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  1. #7381
    Unregistered Guest
    Do the Kaiser dragoons in the eido orb shop ever get refilled or is it just one of each available?


  2. #7382
    lalala Guest

    Susanoo rework?

    Hi does anyone use Susanoo on DMM? I noticed that she now has increased burst damage on top of increased attack so her damage is sort of on par with Selene the Catwoman when Selene's buffs are applied. Before that she used to really suck. Does anyone know if the buffs are boosted any further when she is AW? Also, who would you awaken first, Satan or Susanoo?

    Also a question about Vigor Eidos. Do they have a different atk base from Vigor Weapons or are they basically the same?

  3. #7383

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    Quote Originally Posted by Unregistered View Post
    Do the Kaiser dragoons in the eido orb shop ever get refilled or is it just one of each available?
    So far it's only one of each at all.
    Kamihime ID: 28998 // Union ID: v(^^)w EU // #2112 // Discord: https://discord.gg/2AQAzG6

  4. #7384
    Unregistered Guest
    Quote Originally Posted by lalala View Post
    Hi does anyone use Susanoo on DMM? I noticed that she now has increased burst damage on top of increased attack so her damage is sort of on par with Selene the Catwoman when Selene's buffs are applied. Before that she used to really suck. Does anyone know if the buffs are boosted any further when she is AW? Also, who would you awaken first, Satan or Susanoo?

    Also a question about Vigor Eidos. Do they have a different atk base from Vigor Weapons or are they basically the same?
    For Susanoo's abi3 (the stacking self buff), awakening raises the assault buff and adds ability performance (+ability damage and soft damage cap). The +40% burst damage per cast remains the same from before to after awakening.

    Between Satan and Susanoo, I'd probably awaken Susanoo first. The awakening helps her out a lot; raising her from 'I'm not all that excited about her' to 'seems to be quite worth using as an attacker'.

    Vigor type effects stack in the same multiplier. That is, the current version of the damage formula on the wiki has a multiplier that's (1 + ousei effect eidolon effect + vigorous + ousei buff).

  5. #7385
    Susanoo was crying out for a buff for over a year (I mean the awakened form, let's not even mention the preAW one). She has become a potent damage dealer at her time of AW, but the general meta started shifting towards speed & she once again fell behind. Her nuke has a ridiculously low cap considering her additional ability buff would be there exactly to make that nuke even stronger. At the moment, I need a single or two stacks at worst to reach that cap (or 0 if I'm up against the light rag).

    Her rebalance made her pretty viable again. Nuke cap increased a bit & can be further increased with her stacks each giving another 50k, reaching 1m+ with max stacks. Her assault buff becomes 25% each stack, nuke CD gets reset when she bursts & her slow nature is also somewhat fixed with DATA buff from self heal. And also gets burst buff on the stacks as it was mentioned above.

    Having that said, as the current things go, I'd probably awaken Satan first unless you already reach 50% def debuff somehow. At the moment, debuffs are still quite valuable & the awakening makes her a pretty fast unit.

    As for these vigour & whatnots, those eidolons (if you mean the likes of Fleurety) aren't giving you vigour. Vigour is strictly higher HP -> higher damage effect (and yes, it has its own bracket in calculation). Those eidolons give you special atk as your HP decreases. Special atk effect also has its own bracket, different from vigour.
    To put it simply, they're bad, don't bother. Not sure whether they give any bonus to you at 100% HP, but not anything that would be worth it.

    And srsly, fk this time-out system. I can't write a single goddamn post without having to relogin to this freakin' site. I feel an extreme urge to just post as unregistered instead.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  6. #7386
    Unregistered Guest
    Fleurety and the like start at +10% special at full HP, scaling up to +50% special when you're practically dead (ie +1% for every 2.5% HP lost).

    Hodur/Cyaegha/etc I think actually are +vigor type effects. Those max out at +40% or so at full HP then shrink to 0 by 50% HP.

  7. Isn’t there a thread for properly enhancing accessories without wasting gems? I can’t seem to find the mofo.

    Can someone either point me in the right direction or help me with the proper steps to max an SSR accessory?

  8. #7388

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    Quote Originally Posted by nonsensei View Post
    Susanoo was crying out for a buff for over a year (I mean the awakened form, let's not even mention the preAW one). She has become a potent damage dealer at her time of AW, but the general meta started shifting towards speed & she once again fell behind. Her nuke has a ridiculously low cap considering her additional ability buff would be there exactly to make that nuke even stronger. At the moment, I need a single or two stacks at worst to reach that cap (or 0 if I'm up against the light rag).

    Her rebalance made her pretty viable again. Nuke cap increased a bit & can be further increased with her stacks each giving another 50k, reaching 1m+ with max stacks. Her assault buff becomes 25% each stack, nuke CD gets reset when she bursts & her slow nature is also somewhat fixed with DATA buff from self heal. And also gets burst buff on the stacks as it was mentioned above.

    Having that said, as the current things go, I'd probably awaken Satan first unless you already reach 50% def debuff somehow. At the moment, debuffs are still quite valuable & the awakening makes her a pretty fast unit.

    As for these vigour & whatnots, those eidolons (if you mean the likes of Fleurety) aren't giving you vigour. Vigour is strictly higher HP -> higher damage effect (and yes, it has its own bracket in calculation). Those eidolons give you special atk as your HP decreases. Special atk effect also has its own bracket, different from vigour.
    To put it simply, they're bad, don't bother. Not sure whether they give any bonus to you at 100% HP, but not anything that would be worth it.

    And srsly, fk this time-out system. I can't write a single goddamn post without having to relogin to this freakin' site. I feel an extreme urge to just post as unregistered instead.
    my nigga just click
    and u never finna gotta login again
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  9. #7389

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    Quote Originally Posted by HugMeTender View Post
    Isn’t there a thread for properly enhancing accessories without wasting gems? I can’t seem to find the mofo.
    I think the general Accessory Quest thread had talk about it somewhere...
    Quote Originally Posted by HugMeTender View Post
    Can someone either point me in the right direction or help me with the proper steps to max an SSR accessory?
    Until Gems become a non-issue, do it in two parts. Slam something like 20x level 1 same element SRs into one, then see how much you need to get it to level 50.

    I believe this was posted by sanathlig at some point:
    SSR 1-50
    20 SR to LV32
    8 same-element SR20, 7 same-element SR25, 3 same-element SR23, 2 SR20
    66000 gems
    Some notes I've done for myself:
    20 off-element SRs
    19x lvl 21 SR same element + 1x lvl 25 same element SR

    20x lvl 21 SR off-element
    15x level 21 on-element + 1n+1r

    Notice that I've never properly mathed it out. Since well... basically all my Accessories are Rs or SRs. SRs are just usually better than SSRs. This will probably change once next rank Accessory quests come out (as we will have reliable access to SSRs instead of like one a week if even that), which could be in like three days.

    Also to be noted, you won't need to be stingy with Gems anymore starting from Feb or April. Since maximum amount of Gems you'll be able to spend on Gem Gacha will be capped to 15k a day, even EU players with barely any access to Gem Quests will have plenty of Gems in their disposal.

  10. #7390

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    Balance Adjustments 2018


    Susanoo
    1. Ability "Fury": Burst Performance↑ (Stackable) added; Duration of buffs increased by 5 turns

    Susanoo [Awakened]
    1. Burst Effect added: Ability "Eclipse Blast Blaze" can be used immediately
    2. Ability "Eclipse Blast Blaze": DMG cap increased
    3. Ability "Divine Black Blood": Combo Attack Rate↑ added; Duration of buffs increased by 1 turn
    4. Ability "Burst of Lunacy": Burst Performance↑ (Stackable) added

    [Moonlight Maiden] Tsukuyomi
    1. Burst Effect added: Additional Light DMG
    2. Assist Ability "Zephyrous Moonlight": "ATK↑" changed to "HP Recovery at end of turn if hit with Dark Attack
    3. Ability "Harvest Moon Gem/(+)": Increased strength of Light ATK↑; CD reduced by 2 turns
    4. Ability "Moonbeam Arrow": Light RES↓ success rate increased

    [Holy Armor of the Battle Maiden] Athena
    1. Assist Ability "Fortitude Heart" Added: Fortitude (1 Time) Applied at start of battle
    2. Ability "Dauntless Heart/(+)": Effect increase for the Status "Endurance"
    [Moonlight Profusion] Artemis
    1. Burst Effect added: Burst Gauge↑
    2. Ability "Forced Pid Fire": DMG cap increased
    3. Ability "Ronpot Support": Buffs apply to self + 1 ally

    Nike [Unleashed]
    1. Burst Effect added: All Allies' Water ATK↑
    2. Assist Ability "Aqua Bit": All Allies' DEF↑
    3. Ability "Hydoor Shot": DEF↓ increased from 10% to 15%; CD reduced by 2 turns
    4. Ability "Hydoor Shot(+)": DEF↓ increased from 15% to 20%; CD reduced by 2 turns
    5. Ability "Deia Wing/(+)": Burst Gauge↑ added
    6. Ability "Recovery Phaser": CD reduced by 1 turn

    Minerva
    1. Assist Ability "All-Out Devotion": Recoil damage taken if triggered
    2. Assist Ability "Graceful Wind's Divine Blessing" added: HP gradually recovers
    3. Ability "Plume Breeze/(+)": Recoil Damage removed; CD reduced by 3 turns; Duration reduced by 1 turn
    4. Ability "Superior Amichele/(+)": Recoil Damage removed; Affliction RES↑ increased; CD reduced by 3 turns; Duration reduced by 1 turn
    5. Ability "Anima Split": Recoil Damage removed; Wind ATK↑ increased; CD reduced by 3 turns; Duration reduced by 1 turn

    Shiva [Awakened]
    1. Burst Effect: Ability DMG↑ performance increased

    10000x thanks to mad fucking lad and god J-Star for translating this, all creds to him
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

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