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  1. #1
    Quote Originally Posted by HugMeTender View Post
    So I just pulled Amon Unleashed. It would seem I have a core team for Dark now, I think.

    Amon, Pluto, Lucifer, Hades, and Susanno. Who gets benched and which 4 get primaried?

    Are heals important for Dark at all? Also would Shingen or Herc be preferable? ( I just got enough Holy P for Shingen)
    Bench either Amon or Satan for now, at least until Amon gets her rework (C frame and what not). I would go Amon until you AW Satan. I use Osiris but I would bench her anytime if I got Pluto (please RNG) as I dont rely on heals that much.
    I would go Hercules because that team doesnt burst fast enough.
    Last edited by artista; 12-08-2018 at 06:45 PM.

  2. #2
    FLB the scythe from the union event, my first FLB so far. Holy shit it’s expensive to skill up lol. Gonna work on the bow mats now.

  3. #3
    Is it worth using a Gacha SSR instead of a Raid SR? I mean the SSR is gonna have much better skill offerings, but you do sacrifice ~800 attack for it.


    Sent from my iPhone using Tapatalk

  4. #4
    Quote Originally Posted by HugMeTender View Post
    Is it worth using a Gacha SSR instead of a Raid SR? I mean the SSR is gonna have much better skill offerings, but you do sacrifice ~800 attack for it.


    Sent from my iPhone using Tapatalk
    It really depend on which skill the SSR has and the current atk value of your hime and soul.

  5. #5

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    Quote Originally Posted by HugMeTender View Post
    Is it worth using a Gacha SSR instead of a Raid SR? I mean the SSR is gonna have much better skill offerings, but you do sacrifice ~800 attack for it.
    This:
    Quote Originally Posted by nut View Post
    It really depend on which skill the SSR has and the current atk value of your hime and soul.
    Assuming we're talking about 3% SR Assault and 6% SSR Assault, then for a veteran player with full SSR Eidolons the two weapons should be about equal. However, if there's a dual-skill on the SSR then it should be strictly superior.

    I've made a damage calc for this which includes a quick weapon comparison tool, but it's from an era where dual-skills weren't a thing yet.

  6. #6
    Quote Originally Posted by Slashley View Post
    This:Assuming we're talking about 3% SR Assault and 6% SSR Assault, then for a veteran player with full SSR Eidolons the two weapons should be about equal. However, if there's a dual-skill on the SSR then it should be strictly superior.

    I've made a damage calc for this which includes a quick weapon comparison tool, but it's from an era where dual-skills weren't a thing yet.
    Interesting. Actually, it’s a dual-skill that’s in question lol. It has assault and defender, so I started thinking that even though you sacrifice a little attack as stats, you do get that wonderful second skill.

  7. #7

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    Quote Originally Posted by HugMeTender View Post
    Interesting. Actually, it’s a dual-skill that’s in question lol. It has assault and defender, so I started thinking that even though you sacrifice a little attack as stats, you do get that wonderful second skill.
    Assault/defender is actually one of the best combos for dual weapons...

    That SSR definitely has priority

  8. #8
    Isn’t there a thread for properly enhancing accessories without wasting gems? I can’t seem to find the mofo.

    Can someone either point me in the right direction or help me with the proper steps to max an SSR accessory?

  9. #9

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    Quote Originally Posted by HugMeTender View Post
    Isn’t there a thread for properly enhancing accessories without wasting gems? I can’t seem to find the mofo.
    I think the general Accessory Quest thread had talk about it somewhere...
    Quote Originally Posted by HugMeTender View Post
    Can someone either point me in the right direction or help me with the proper steps to max an SSR accessory?
    Until Gems become a non-issue, do it in two parts. Slam something like 20x level 1 same element SRs into one, then see how much you need to get it to level 50.

    I believe this was posted by sanathlig at some point:
    SSR 1-50
    20 SR to LV32
    8 same-element SR20, 7 same-element SR25, 3 same-element SR23, 2 SR20
    66000 gems
    Some notes I've done for myself:
    20 off-element SRs
    19x lvl 21 SR same element + 1x lvl 25 same element SR

    20x lvl 21 SR off-element
    15x level 21 on-element + 1n+1r

    Notice that I've never properly mathed it out. Since well... basically all my Accessories are Rs or SRs. SRs are just usually better than SSRs. This will probably change once next rank Accessory quests come out (as we will have reliable access to SSRs instead of like one a week if even that), which could be in like three days.

    Also to be noted, you won't need to be stingy with Gems anymore starting from Feb or April. Since maximum amount of Gems you'll be able to spend on Gem Gacha will be capped to 15k a day, even EU players with barely any access to Gem Quests will have plenty of Gems in their disposal.

  10. #10

    Join Date
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    Balance Adjustments 2018


    Susanoo
    1. Ability "Fury": Burst Performance↑ (Stackable) added; Duration of buffs increased by 5 turns

    Susanoo [Awakened]
    1. Burst Effect added: Ability "Eclipse Blast Blaze" can be used immediately
    2. Ability "Eclipse Blast Blaze": DMG cap increased
    3. Ability "Divine Black Blood": Combo Attack Rate↑ added; Duration of buffs increased by 1 turn
    4. Ability "Burst of Lunacy": Burst Performance↑ (Stackable) added

    [Moonlight Maiden] Tsukuyomi
    1. Burst Effect added: Additional Light DMG
    2. Assist Ability "Zephyrous Moonlight": "ATK↑" changed to "HP Recovery at end of turn if hit with Dark Attack
    3. Ability "Harvest Moon Gem/(+)": Increased strength of Light ATK↑; CD reduced by 2 turns
    4. Ability "Moonbeam Arrow": Light RES↓ success rate increased

    [Holy Armor of the Battle Maiden] Athena
    1. Assist Ability "Fortitude Heart" Added: Fortitude (1 Time) Applied at start of battle
    2. Ability "Dauntless Heart/(+)": Effect increase for the Status "Endurance"
    [Moonlight Profusion] Artemis
    1. Burst Effect added: Burst Gauge↑
    2. Ability "Forced Pid Fire": DMG cap increased
    3. Ability "Ronpot Support": Buffs apply to self + 1 ally

    Nike [Unleashed]
    1. Burst Effect added: All Allies' Water ATK↑
    2. Assist Ability "Aqua Bit": All Allies' DEF↑
    3. Ability "Hydoor Shot": DEF↓ increased from 10% to 15%; CD reduced by 2 turns
    4. Ability "Hydoor Shot(+)": DEF↓ increased from 15% to 20%; CD reduced by 2 turns
    5. Ability "Deia Wing/(+)": Burst Gauge↑ added
    6. Ability "Recovery Phaser": CD reduced by 1 turn

    Minerva
    1. Assist Ability "All-Out Devotion": Recoil damage taken if triggered
    2. Assist Ability "Graceful Wind's Divine Blessing" added: HP gradually recovers
    3. Ability "Plume Breeze/(+)": Recoil Damage removed; CD reduced by 3 turns; Duration reduced by 1 turn
    4. Ability "Superior Amichele/(+)": Recoil Damage removed; Affliction RES↑ increased; CD reduced by 3 turns; Duration reduced by 1 turn
    5. Ability "Anima Split": Recoil Damage removed; Wind ATK↑ increased; CD reduced by 3 turns; Duration reduced by 1 turn

    Shiva [Awakened]
    1. Burst Effect: Ability DMG↑ performance increased

    10000x thanks to mad fucking lad and god J-Star for translating this, all creds to him
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

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