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  1. #1

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    The new ability icons look so nice and clean.

    Yet functionally they're so trash. Some icons are black, and once they're on cooldown they're still just black(er). The borders are gone, so fuck you if you need to know the color of your skill. Both problems are solved from the mini-icons (before clicking on a Hime), but.

  2. #2

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    yeah the borders being gone is just a bug. they should fix it soon. it looks pretty cool tbh on some abilities but looks weird lol
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  3. #3
    Would someone mind explaining phantom weapon grids? I looked on the jp wiki but it doesn't have much description that I could understand on the first skill which I assume makes all weapons of that type in the grid stronger...?

    Is this bonus enough to make up for potentially worse stats to meet the criteria for the weapon? Do these phantom weapons have limit breaks like standard ones?

    Just trying to prepare for what's coming instead of trying to catch up afterwards.

  4. #4

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    Quote Originally Posted by tidalwake View Post
    Would someone mind explaining phantom weapon grids? I looked on the jp wiki but it doesn't have much description that I could understand on the first skill which I assume makes all weapons of that type in the grid stronger...?
    Yup. If you have 5 (or more) weapons of the same type as the Phantom weapon, then they all gain a big bunch of base stats. Plus, you activate the skill of the weapon, which is pretty strong. Except for Guns, which is like, 45% HP. Because fuck Thunder.
    Quote Originally Posted by tidalwake View Post
    Is this bonus enough to make up for potentially worse stats to meet the criteria for the weapon? Do these phantom weapons have limit breaks like standard ones?
    That's a good question. Since the Phantom weapons generally don't have Assault in them, you trade Assault for a big bunch of base stats. Secondly, those who aren't megawhales don't exactly get to choose what is in their Grids, so it doesn't seem all that impressive for most. Yet, people keep talking as if the Phantom Grids will be the second coming of God.

    Meh, I guess I'll find out when I finally get my more advanced damage calc done which can calculate Phantom weapons as well.

  5. #5
    So can you have multiple phantom weapons and get the benefit? Say i had a grid with 6 swords and 2 phantoms? Would they both be "activated"? Or is the rarity of them such that it's unlikely?

  6. #6

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    Quote Originally Posted by tidalwake View Post
    So can you have multiple phantom weapons and get the benefit? Say i had a grid with 6 swords and 2 phantoms? Would they both be "activated"? Or is the rarity of them such that it's unlikely?
    Null weapons don't stack in their effects iirc, so it's only practical to run 1.

    On another note, you only need 5 of the same weapon type to run a null grid, the null weapon considers itself as fulfilling the 6 same weapon type criteria.

  7. #7
    Unregistered Guest
    Null weapons have 2 effects:

    The first improves all weapons of their type by 1.3x atk and 1.45x HP
    The second act like skills from normal weapons, but requires 6 weapons of that type in the grid (including themselves) to activate. The actual skill depends on the type of the weapon in question. The best ones are glaives (Assault++/Barrage++) typically used in water grids, spears (Assault++/Defender++) typically used in fire grids, and hammers (Assault++++). Bows are also decent (Assault++/Stinger++).

    For the main three in particular, it's basically a no brainer if you can meet the requirements since they have good skills and will give you a ton more stats. The other weapons are more situational and depends on your grid/stats and what you want/need.

  8. #8
    Quote Originally Posted by Unregistered View Post
    Null weapons have 2 effects:

    The first improves all weapons of their type by 1.3x atk and 1.45x HP
    The second act like skills from normal weapons, but requires 6 weapons of that type in the grid (including themselves) to activate.
    Just to be clear, the first effect does not require 6 weapon types in the grid to activate then? It will activate for however many of that type there are even without reaching 6? Only the 2nd effect needs the minimum # of types filled? When I last read JP wiki, that's what it seemed to be implying as well, but you can never be too sure with JP wiki and google translating it.

    Also I assume just one copy of a phantom weapon is enough to activate both skills, right? Or are there specifics to getting more LBs on the null wpns in order to work or something?
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  9. #9

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    shiiiiiit aidoru offline in game for 14 days my nig gotta delet that dud
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  10. #10
    Quote Originally Posted by VeryVoodoo View Post
    Just to be clear, the first effect does not require 6 weapon types in the grid to activate then? It will activate for however many of that type there are even without reaching 6? Only the 2nd effect needs the minimum # of types filled? When I last read JP wiki, that's what it seemed to be implying as well, but you can never be too sure with JP wiki and google translating it.

    Also I assume just one copy of a phantom weapon is enough to activate both skills, right? Or are there specifics to getting more LBs on the null wpns in order to work or something?
    The first skill indeed is active as soon as the weapon gets put into the grid. It has no requirement.

    The second skill only activates when a total of 6 or more weapons of the specific type are present in the grid. The Null Weapon itself is included into that count.
    Which basically means you need only 5 more weapons of that type as the Null Weapon will be number 6.

    The LB of the Null Weapon is only for additional stats. It doesnt affect neither the first nor the second skill.
    Also, skilllevel only have an effect on the 2nd skill, since the first skill is a fixed percentage (treat it like the skill set of a Relic weapon. The Ability skill there is unaffected by LB nor SL).

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