Quote Originally Posted by Darsel View Post
I'm going to preface this by saying I'm a big fan of diversity and experimentation - go with whatever you think sounds like the most fun.

Part of what makes Brynhildr so nice is:
a. She can heal the entire party at once - while also having a very nice health pool and trash-sweeping potential.
b. She offers more party flexibility - your only potentially guaranteed healing options are the somewhat fragile water healer you start with and your player character/shinki avatar(if you class them as a healer). Having an extra fire healer means you can swap between your options, depending on the content you're engaging. Lightning bosses will tear Nike(starting water healer) apart, for example.

You have a party of 5 characters, and in a very RPG fashion, you almost always want to have atleast one healer to keep people alive. (One of those slots is always taken by the player's shinki avatar - who can swap between classes/"heroic spirits" and always functions as the "summoner" of the party; if they go down you can no longer summon Eidolons.) There are no "tanks", per say, so the rest of the party is pretty much up to whatever strategy/luck you have.
Right now, it doesn't seem like Nutaku released very much information on this game at all. I wonder if they're purposely keeping players in the dark, and leading them astray with SSR eidolon pulls that apparently (according to many comments in this thread) are worse than their Kamihime SR counterparts.

That being said, your comments lead me to believe that there is a fundamental difference with Granblue. In Granblue, you have you as the main character of the party (all formation, really) personified by Gran or Djeeta (male or female) the core part of any party. There is a class system similar to FFT/FF5 which is tiered, and gated by a combination of classes (or jobs). For example, I'm currently leveling up the Superstar job:




It's on the 3rd tier of jobs:




That means, ideally, Granblue's advantage is that, depending on your party needs, you can change your main character's role that best FIT the party dynamics. This makes it quite advantageous over Kamihime in that you're not left at the mercy of a gacha pull.

The party has you (main), 3 additional "front line" slots and 2 "rear" slots. The rule is pretty much that 4 of the 6 in the party is actively engaged at anytime, and if any member of the front is incapacitated, or removed from battle, then the next from the rear will take its place (ignore Haohmaru, he's only in here because of the current Samurai Shodown collab event)




And then there's the weapon and summon grids. While Kamihime is similar with eidolons to Granblue, it lacks the depths that the weapon grids provide. In addition to piecing your party together by considering abilities, both passive, active and ougis, you also have to consider that the weapons and the summons all bring active and passive abilities to the table. Granblue is deep - really, really deep. Kamihime can only ever hope to scratch 5% of the the content Granblue offers. This is why it irritates me that people compare this to-be-released title from Nutaku with Granblue. It's like comparing a Lark scooter with a Ferrari. Sure, they both have wheels and a motor, but that's where the similarities end.