Quote Originally Posted by Unregistered View Post
I said high not long, there is a difference, especially when this is only the second area.

I'm referring to the relation of stamina regeneration to consumption ratio.

Also, I doubt it will keep the same pace but instead decrease. I expect far larger sinks in the future.

There is a concept called difficulty flow in Game Design. A good game makes it a nice gentle upwards curve, matching risk and reward.

For the most part OI handles stamina well, far better than this does.

Plus I doubt many appreciate going two frames and then having to wait 2-3 hours to go another two when all that happened was really a perspective switch.
The Dev and ALl the Team Of the Game Are Actualy French You can find tham on their website link provided somewhere in here and thy all so have a Patron account