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  1. #11
    Quote Originally Posted by Tyruss View Post
    Wait so not only affection but pachinko too is scaled by your lvl?
    Just after the update while I was still level 40 I know it was something just slightly above 40k for a 10-spin. Currently I'm level 51 and it's 52k for a 10-spin.

    Edit: Seems kind of weird. I guess I can see some rationalization for it with gear drops scaling to your level. But at the same time, books and gifts are possible drops too and these do not scale with level. (Meaning that you're paying for 10 scaled items and could potentially end up with any of those coming out as static (effectively level 1) items instead if you get the non-gear results.)

    Hey, what if that was a possible tweak that could be made to soften our concerns with the scaling affection? Create level scaling for the non-gear items too. So instead of a common flower always being +3 affection, maybe a level 10 flower is +13 affection and a level 25 flower is +28 affection (so the value = 3 + level).

    Actually, I'd also propose that items should state multiple values applicable to different tiers. So maybe that level 10 flower states "0-star = +13 aff, 1-star = +16 aff, 2-star = +19 aff, 3-star = +22 aff, and 4-star = +25 aff". Meaning that if you give it to a girl that is currently at 2-star affection it's worth [{base x (star+1)} + level] = 3 x 3 + 10 = +19 affection.

    We'd still have the scaled affection requirements. So the 30th girl in your harem would require 450 to reach 1-star, 1950 to reach 2-star, 6450 to reach 3-star, 27450 to reach 4-star, and 79950 to reach 5-star... HOWEVER, instead of trying to reach those numbers with truckloads of +100 rare lingerie (plus whatever extra from any less valuable items that you might also have) maybe if you're level 50 you could be acquiring the level 50 version of the rare lingerie, with that being worth +150 affection apiece until 1-star, then worth +250 until 2-star, then +350 until 3-star, then +450 until 4-star, and then finally +550 until 5-star.

    Something along those lines might keep the inflation in affection requirements on later girls from looking quite so crazy. (Could even just do the tiered value idea alone, without the level bonus. Just straight +100, +200, +300, +400, and +500 for the rare lingerie values.)

    Edit2: Looking at a bit of math for the idea I just suggested...

    So for girl number 30 as the example again, 0 to 1 is 405 affection, 1 to 2 is 1350 affection, 2 to 3 is 4050 affection, 3 to 4 is 18900 affection, and 4 to 5 is 47250 affection. 405/100 = 4.05 items to reach first star. 1350/200 = 6.75 items to reach second star. 4050/300 = 13.5 items to reach third star. 18900/400 = 47.25 items to reach fourth star. And 47250/500 = 94.5 items to reach fifth star. Without my suggestion, girl 30 would require a grand total of 800 rare lingerie (at +100 apiece) to reach 5 stars. But with my suggestion it would be something more like 166 or so rare lingerie in total. Less if there could be level-scaling on the items as well.

    Edit 3: Random thought for the pachinko and the value of non-leveled results, and this would definitely see some scrutiny from the devs to balance the values the way they would want them if they consider using the idea at all... Suppose that there was always one bonus result (a "2nd draw" in the 1-spin and an "11th draw" in the 10-spin) which was just a straight-up cash refund for a semi-random amount. Something minuscule, something in the scale of a small % of what it had cost you to spin. But for each non-gear result you get there would be a slight bonus added to that refunded amount to account for the difference between the static sell price of non-leveled items vs the scaled sell price of leveled items.

    I don't know. I think it might soften the blow somewhat as the spin cost escalates to know that our net loss is going to be a little bit less than what it says up front.
    Last edited by MuljoStpho; 09-01-2017 at 06:02 PM.

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