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  1. #181

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    You must be a whale if you are already 56 level hehe.

    I can't see any exp raise in rewards from PvP, cause I am basically getting the same exact things on my alt-account that was level 10 now close to 20. Same looking mostly random exp, mojo and cash. Heck in last 50 battles I did before I stopped working on the alt-account - I was getting more exp on average there.

    Also I insist that there is really an RNG component - like lest say you have a RNG based base value that then is multiplied by the rank/level difference/stuff. Cause like I said in my previous post - I got different exp/cash and even mojo IIRC on multiple occasions when I got the same enemy on the list of 3 and fought them few times in a row. Thou not sure if they were NPC with what you say random rank or something.

    Ages ago the NPC were easy to find cause they where the only enemies with level above cap, but lately I didn't spot a single enemy above 40 till the 2.0 update hit and people started leveling up. So or they removed NPCs or they toned their level down to make them harder to spot? Not sure.
    Last edited by Eversor86; 08-28-2017 at 01:43 PM.


  2. #182
    Quote Originally Posted by Eversor86 View Post
    You must be a whale if you are already 56 level hehe.
    I can't see any exp raise in rewards from PvP, cause I am basically getting the same exact things on my alt-account that was level 10 now close to 20. Same looking mostly random exp, mojo and cash. Heck in last 50 battles I did before I stopped working on the alt-account - I was getting more exp on average there.
    I actually just don't sleep due to a condition I have, I get seizures if I'm asleep for a bit, so my life mainly consists of mini naps and constant exhaustion... So I'm active almost 24 hours a day... It adds up quickly when you fight almost 144 battles a day, and I also had some story left which gave me more xp (didn't do the latest area yet)...

    Exp requirement per level seems to be going up by about 30 per level now, which means it's slowing down compared to earlier levels.

  3. #183

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    Not sure what is worse, being a whale or having your condition xD

    Jokes aside - I have nothing against increases of exp requirement per level going steadily smaller. Thou why add 360 levels, when with the rate people are leveling up now comes to like up to 2 levels or more a day. We will see 400 level capped people in less than a year - probably faster than they finish releasing first world story on 3rd page ;]

    EDIT:

    Welp. My calculations about cost of fully upgrading stats was wrong. I just saw that the cost increase per upgrade jumped to 4 from 2. Exactly at 4005 cost when you upgrade next one is 4009 and so on. That means that after exactly 2k upgrades cost increase per level doubled. This basically means that total cost to upgrade is now close to doubled, and even worse if this trend will keep up - as in if each 2k upgrades made cost will go up by 2 or worse be multiplied by 2. IIRC I calculated there being over 19k upgrades per stat, assuming the 50 per level will be there as a static unchanging value. That gives us potential changes at 4k, 6k, 8k, 10k, 12k, 14k, 16k and 18k or maybe even the amount of upgrades between changes could go up or down.

    So we can't really tell anything, cause maybe amount of upgrades per level will change too later on the line.
    Last edited by Eversor86; 08-28-2017 at 02:15 PM.

  4. #184
    Quote Originally Posted by Eversor86 View Post
    Not sure what is worse, being a whale or having your condition xD

    Jokes aside - I have nothing against increases of exp requirement per level going steadily smaller. Thou why add 360 levels, when with the rate people are leveling up now comes to like up to 2 levels or more a day. We will see 400 level capped people in less than a year - probably faster than they finish releasing first world story on 3rd page ;]
    It wouldn't surprise me if some people, especially whales, reached 400 in a month or two.

  5. #185

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    Quote Originally Posted by soviras View Post
    It wouldn't surprise me if some people, especially whales, reached 400 in a month or two.
    I think its impossible to get to 400 without being a whale. Battle energy refill costs 25 kobans, so you have like one free a day. You would need a serious storage of kobans to refill enough without whaling.

    As a side note: I think there is an easy way to spot that you got NPCs as enemies. Their levels are between 1 to 3 levels higher than you, but their alpha girls is always 1 star, and as long as exp/cash seems OKish, the mojo is between 8 and 10 when you fight them. They also always have less than half of my own stats. It seems that this leveling up fucked up the PvP battles, as I see nearly only or those 1 star alpha NPCs or 2 or more levels below me human enemies.

    Also whats funny is that the +3 levels NPCs seems to be giving 8 mojo, while the +1 level one gives 10 (or 11 which I got just now). I don't think I fought +2 one yet.
    Last edited by Eversor86; 08-28-2017 at 02:30 PM.

  6. #186
    The NPCs should be just fillers instead of a penalty. Really, why even have them? Even at my mojo level, ranked 213th currently, there should be plenty of players I can battle. It takes two or three battles to get the same mojo fighting the bots as when fighting another player. I did notice when I was fighting players one of the options would be a very low level character. I chose that one time when it looked like my other two opponents were unbeatable. They give next to nothing as should be expected I suppose. I don't think its a fair system when some are battling players all day while others are having to battle the bots getting only a third of the mojo for winning the same number of fights.

  7. #187

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    Re-balance Feedbacks-minister.png

    Hey devs, that's a good question! How will you modernize the arena?

  8. #188
    Hello, I'm a pretty new player, started a few days before the big update, currently level 28, and I really don't get some of the choices.

    Upgrading your girls using affection and some money in the end did take some effort before the update, now you get a lot more money from arena and the harem, but you have to pay even more for those affection items, they are way to expensive. Getting Bunny to five stars was really hard work.

    Not sure about the exp items as well, the bigger ones are expensive and always wasted, while the +4 and +9 ones seem to be rare but in the long run all you need.

    Removing getting full energy with level up was a really mean move.

  9. #189
    Quote Originally Posted by SamRei View Post
    Removing getting full energy with level up was a really mean move.
    You level much faster now as the needed experience is just a fraction of what it was and experience rewards are higher, and you still get full energy every 10 levels which takes about the same time as getting 1 level before the update. It would be bad if they kept it at every level, as you could get through everything way too fast then.

  10. #190
    Unregistered Guest
    I'm a little curious, has anyone else gotten girls to drop since the update? I've gotten 3 new girls in the last few days. It's looking like they may have raised the girls drop rate higher.

    -Shadow

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