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  1. #6121
    anyone know if using autoit or a mouse recorder program to get through all 100 gem gacha draws is against the rules? too lazy to do it myself lol.


  2. #6122

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    Quote Originally Posted by russ View Post
    anyone know if using autoit or a mouse recorder program to get through all 100 gem gacha draws is against the rules? too lazy to do it myself lol.
    When in doubt... don't do it.

    Risking your account because you're lazy never ends well.

  3. #6123
    Quote Originally Posted by Unregistered View Post
    I am a little confused...

    as a new / casual player the hero weapon takes a long time to farm, what would be the suggested hero weapon to get for wind?
    As a new / casual player, you can ignore the meta discussion going on. The generally recommended hero weapon is Hercules axe. It gives you a 25% def debuff on burst of wep/eido frame which can be pretty handy. Other than that, Hercules is ridiculously good hero with her 5 turns long buffs (leaving you with only 2 turns of unbuffed Herc) & a pretty decent nuke.

    Quote Originally Posted by Cobblemaniac View Post
    If I'm not mistaken, light will eventually reach that state as well with the introduction of the new himes up to Metatron awakening.
    Even afterwards.. borken light himes keep getting released.

    Quote Originally Posted by Cobblemaniac View Post
    What I'd like to call the rocket launcher builds lie within elements like fire, where Hercules works better simply because the dmg output compares better than if you were to run Shingen, and besides E frame 25% def break.
    Tbh, taking a look at the end-game wind content, you can basically ignore debuffs. I heard Quetz GO is pretty easy, other than that, Lust, tower boss, Icarus GO, all of them resistant to debuffs, so meh. But again, this is mostly a veteran and/or whale perspective.

    Quote Originally Posted by Cobblemaniac View Post
    To answer free2pay: Not too much slower, Hercules has a reasonably fast burst gen but the key is that outside of +30 burst on 7t cd skill 2, the rest is RNG. Shingen has a 4t cd +35 burst on skill 1, added with the burst effect of +30 burst, Shingen can sustain multiple bursts in pretty quick succession, while Hercules is fast... for a single burst, if you don't take RNG TA into account.
    3t CD. But yeah, you got the main issue with Herc. She's definitely not slow, but wind burst meta can be further optimized by using Shingen.
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  4. #6124

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    Quote Originally Posted by Cobblemaniac View Post
    When in doubt... don't do it.

    Risking your account because you're lazy never ends well.
    ... there's no way a flash game would detect anything like that. So yes, you can do it with no worries, honestly.
    Quote Originally Posted by nonsensei View Post
    Even afterwards.. borken light himes keep getting released.
    Well, the more broken the Hime, the more players will pay for it. So power creep is a thing.

    That's not really a problem depending on the content they release and whether or not that power creep also applies to Rs and SRs.

  5. #6125

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    Wind has 3 general builds available: Berserk, Burst, and Endurance.

    The Berserk build specializes in 3-turn spike damage (Berserk + Burst combined) and damage-on-demand (when the two are used separately). With the right composition, 2 Bursts in 7T (one buffed by PF) is possible. Initial and 12T damage are also excellent. Morgan's single-target heal can be useful in long encounters. The Charm Burst effect introduces an element of RNG, however. Damage potential will be diminished if Provisional Forest isn't slotted, but 3T spike damage still exceeds the Rapid Burst build.

    The Rapid Burst build specializes in 6-turn damage. It can be superior for sustained damage in long fights. It's less sensitive to RNG, gives you a free EX slot, and you have some flexibility in character choice, but its damage potential is diminished whenever you have to hold your Burst. Elemental advantage and Exceed skill will boost the potency of this build.

    I made a tool that compares damage from Berserk and Burst builds given different conditions. It's available in the Berserk tab of my toolbox.

    The Endurance build gives access to healing and a full range of debuffs. It's effective for long encounters, especially on auto-battle. Soul and EX skill can be chosen freely, making it pretty versatile. It can achieve total mitigation of overdrives with Joan and Gaia.

    These builds can also be mixed and matched to some extent. The Berserk-oriented squad I use for Wind Catastrophes relies on Gaia to mitigate overdrives, for example. The Berserk and Burst builds can use the same characters with just a swap in Soul weapon, and excel in different circumstances.
    Last edited by sanahtlig; 09-01-2018 at 02:24 PM.
    Magicami Starter Guide: Rerolling for Success
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  6. #6126
    Quote Originally Posted by sanahtlig View Post
    Why would a user farming for a single element be overly concerned with Guild Orders of the same element? The rewards for Guild Orders can be used on any element. Should be gearing to clear the typical Guild Order, not the Wind ones specifically.

    Wind has 3 general builds available: Berserk, Burst, and Endurance.

    The Berserk build specializes in 3-turn spike damage (Berserk + Burst combined) and damage-on-demand (when the two are used separately). With the right composition, 2 Bursts in 7T (one buffed by PF) is possible. It can also put up excellent damage at the start of fights. Morgan's single-target heal can be useful in long encounters. The Charm Burst effect introduces an element of RNG, however. Damage potential will be diminished if Provisional Forest isn't slotted, but 3T spike damage still exceeds the Rapid Burst build.

    The Rapid Burst build specializes in 6-turn damage. It can be superior for sustained damage in long fights. It's less sensitive to RNG, gives you a free EX slot, and you have some flexibility in character choice, but its damage potential is diminished whenever you have to hold your Burst. Elemental advantage and Exceed skill will boost the potency of this build.

    I made a tool that compares damage from Berserk and Burst builds given different conditions. It's available in the Berserk tab of my toolbox.

    The Endurance build gives access to healing and a full range of debuffs. It's effective for long encounters, especially on auto-battle. Soul and EX skill can be chosen freely, making it pretty versatile. It can achieve total mitigation of overdrives with Joan and Gaia.

    These builds can also be mixed and matched to some extent. The Berserk-oriented squad I use for Wind Catastrophes relies on Gaia to mitigate overdrives, for example.
    Sorry, but I can't follow you. How is a "user farming for a single element" stuff relevant when I went out of my way to suggest otherwise..?
    Guide for using JP wiki
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  7. #6127

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    Quote Originally Posted by nonsensei View Post
    Sorry, but I can't follow you. How is a "user farming for a single element" stuff relevant when I went out of my way to suggest otherwise..?
    Weren't you talking to a Wind user about how to gear for Wind Guild Orders?
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #6128
    Quote Originally Posted by sanahtlig View Post
    Weren't you talking to a Wind user about how to gear for Wind Guild Orders?
    I was merely answering Cobble suggesting that Herc works better for fire than Shingen.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  9. #6129
    Quote Originally Posted by Slashley View Post
    Well, the more broken the Hime, the more players will pay for it. So power creep is a thing.

    That's not really a problem depending on the content they release and whether or not that power creep also applies to Rs and SRs.
    If only Dark team gets that kind of treatment too...

  10. #6130
    About weekly daily quest, only clearing cave of element count? I tried doing the gem, eidolon n gear enhancement, but the count didnt go up.

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