Quote Originally Posted by Eversor86 View Post
The lame as fuck battle mechanics that give no room for tactics/strategy and basically require you to basically get as much primary stat as you can, min-maxing other two stats as a secondary priority, were not changed either. PvP is still the same - the longer game is out, the longer old people still play, the more "fuck this I am not doing PvP at all cause I will never reach the top" will happen. Heck - I am doing only PvP like 12h a day minimum - spending all my fighting energy and after like few weeks I barely reached 40k - top is like 600k. Sure I could get more mojo if I used tower to select who to fight and lose on money/exp - but thats way more inconvenient. So when the top mojo will slowly go up, reaching it will take more and more and more time.

Well it seems its time to go into "I give no fucks for anything part story mode". Which with how rarely they release it will probably mean I won't remember to play this game in few weeks. Leveling up, farming items, just to do anything is like a useless not-required busy-work that I am not willing to do.
Oh so they didn't change anything about how rankings work? That's really lame, I really expected the update to address that. What's the point of improving your character, if you will never come close to having as many points as someone with half your stats. Not to mention other players are intentionally weakened so you don't even need that many stats to beat the strongest opponents. Why not just remove the combat mechanic alltogether and replace it with a button you can click once every 10 minutes, and a leaderboard showing how many times people clicked it.