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You're comparing a Hime who is good in THUNDER only (a 15% damage increase in her own element, though practically higher due to using the 35% increase for your high damage turns), against a Hime who is good in ANY element (24% increase) and absolutely broken in her own element (46% increase). I think it's rather clear that Light Nike is broken as fuck. That doesn't mean that Thunder Aphrodite is bad, it just means that she is entirely outclassed by Light Nike, as very, very few Hime can go into off-element teams and actually bring forth a significant damage increase.
Mind explaining how it Aphro is THUNDER ONLY? Coz her vigor buff is a flat multiplier that work with ANYTHING.
Also spare me of that "ANY element bullshit", you are completely ignoring the fact that Off-element Nike is unlikely to last more than 2 turns in any content that her buff might matter (She consumes tokens almost as fast as she generate them so the Def+ passive is pretty much meaningless). Heck even bring off element Hime is endgame content is retarded to begin with.
Is Nike good in a Light team? Definitely, but again, to long to set up and Nike herself is very slow and will hinder the speed of the entire team. Calling her a bad light hime is unfair, but outmeta is definitely the word.
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Every single one of the other Hime you mentioned are probably going to be replaced sooner or later. Yes, even Thunder Aphrodite. However, unless DMM introduces weapons which give you like 50% Assault per slot or P2W Eidolons with 150%+ Character Attack, Light Nike will never grow any weaker. This is rather unlikely, and as such, Light Nike should absolutely dominate her niche in Kamihime forever. Is that niche ever going to be a thing? Hard to tell. But it is fully possible, and as such, you shouldn't undersell one the most powerful Hime the game has to date.
Well maybe those hime will be replaced, maybe not, we dont know yet. What we do know is Nike's alternatives are already here as Bear has pointed out.
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The bottom line is, anyone who doesn't have 100% perfect teams in all elements will be happy to draw Light Nike over Thunder Aphrodite (and that is what the context of this originally was). And for those bottomless whales who do have those teams, it won't even matter since they can just keep drawing.
Again, spare me of that off-element bullshit. The dev tried to make that happen with SSR Diabolos before.
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Would you mind elaborating at this?
Since really, out of all Thunder Hime, this seems to fit a whopping two: Brahma (self-only, incredible 5/6 turns uptime) and Raiko (team-wide, 1/6 turns uptime). Oh, and Athena against Water (team-wide, 1/5 turns uptime). Sure, many of Thunder Hime have self-heals, but even in today's content the ~1500 heal just isn't sufficient to keep shit healthy.
How about Thunder Ryu 5/9 turn WaterRes+regen and 2turns cd heal, and Aphro herself. All those combines with self-heal is more than enough.
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Also curious about this. When we get to Dispel stuff, we Dispel only one stack a time (I'm looking at you, Rahab). Do enemy Dispels clear out Light Nike's entire stack?
Also, I wouldn't say that she's "completely useless" even against Dispelling content. That double Full Burst is still extremely powerful, especially if you build around it. But it does take the wind out of Light Nike's sails. A double Full Burst doesn't make her worthy of bringing outside of her element, that's for sure.
Amulet stack is considered a buff too, which mean it can be dispell as well, so no saving 7 amulets for double FB either.