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  1. To the developers; I really like the changes to gear/items, except the pricing model for consumables. However, we still need an incentive to care about stats. Without a rework of the pvp system, there is still 0 benefit to stats, and no reason to care about leveling up to get better stats/gear.

    What is our reasoning for putting forth further effort?


  2. #132
    Well looks like the girl drop system is the same, we still have to farm for ages and pray to get a drop.

  3. #133

    Join Date
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    Quote Originally Posted by Dari View Post
    Well looks like the girl drop system is the same, we still have to farm for ages and pray to get a drop.
    They've modified the rate at which girls drop to where you shouldn't go an entire month without getting a single one.
    So it IS better.
    "Our lives are indeed similar to blades. They are worthless when dull."

  4. #134
    Quote Originally Posted by Allfather View Post
    Improving the level of affection costs much more, but for me it's ok (It was too easy before patch). If someone spent one month farming a single girl, affection costs it's not a big deal for him .
    Except when you realize that eventually, you will end up spending a years worth of money on one affection upgrade. If you assume someone earns 1 million per day consistently, they can only get 85 girls before there will be a step that costs more than 365 million in one go thanks to the increased item costs. I got a girl drop today and had to spend 20 million to get her up to 3 stars, and eventually there will be a 5th star for all girls... The current system is not that bad when you don't have too many girls, but when you have nearly all of them it's insane.

  5. #135
    On the other hand, xp per level for a girl might actually be on the low side. It's currently just 8 experience to bring a girl from level 40 to 41, and the best rare book gives 140, meaning that the girls won't be using those for quite a while. If the experience always grows at the same rate, 399 to 400 requires just 30-50 xp (high margin because it's hard to tell the growth factor for now)... Assuming the growth rate puts it at 50 to go from 399 to 400, it will cost around 11000 to get to 400 from level 1, which is just a bit over 78 of those books that give 140 experience per girl. Of course, growth might be exponential, it's hard to tell for now...

  6. #136
    UnRegistered Guest
    It does seem like the higher trolls give some xp, even though it's not shown as a reward after the battle.

  7. #137

    Join Date
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    Just got another 25 kobans for completing the daily missions like yesterday. It seems that we can get these every day. Also I got 2 girls drops since the beginning of this update.

  8. #138
    Quote Originally Posted by UnRegistered View Post
    It does seem like the higher trolls give some xp, even though it's not shown as a reward after the battle.
    No increase in xp on my end regardless of which one I fight.

  9. #139
    UnRegistered Guest
    soviras: Okay... Maybe I was mistaken. The xp bar seems to move a bit every time I change where I am. My bad.

  10. #140
    I want to start with saying I love this game. I have been playing since before Christmas and having played several games on Nutaku and quit most of them this is my favorite. Also, I have posted a few things unregistered but I thought this required me to make an account.

    On to the details:

    Regarding the leveling up cost: I don't know what to say here. I almost never upgraded my stats before. They are definitely cheap now. I like that because I feel like my Crit at least got nerfed. It was around 9 dropped to about 6 and now I have it up to 15. I can understand why people that spent the time to get max stats will be mad.

    Regarding the cost of items: Items don't actually seems more expensive to me. Pachinko definitely is but not too much. I have heard that it scales up with level in cost so it could get high but I haven't experienced that. Consumables are Kobans now. That sucks. If you only need them for fighting other people and they still can be received from dailies then it's whatever to me. I don't battle other players unless I have 1 stamina and wont be logged in for a while. A couple of people are complaining about the cost of books and gifts, I haven't noticed that either.

    Regarding the Girls (This is the most important section):
    Please if you don't read anything else read this.

    The amount of money is less but you seem to get it significantly faster. I don't know how the math works on this but it doesn't seem too messed up especially because you can farm bosses for more money now.

    Leveling girls up seems a little broken but its good broken. I used a 1 green magazine on each of my main girls to take them from lvl 28 to 39. That being said I don't know if the next boss is going to be so powerful that we need ridiculous levels to fight them. Or they may plateau and it takes stacks of green Books to get them 1 level higher. I hope this isn't the case.

    AFFECTION IS MESSED UP.
    Some people say the cost of gifts is too high but I don't think that's the case. If it was lowered We would still have to go buy shitloads of them and sit there pressing the button over and over again. Either the affection granted needs to be raised significantly or the girls need their costs lowered. You should not need that much stuff to get them to the next level. If you guys are not sure what to do just go back the the previous way affection worked.



    Now for players. We have to remember a this. As far is the cost of Pachinko, sell price, girl money, level up cost, etc. (not the affection though) Bosses give better money now. The next boss might be really tough, need much higher stats and girl levels, and give loads of money. Not that I want them to but he/she me outpace girls in how much they give us. Some of the issues may fix themselves.

    Not affection though, You guys need to fix that shit.

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