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  1. #141

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    Kay, now that I finally managed to play without lag I can give some (valuable?) contribution to the thread.

    I bet that most of the stuff was said already but oh well.

    Story - no new episodes so don't really know if anything has changed (I highly doubt it).

    "Troll" fights - now they give lots of cash, hey, good change, but in the same time the exp was taken away, which right now, with the cap being increased suck. At least getting girls seem easier right now(?).

    Level cap - in general good change as I was sitting at level 40 for months already.

    Arena battles - nothing has changed? Although I've noticed getting less mojo for fights.

    Harem & items - income from girls seems to reward active players more right now and that's what I have to say on that topic. Today I've got a first new girl, I was happy until I saw she requires 855 affection to reach 1st star (I'm at 56 girls now). Quick math - 8 x green lingerie (41k each) + a green bracelet... 353k for a star + the cost of upgrade which was 180k. 533k for a single star... Being at items - it's hard to consider that regular pachinko got buffed because of adding other rarity items to it as none of them will get your money back - beside 0.00001% (:v) legendary items.

    Buying stats is dirt cheap and I bet that many players are already capped.

    As a long time player (1year) I don't really like these changes but maybe I'm getting old and grumpy, meh.

    Edit since I forgot - missions giving 25 kobans as a reward are cool. Gives us opportunity to get those juicy event girls but at the same time makes contests a bit meh.
    Last edited by Basqer; 08-25-2017 at 08:12 AM.


  2. #142

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    Quote Originally Posted by Allfather View Post
    Bad example m8, one fight with Bremen 17-21k income. So that's 50+k cash/h more than before.
    1) we aren't mates.
    2) example wasn't bad - was simply what I had access too - as I don't fight trolls since I got all the girls from them
    3) if fighting Bremen really gives 19k cash per fight then its average of 57k cash/h
    4) but thats somewhere between even less than 70% gain to maybe over 100%

    So yeah my 50% was maybe incorrect, but even if it was 100% or 150% more cash/h - you didn't rebut the main problem of affection upgrading costing to much and even with 1-1.5 times more cash/h now than before its ridiculously to expensive for older players who have more girls.

    Frankly speaking who ever thought that adding a multiplier to affection costs for each next girl and a straight multiplier 5th girl 5 times more expensive than Bunny and so on - is borderline brain damaged. I understand you need some kind of progress/incentive to do stuff, but you don't do it that way.

    We are supposed to go after our wifus, if our wifu cost 50+ more times to upgrade than starting girls, which may make them cost tens or hundreds of millions of cash to reach 3/4/5 stars - then nobody sane will do it. What this does is basically shows middle finger to whales, not only did they whale to get all girls, not they will need a serious whaling to affection them up to all starts.

    Mind you - main reason why you go for them girls is you like them, you want their cash/h in harem, and you want their scenes/avatars. If you need to pay more kobans to somehow speed up affection upgrading than it costed you to get the girl in the first place, and that cost rises up with each damn girl you get out of epic pachinko - then the system is fucked up and will probably push most whales away.

    Thats bad game development if you ask me.

    EDIT:

    Also as a side note. If the 25 kobans daily as a gift for doing all dailies will stay. Then at least there is one good upgrade for mostly F2P people. Cause with that you have an easy way to spin epic pachinko 10+girl each 36 days. Which is actually slightly faster than most other games. Which basically means that with how often we have events - you can get 4 girls out of each event (assuming you got all troll story girls or are lucky).

    Cheaper stats upgrading and cheaper girls upgrading (levels) are nice for new people, for old ones like me its a punch in the face of lost millions of cash of trying to upgrade/level them before the update. Thou after a while the pain from the punch will fade away and those 2 things will probably add to the above one as a good things in this update.

    But I am not sure even all 3 offset how damn bad the affection costs change is.
    Last edited by Eversor86; 08-25-2017 at 11:57 AM.

  3. #143
    Unregistered Guest
    I basically agree with everything Eversor86 just said about the affection system. No one sane will do it and it will push serious players (whales) away, especially those that spent tons of real cash on epic pachinko winning all the girls up to this point. They will not be happy with the exponential increase in game cash it will eventually take to upgrade all of their girls to new affection levels. They probably will quit and never do it. Heck, I'll never upgrade another girl at this point. Winning new girls is supposed to be a reward, and where I do really appreciate the apparent increased drop rate in troll girls, but winning them now is a more of a chore and a punishment and not something to look forward to.

    Do you really think someone is going to play epic pachinko now to win even more girls when now it will just require them more work when the new girls are added to their harem? If you were going to change each girl to make the same amount of money, then they should also cost the same amount to raise their affection, and definitely not the amount it currently is. Just saying... The devs are hurting themselves with this change.

    I can forgive the booster items costing kobans now when you win 25 kobans daily. I can even forgive the fact that items don't level as you do or you don't get a stamina refill when leveling now, the game's free. Just play for new items as needed, or never, once you get decent items. But geez... what's the point in even winning girls anymore? Until the affection rate is fixed/removed and changed to something constant as it should be, I hope anyone that does keep playing doesn't spend money... That's the only way to really voice disappointment over such a bad change.

  4. #144
    I had something like 360 or so of the rare lingerie stockpiled from before the update (always sold all other affection items I got from pachinko, never felt like I needed them with the way it was before). Getting Bunny and Juliette to 5 star and then getting Solveig and Stephanie to drop and getting them both to 3 star, I'm down to 90 of them leftover. (Also dropped from around 15mil cash to around 9 mil cash between the charge in the scenes and what I've put into pachinko.) That might cover a few more girls to 1 or 2 stars (if I stop there and don't push any more towards 3 stars). I've gotten some affection items from pachinko (which were also used up in the leveling I mentioned) after the update, but it seems like they drop less than before? (Plus the higher cost of spinning and the lower sell value of unneeded items means that pachinko will see less use overall, anyway.) So any further affection levels beyond that point are suddenly looking like massive long term projects (possibly just buying the 4 white affection items in the shop once or twice each day and saving those up for... what? a year or so to get enough to push one girl from 2 to 3 stars? (blind guess there, didn't try to check the math) Because it feels like the green items are too steeply priced to give them any consideration).

    Maybe this new pacing could be excused somewhat if there was a supplemental alternative route (or multiple supplemental options)...

    For example, making up a quick idea here, what if each of the three girls that you put on your battle team gained some amount of xp and affection from each fight? (Each one being some percent of the xp that the player receives from the fights. (+1 vote on adding xp gains back into troll fights, by the way.)) There are still limitations there since your pace would be regulated by battle energy (side note: since when has there been a mouseover tooltip on that icon naming it as "combativity"?) and you can only supplement the leveling of three girls at a time that way, but it would be something extra outside of the items. (And it gives a reason to play around with different team configurations, since the combat system itself doesn't really give you any reason to bother.)

    What if there was a new type of booster item which allowed that previous idea to expand to giving them a share of all player xp sources (story / missions / contests)? (Potentially in market for kobans only, never showing up in a random drop. I suppose.)

    What if there was a new type of booster like the previous idea but granting a bit of affection to your current team each time some mojo is gained? (Again, potentially available only through kobans.)

    What if there was a new type of booster item which multiplied all affection gains? Like x2 for each white item activated and x3 for each green item activated, possibly additive with each other if multiple are activated at the same time (for example you'd have a x12 multiplier if you have 4 greens running). (At any rate though, like the previous ideas this might potentially only be available for kobans.)

  5. #145

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    Alt account hit 14 level. It added 50 more upgrades. Thus confirming my theory about flat 50 more upgrades from 14 level till probably level cap.

  6. #146

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    Also no longer confirms before collecting all - litlte sleep deprived and forgot the cost 2 kobans lost forever

  7. #147
    Unregistered Guest
    Removing the warning for korabans in 'collect all' is bad. Affection item nerf is bad. No energy refill on level up bad. Affection scaling is bad. Pachinko scale is bad. So what about extra money that can't be used well? No point to playing. Bad.

  8. #148
    I wanted that increase in difficulty for affection because it was so easy before you didn't really appreciate maxing it. Indeed it's fucked up atm but I am not afraid, they'll change it once they dried the whales who hoarded cash and new players get more and more girls thanks to the supposedly eased bosses. I think it's their goal.

    And what's wrong with boosters costing kobans? boosters are useless, why would you pay for them?

  9. #149

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    I don't understand the extensive panic. For what I have seen, the game has become more sloped for paying players, and more time consuming for free ones, but at the same time it is more open to the option of trading time for playing it full-free, with many more kobans than before now completing dailies.

    Before the update I had stoped collecting money from harem more than once per day or two, as it only served at that point to keep growing stats with not much sense (we always have a bonus to stats as active part in every fight) and to save 1 or 2 mills for the week the next story segment is released. Pachinko could be played doing dozens of 10X rolls with an unnoticeable lose, "casino" contests could be summarized as how many rolls were you willing to do in the final hours without getting bored.

    Now the money sink is girls affection and level, no big deal.

    We are on day 3 of the update. With a harem of 50, got Bunny to max, Juliette to 4 stars and halfway to final. After that, is waiting again for more content to be released.

    I really hope for many more girls being updated with two more images, some of the hard-to-get ones had too dull nudes with no sex as final scene. Hopefully we can have that while not increasing the time lapse for new story releases.

  10. #150
    Quote Originally Posted by Sempai View Post
    I don't understand the extensive panic. For what I have seen, the game has become more sloped for paying players, and more time consuming for free ones, but at the same time it is more open to the option of trading time for playing it full-free, with many more kobans than before now completing dailies.
    The problem comes from the extreme prices. In theory, my next girl will cost about 22 million to get to 3 stars, and to get it to 5 stars would cost about 180 million as it is now (the new girls will probably have 5 tiers too, and existing ones will be updated over time). This means that to upgrade to 5 stars, it would cost me ~120 days worth of collecting money without missing out on collecting anything for over a minutes. If I collect everything every day for 12 hours without missing anything, that would be 240 days for 1 girl. The koban price also grows, which places the 5 star event cost for my next girl at around 3000+ kobans, which is about 130$+. If someone actually had all girls and they added a new one that would cost about 250 million to get to 5 stars and the koban price would be 4000+... The problem isn't that it's harder, it just isn't reasonable the way it is now. Having to grind for nearly a year for a minimal advantage (which would literally take over a thousand years to make up for the costs) or to unlock a new scene is a big deal.

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