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Not sure what is worse, being a whale or having your condition xD
Jokes aside - I have nothing against increases of exp requirement per level going steadily smaller. Thou why add 360 levels, when with the rate people are leveling up now comes to like up to 2 levels or more a day. We will see 400 level capped people in less than a year - probably faster than they finish releasing first world story on 3rd page ;]
EDIT:
Welp. My calculations about cost of fully upgrading stats was wrong. I just saw that the cost increase per upgrade jumped to 4 from 2. Exactly at 4005 cost when you upgrade next one is 4009 and so on. That means that after exactly 2k upgrades cost increase per level doubled. This basically means that total cost to upgrade is now close to doubled, and even worse if this trend will keep up - as in if each 2k upgrades made cost will go up by 2 or worse be multiplied by 2. IIRC I calculated there being over 19k upgrades per stat, assuming the 50 per level will be there as a static unchanging value. That gives us potential changes at 4k, 6k, 8k, 10k, 12k, 14k, 16k and 18k or maybe even the amount of upgrades between changes could go up or down.
So we can't really tell anything, cause maybe amount of upgrades per level will change too later on the line.
Last edited by Eversor86; 08-28-2017 at 02:15 PM.
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