% crit rate 40% crit damage

  7. #7

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    I thought there was more girls like this in the game... Thanks. Daisy seems good. Hollyhock is nice but have not enough Crit Rate.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

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