Isn’t there a thread for properly enhancing accessories without wasting gems? I can’t seem to find the mofo.
Can someone either point me in the right direction or help me with the proper steps to max an SSR accessory?
Isn’t there a thread for properly enhancing accessories without wasting gems? I can’t seem to find the mofo.
Can someone either point me in the right direction or help me with the proper steps to max an SSR accessory?
I think the general Accessory Quest thread had talk about it somewhere...Until Gems become a non-issue, do it in two parts. Slam something like 20x level 1 same element SRs into one, then see how much you need to get it to level 50.
I believe this was posted by sanathlig at some point:Some notes I've done for myself:SSR 1-50
20 SR to LV32
8 same-element SR20, 7 same-element SR25, 3 same-element SR23, 2 SR20
66000 gems
20 off-element SRs
19x lvl 21 SR same element + 1x lvl 25 same element SR
20x lvl 21 SR off-element
15x level 21 on-element + 1n+1r
Notice that I've never properly mathed it out. Since well... basically all my Accessories are Rs or SRs. SRs are just usually better than SSRs. This will probably change once next rank Accessory quests come out (as we will have reliable access to SSRs instead of like one a week if even that), which could be in like three days.
Also to be noted, you won't need to be stingy with Gems anymore starting from Feb or April. Since maximum amount of Gems you'll be able to spend on Gem Gacha will be capped to 15k a day, even EU players with barely any access to Gem Quests will have plenty of Gems in their disposal.
Balance Adjustments 2018
Susanoo
1. Ability "Fury": Burst Performance↑ (Stackable) added; Duration of buffs increased by 5 turns
Susanoo [Awakened]
1. Burst Effect added: Ability "Eclipse Blast Blaze" can be used immediately
2. Ability "Eclipse Blast Blaze": DMG cap increased
3. Ability "Divine Black Blood": Combo Attack Rate↑ added; Duration of buffs increased by 1 turn
4. Ability "Burst of Lunacy": Burst Performance↑ (Stackable) added
[Moonlight Maiden] Tsukuyomi
1. Burst Effect added: Additional Light DMG
2. Assist Ability "Zephyrous Moonlight": "ATK↑" changed to "HP Recovery at end of turn if hit with Dark Attack
3. Ability "Harvest Moon Gem/(+)": Increased strength of Light ATK↑; CD reduced by 2 turns
4. Ability "Moonbeam Arrow": Light RES↓ success rate increased
[Holy Armor of the Battle Maiden] Athena
1. Assist Ability "Fortitude Heart" Added: Fortitude (1 Time) Applied at start of battle
2. Ability "Dauntless Heart/(+)": Effect increase for the Status "Endurance"
[Moonlight Profusion] Artemis
1. Burst Effect added: Burst Gauge↑
2. Ability "Forced Pid Fire": DMG cap increased
3. Ability "Ronpot Support": Buffs apply to self + 1 ally
Nike [Unleashed]
1. Burst Effect added: All Allies' Water ATK↑
2. Assist Ability "Aqua Bit": All Allies' DEF↑
3. Ability "Hydoor Shot": DEF↓ increased from 10% to 15%; CD reduced by 2 turns
4. Ability "Hydoor Shot(+)": DEF↓ increased from 15% to 20%; CD reduced by 2 turns
5. Ability "Deia Wing/(+)": Burst Gauge↑ added
6. Ability "Recovery Phaser": CD reduced by 1 turn
Minerva
1. Assist Ability "All-Out Devotion": Recoil damage taken if triggered
2. Assist Ability "Graceful Wind's Divine Blessing" added: HP gradually recovers
3. Ability "Plume Breeze/(+)": Recoil Damage removed; CD reduced by 3 turns; Duration reduced by 1 turn
4. Ability "Superior Amichele/(+)": Recoil Damage removed; Affliction RES↑ increased; CD reduced by 3 turns; Duration reduced by 1 turn
5. Ability "Anima Split": Recoil Damage removed; Wind ATK↑ increased; CD reduced by 3 turns; Duration reduced by 1 turn
Shiva [Awakened]
1. Burst Effect: Ability DMG↑ performance increased
10000x thanks to mad fucking lad and god J-Star for translating this, all creds to him![]()
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
oh shit someone other than autocrimson is red smh
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Yeah, cause someone with like 7 green bars apparently can make me lose 4 if they downvote me.
That came from the FKG side cause someone thought my comment was offensive.
Honestly, there shouldn't even be a rep system unless only mods can use it...
And by then, will likely have better than tsukiyomi or we'll see a ton more debuff resistant enemies...
The meta always seemed like it was "kill before getting killed".
The way it changed is how you do it, cause it's already starting to shift given some enemies have high debuff resist so you'll need to rely on bursts, buffs, and raw damage
Hell, some enemies even shut down heavy tanking... so something like awk gaia with her buffs and Joan's buffs would get bypassed
Last edited by MagicSpice; 12-14-2018 at 07:20 PM.
So the future meta is gotta go fast and faster and faster and faster
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