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  1. #5041

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    Quote Originally Posted by FreeToPay View Post
    Are the Andromeda weapons worth getting?
    Not really. If in doubt, just get Herc weapon.

    And, weaponS? Aside from Dartagnan's HP weapon, stay away from them. Just stick to the elemental Atk ones - they're just too damn good to pass up on. So if you feel like there's absolutely an element that you absolutely must have Andromeda for some reason, just get the offensive one. But chances are you'll need to farm the Herc weapon later.


  2. #5042

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    Quote Originally Posted by Slashley View Post
    So if you feel like there's absolutely an element that you absolutely must have Andromeda for some reason, just get the offensive one.
    -cough- thunder -cough-

    (no seriously, thunder doesn't get potent healers for a long while so if there's someone without Sol, it might be worth considering if you can't live off something like the regen ex skills)

  3. #5043
    Quote Originally Posted by MagicSpice View Post
    -cough- thunder -cough-

    (no seriously, thunder doesn't get potent healers for a long while so if there's someone without Sol, it might be worth considering if you can't live off something like the regen ex skills)
    thunder runs with d'art hp weapon, not andro, slashley mentioned it in the same post you quoted actually.
    Shade on KH, fire main.

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  4. #5044

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    Quote Originally Posted by Ikki View Post
    thunder runs with d'art hp weapon, not andro, slashley mentioned it in the same post you quoted actually.
    any D'art use tends to run with that weapon...

    last i seen, her 30% debuffing comes from the HP ones (and you really would need a lot of HP to survive without a healer or with minimal healing).


    not saying to prioritize andromeda's weapon over D'Art/Herc, but it's not a bad idea to get her weapon for when you lack a healer. if someone has Sol, then forget about andromeda's catastrophe weapons entirely as Sol should be enough to cover that spot until 2019 when thunder finally gets a really good healer...

    it's more "get it at some point if you need it", not "get it ASAP"

  5. #5045
    Quote Originally Posted by MagicSpice View Post
    any D'art use tends to run with that weapon...

    last i seen, her 30% debuffing comes from the HP ones (and you really would need a lot of HP to survive without a healer or with minimal healing).


    not saying to prioritize andromeda's weapon over D'Art/Herc, but it's not a bad idea to get her weapon for when you lack a healer. if someone has Sol, then forget about andromeda's catastrophe weapons entirely as Sol should be enough to cover that spot until 2019 when thunder finally gets a really good healer...
    Thunder doesnt need a healer atm, you just need a good grid, and sol on thunder is situational (when you need her dispel and cleanse, the heal is a bonus), people make the mistake of getting used to her (getting used to healing actually, screwing your dmg output by yourself).
    Shade on KH, fire main.

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  6. #5046

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    Quote Originally Posted by Ikki View Post
    Thunder doesnt need a healer atm, you just need a good grid, and sol on thunder is situational (when you need her dispel and cleanse, the heal is a bonus), people make the mistake of getting used to her (getting used to healing actually, screwing your dmg output by yourself).
    same could be said about fire really, but even then, the "leeroy jenkins" strategy only goes but so far. it's honestly why my fire team has failed a few times... dishing out 50k-70k a hit but getting killed cause the damage they take is at least 1/3rd of their HP even with 40% atk down debuffing they simply lack the HP to survive or the healing gets outdamaged

    but in those cases, that's where joan to tank and give slight healing could help (or perun if you wanna go that route for thunder). heck, the ult catastrophes are starting to show that damage isn't everything and it only solves most of the challenge

    best damage doesn't make the best grids/teams, it's a mix of damage and survivability.

  7. #5047
    Quote Originally Posted by MagicSpice View Post
    same could be said about fire really, but even then, the "leeroy jenkins" strategy only goes but so far. it's honestly why my fire team has failed a few times... dishing out 50k-70k a hit but getting killed cause the damage they take is at least 1/3rd of their HP even with 40% atk down debuffing they simply lack the HP to survive or the healing gets outdamaged

    but in those cases, that's where joan to tank and give slight healing could help (or perun if you wanna go that route for thunder). heck, the ult catastrophes are starting to show that damage isn't everything and it only solves most of the challenge

    best damage doesn't make the best grids/teams, it's a mix of damage and survivability.
    In your case its a grid problem cause most veterans i know can solo every single content of the game (including this water rag) without any issues and without healers, and about "the "leeroy jenkins" strategy only goes but so far" its quite the opposite, healing can only get you so far, you wont be able to outsustain most content, the game isnt designed like that and in dmm its even more dmg oriented than before, the sustain/defensive mentality you and a lot of people have is heavily punished in the future and even now.
    Shade on KH, fire main.

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  8. #5048

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    Quote Originally Posted by Ikki View Post
    In your case its a grid problem cause most veterans i know can solo every single content of the game (including this water rag) without any issues and without healers, and about "the "leeroy jenkins" strategy only goes but so far" its quite the opposite, healing can only get you so far, you wont be able to outsustain most content, the game isnt designed like that and in dmm its even more dmg oriented than before, the sustain/defensive mentality you and a lot of people have is heavily punished in the future and even now.
    which is why is said "a mix of damage and survivability"

    no matter how you look at it, it still boils down to these two things:

    -can you deal enough damage to the boss?
    -can you survive attacks from the boss?


    in my case, it could be a grid issue, but not in the form of damage (again, 50k-70k damage PER HIT... that's quite a lot per round). it'd be in the form of HP.

    every single team thrives on this to some point... it might be 50% damage and 50% suvivability for some cases, it could be 99% damage and 1% suvivability in others... but can never forgo survivability entirely for the harder content unless you're packing something quite strong like 120%-130% assault and double 100% eidolon or something... (even then, most players have access to 40%-60% eidolons anyway)

    and keep in mind that while some players have made it to points where they can solo even the catastrophes, not everyone has gotten there the same way. in the process of building your way to that point, your tools might be different. in my case, i don't have amaterasu (she'd be a big help) or summer sol, so it's either bryhildr on her own, or with help from sakuya for the most part for my fire team, and that's if i can even debuff (wind ult gives huge middle finger to debuffers). it may not be a case of healing for them, but for 7-8k HP to get shredded through is kinda ridiculous.. especially since that tends to be the range people stop getting defenders if they even have them

    my point is, this game is about strategy. maybe the kill it before it kills you thing can work at times, but for some cases, it doesn't
    Last edited by MagicSpice; 06-23-2018 at 01:33 AM.

  9. #5049
    I agree with Ikki here. In your case, it's definitely a grid issue if your hp gets depleted so easily. Ideally, you're supposed to have 10k+ hp on every team at this point to safely clear content or at least around 10k. Healing won't get you anywhere if the boss decides to nuke your himes down with 1 hit, higher hp on the other hand will. And so will more damage since the boss dies faster & has fewer chances to actually do as described before.
    Last edited by nonsensei; 06-23-2018 at 01:49 AM.
    Guide for using JP wiki
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  10. #5050

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    Quote Originally Posted by nonsensei View Post
    I agree with Ikki here. In your case, it's definitely a grid issue if your hp gets depleted so easily. Ideally, you're supposed to have 10k+ hp on every team at this point to safely clear content or at least around 10k. Healing won't get you anywhere if the boss decides to nuke your himes down with 1 hit, higher hp on the other hand will. And so will more damage since the boss dies faster & has fewer chances to actually do as described before.
    i did say i might need more defenders on my fire grid, but from what ikki was saying, i pretty much took it as "get more damage cause suvivability gets punished now", cause this was said here:




    Quote Originally Posted by Ikki View Post
    most veterans i know can solo every single content of the game (including this water rag) without any issues and without healers, and about "the "leeroy jenkins" strategy only goes but so far" its quite the opposite, healing can only get you so far, you wont be able to outsustain most content, the game isnt designed like that and in dmm its even more dmg oriented than before, the sustain/defensive mentality you and a lot of people have is heavily punished in the future and even now.

    and again, i never said "outsustain your opponent", i said "you need damage and survivability"
    Last edited by MagicSpice; 06-23-2018 at 01:55 AM.

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