Quote Originally Posted by maotd View Post
I think you should aim for the +weakness damages in priority. then, out your second Fennel in a full rainbow team and give them all that ability. You really whant it for your 1st team.

But you can give it to your girls now ad until you got something better. For me the only 3 must have abilities are: Provocation for strong evade(+counter) girls, Healing Boost for girls with leech life skills and weakness damages for almost every remaning rainbows (especially if you can stack multiple weakness like you).
For my 5* I mostly use +ATK turn 1. On hard map they will not stay more than that anyway. On easy maps, pests will be sweeped in 1 turn too.
I won't be getting [+Weakness Damage] for a while because I haven't started whaleship yet. For now, I'll give [+Crit DMG] to the first two parties. Thanks!