Yeah, sounds about right. Because of apples and oranges.
You're comparing a Hime who is good in THUNDER only (a 15% damage increase in her own element, though practically higher due to using the 35% increase for your high damage turns), against a Hime who is good in ANY element (24% increase) and absolutely broken in her own element (46% increase). I think it's rather clear that Light Nike is broken as fuck. That doesn't mean that Thunder Aphrodite is bad, it just means that she is entirely outclassed by Light Nike, as very, very few Hime can go into off-element teams and actually bring forth a significant damage increase.
If Light Nike isn't an auto-include in your teams (like, literally ALL of your teams!) then it's not a problem with Light Nike. It's a problem with content. Of course, there's a fair chance that we'll never get content where Light Nike can shine. Thus, you can make the argument that Light Nike is practically bad because of this, and feel free to do so. But again, that doesn't make Light Nike objectively bad. Well, against content that Dispels you she might be, that's true. Nutaku hasn't had such content so that didn't cross my mind.
Every single one of the other Hime you mentioned are probably going to be replaced sooner or later. Yes, even Thunder Aphrodite. However, unless DMM introduces weapons which give you like 50% Assault per slot or P2W Eidolons with 150%+ Character Attack, Light Nike will never grow any weaker. This is rather unlikely, and as such, Light Nike should absolutely dominate her niche in Kamihime forever. Is that niche ever going to be a thing? Hard to tell. But it is fully possible, and as such, you shouldn't undersell one the most powerful Hime the game has to date.
The bottom line is, anyone who doesn't have 100% perfect teams in all elements will be happy to draw Light Nike over Thunder Aphrodite (and that is what the context of this originally was). And for those bottomless whales who do have those teams, it won't even matter since they can just keep drawing.Would you mind elaborating at this?
Since really, out of all Thunder Hime, this seems to fit a whopping two: Brahma (self-only, incredible 5/6 turns uptime) and Raiko (team-wide, 1/6 turns uptime). Oh, and Athena against Water (team-wide, 1/5 turns uptime). Sure, many of Thunder Hime have self-heals, but even in today's content the ~1500 heal just isn't sufficient to keep shit healthy.Also curious about this. When we get to Dispel stuff, we Dispel only one stack a time (I'm looking at you, Rahab). Do enemy Dispels clear out Light Nike's entire stack?
Also, I wouldn't say that she's "completely useless" even against Dispelling content. That double Full Burst is still extremely powerful, especially if you build around it. But it does take the wind out of Light Nike's sails. A double Full Burst doesn't make her worthy of bringing outside of her element, that's for sure.





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