Page 669 of 1163 FirstFirst ... 169569619659667668669670671679719769 ... LastLast
Results 6,681 to 6,690 of 11627
  1. #6681
    Unregistered Guest
    Quote Originally Posted by Kuso View Post
    How about trying reading again. I said "clearing AQ 5th and 6th with SR himes". Moreover they are similar in "doable but not recommended" sense, not that their diff is similar

    AQ6 water 2nd stage is a 1 ball boss with 5 times water dmg (normal) or aoe water dmg (raging) with 600k hp recoil dmg

    I already cleared all non water AQ6/GO with fire team anyway. All other element except water is not a problem. My problem is I need another thing to deal with all water content, and my thunder grid will take ways too much effort to be able to do it

    I have almost all Hime needed for other ele, but then that ele cant even compared to my fire team anyway so why bother? (If you mention tower, I already cleared upto 12-14th floor of past towers ) That's why go all the way with fire is my way to go.
    Again those aren't in the same realms of doable. Anyone with a decent endgame grid could slap some on element SRs and clear AQ5 with a solid end game grid. But you need a super whale grid and specific himes for rags, but whatever.

    Anyway, if you really don't want to work on thunder just do whatever one you're furthest along on. None of the stuff you'll want to do with that grid is hard enough that it really matters. Your light himes are good enough for any solo content and would probably be the most useful in the current dmm meta.


  2. #6682
    Unregistered Guest
    Quote Originally Posted by VeryVoodoo View Post
    I'd still like to see a pic of your current thunder wpns grid if possible, just as a reference for myself to know what you're working with. I've seen the pic of your himes already.

    Just for my personal curiosity, since when AQ5s finally come here, I'll have a better idea of what to expect I guess. My other post shows my current team/grid equipped for thunder as well. I want to figure out how that might fare against AQ5s roughly. :>

    Is it that you don't have any thunder SSR wpns farmed from past events? Or just haven't SL'ed them? If you have the weapons, but just haven't SL'ed them yet, then it shouldn't be a problem. You can just SL them later on and should then no longer have any problem with any water content with the himes you have. If you don't have the weapons at all though, then yea, I guess that could be a problem, unless you whale up gacha wpns to put in your grid. Is that what you mean when you say it would be too much effort?
    Right now I can neither open the game (work time) nor open imgur (error for whatever reason). Will show you later

  3. #6683

    Join Date
    Oct 2018
    Posts
    18
    Credits
    20
    Quote Originally Posted by VeryVoodoo View Post
    I'd still like to see a pic of your current thunder wpns grid if possible, just as a reference for myself to know what you're working with. I've seen the pic of your himes already.

    Just for my personal curiosity, since when AQ5s finally come here, I'll have a better idea of what to expect I guess. My other post shows my current team/grid equipped for thunder as well. I want to figure out how that might fare against AQ5s roughly. :>

    Is it that you don't have any thunder SSR wpns farmed from past events? Or just haven't SL'ed them? If you have the weapons, but just haven't SL'ed them yet, then it shouldn't be a problem. You can just SL them later on and should then no longer have any problem with any water content with the himes you have. If you don't have the weapons at all though, then yea, I guess that could be a problem, unless you whale up gacha wpns to put in your grid. Is that what you mean when you say it would be too much effort?
    Here's it: imgur.com/gallery/Uo3J89D
    For further info: only the 0LB charles blast is SL20, the rest are SL5 or lower. The phantom gun is here just for more stat because replacing it with a SL1 weapon wont do shit

    I need to skill up 2 more FLB fire weap and the phantom weapons so even with daily normal gacha, I dont have enough spare to skill up this grid

  4. #6684
    Unregistered Guest
    Quote Originally Posted by Kuso View Post
    Here's it: imgur.com/gallery/Uo3J89D
    For further info: only the 0LB charles blast is SL20, the rest are SL5 or lower. The phantom gun is here just for more stat because replacing it with a SL1 weapon wont do shit

    I need to skill up 2 more FLB fire weap and the phantom weapons so even with daily normal gacha, I dont have enough spare to skill up this grid
    Then just level your grid, I can't understand why you don't do it.
    To steal MVP in high rags you go full damage.
    Get that D'Art weapon out and farm Shingen relic.
    Let other people do the debuff.

    Tbh you have a good team that can clear without problems AQ5/6 but you are just too lazy to level it.
    Unless you want to tell me that your fire grid isn't leveled.
    You need 8months to have 6 grids at 100% assault+.

  5. #6685

    Join Date
    Oct 2018
    Posts
    18
    Credits
    20
    Quote Originally Posted by Unregistered View Post
    Then just level your grid, I can't understand why you don't do it.
    To steal MVP in high rags you go full damage.
    Get that D'Art weapon out and farm Shingen relic.
    Let other people do the debuff.

    Tbh you have a good team that can clear without problems AQ5/6 but you are just too lazy to level it.
    Unless you want to tell me that your fire grid isn't leveled.
    You need 8months to have 6 grids at 100% assault+.
    I told you already. I need to skill up like 2 more FLB weapon, which will cost like 70 SL4 SR weapons. After that would be phantom weapons + saving for future fire heavenly treasure weapon (which need more skill xp to skill up).

    And even after those, it would be time for water grid (required to farm fire magna cuz fire main) and either light or dark grid.
    The priority wont change unless I manage to randomly pull some OP thunder hime that make thunder worth using.
    And I dont have any intention to do high rags with thunder team to begin with. Just leave it to fire grid tbh (I will leech in water rags anyway)

  6. #6686
    So I rolled a Chernobog, Ares, and a God Kaiser Dragoon recently. I noticed that all Kaiser Dragoons all have pretty insane stats and really good elemental summon effects, and most of my grid right now is made up of Lvl85 SR Light weapons. Should I like, save orbs to Limit Break it or something? I've been saving up a lot of SR Eidolons that have +1's on them b.c. idk what to do with them...

    Chernobog feels pretty good to use now that I've gotten her to Lvl75. Is it possible to just build a Dark team around her and a bunch of SRs?

    And lol, I have no idea what to do with Ares, except pair her up with SSR Beelzebub + SR Fire Eligos and go semi-suicide squad.

  7. #6687

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by Kuso View Post
    I told you already. I need to skill up like 2 more FLB weapon, which will cost like 70 SL4 SR weapons. After that would be phantom weapons + saving for future fire heavenly treasure weapon (which need more skill xp to skill up).

    And even after those, it would be time for water grid (required to farm fire magna cuz fire main) and either light or dark grid.
    The priority wont change unless I manage to randomly pull some OP thunder hime that make thunder worth using.
    And I dont have any intention to do high rags with thunder team to begin with. Just leave it to fire grid tbh (I will leech in water rags anyway)
    Your justification for not building on your thunder team seems to be based more in the fact that you don't have Baal U from what I've been seeing. Just to indicate: you don't need to hit debuff cap to have a functional team. What this also means is that you're severely limiting yourself with Mammon + relic sniper shot all the time, because D'Art is quite frankly a deadweight soul all things considered.

    Your thunder spread is way better than you're giving it credit for given all this consideration. Let's consider:

    Shingen sniper shot + Marduk AW + Raiko + Mammon + Diancecht (sub Justitia and Cyclops) already gives you:
    1. Capped atk break. 40% def break. 10% def break less does hurt a bit until you realise end game content basically all but eliminates debuff play, at least to the point where it becomes irrelevant, but even then you could fill in the gaps with some Nidhoggr friends.
    2. Fast burst. Shingen does Shingen things. Marduk does Marduk things. Raiko does Raiko things. I don't exactly need to explain what those things are I hope
    3. Diancecht. 3 heal skills + cd reset during burst. In a fast burst team. Your answer for sustainability.

    Sub Mammon for Brahma in cases where debuff play is basically invalid (aka tower. Well yes I know water tower was ages ago, but any other anti debuff areas apply).

    Bad luck with thunder team? I'd thunk your setup's plenty functional if you put in the effort to up your grid. Not enough SLs for grids? It's just a matter of time isn't it? DMM gemcha already saves so much time and the new skill levelling system takes like no effort at all.

    Quote Originally Posted by KTA View Post
    So I rolled a Chernobog, Ares, and a God Kaiser Dragoon recently. I noticed that all Kaiser Dragoons all have pretty insane stats and really good elemental summon effects, and most of my grid right now is made up of Lvl85 SR Light weapons. Should I like, save orbs to Limit Break it or something? I've been saving up a lot of SR Eidolons that have +1's on them b.c. idk what to do with them...

    Chernobog feels pretty good to use now that I've gotten her to Lvl75. Is it possible to just build a Dark team around her and a bunch of SRs?

    And lol, I have no idea what to do with Ares, except pair her up with SSR Beelzebub + SR Fire Eligos and go semi-suicide squad.
    I'd recommend you get one Kaiser for each element before going to LB your God Kaiser. That said, you can only buy the Kaisers once, so don't count on the shop as your LB heaven.

    You might be able to scrape by with an SR only dark team + Cherno, but don't expect to steamroll stuff. You'll be carried a lot by your grid here. Ares wise... play the waiting game and just build up your grid in the meantime. SSR Beelz isn't really something you'd wanna use if your grid is nonexistent.

  8. #6688

    Join Date
    Oct 2018
    Posts
    18
    Credits
    20
    Quote Originally Posted by Cobblemaniac View Post
    Your justification for not building on your thunder team seems to be based more in the fact that you don't have Baal U from what I've been seeing. Just to indicate: you don't need to hit debuff cap to have a functional team. What this also means is that you're severely limiting yourself with Mammon + relic sniper shot all the time, because D'Art is quite frankly a deadweight soul all things considered.

    Your thunder spread is way better than you're giving it credit for given all this consideration. Let's consider:

    Shingen sniper shot + Marduk AW + Raiko + Mammon + Diancecht (sub Justitia and Cyclops) already gives you:
    1. Capped atk break. 40% def break. 10% def break less does hurt a bit until you realise end game content basically all but eliminates debuff play, at least to the point where it becomes irrelevant, but even then you could fill in the gaps with some Nidhoggr friends.
    2. Fast burst. Shingen does Shingen things. Marduk does Marduk things. Raiko does Raiko things. I don't exactly need to explain what those things are I hope
    3. Diancecht. 3 heal skills + cd reset during burst. In a fast burst team. Your answer for sustainability.

    Sub Mammon for Brahma in cases where debuff play is basically invalid (aka tower. Well yes I know water tower was ages ago, but any other anti debuff areas apply).

    Bad luck with thunder team? I'd thunk your setup's plenty functional if you put in the effort to up your grid. Not enough SLs for grids? It's just a matter of time isn't it? DMM gemcha already saves so much time and the new skill levelling system takes like no effort at all.
    You know what? I did forgot about nidhoggr debuff. That certainly makes thunder team easier to make
    One question tho, why AW marduk over AW brahma? From what I know, brahma has that 5 turn combo atk and high dmg from vigoras + barrier. Is marduk's 100% burst + extra burst dmg with 1st ability better?

  9. #6689

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by Kuso View Post
    You know what? I did forgot about nidhoggr debuff. That certainly makes thunder team easier to make
    One question tho, why AW marduk over AW brahma? From what I know, brahma has that 5 turn combo atk and high dmg from vigoras + barrier. Is marduk's 100% burst + extra burst dmg with 1st ability better?
    Brahma's vigor is nice and all until you realise it's actually hard to abuse it cause it lasts only 3t, and it only comes after she bursts. So first of all, you'll have to invest about... 3 turns of GDATA at best to get her to burst, then burst and get vigor and get only 1 turn of GDATA to benefit out of it. If you choose to wait to use GDATA until after she bursts then your team becomes kind of a slowpoke, and you have to consider the fact that you're pretty much only going to get vigor's use in... 3 turns of GDATA and not during a burst unless you use Shingen MEX2, which you probably won't if you need to keep debuffs up with sniper shot. You have space to play around considering Raiko, but when you add it up Brahma's moveset seems to flow much better on paper compared to in practice. Her nuke also basically can't benefit from having vigor because cap. However, that's also why I recommended you drop Mammon for high debuff res bosses, because then you can run Brahma and have Shingen run MEX2.

    Marduk on the other hand, while not having GDATA compensates with... basically a couple o buffs in fortress: 20% echo dmg on normal atk, extra 20% echo dmg on burst specifically for herself, and a 2.5k barrier to all. And a 400 HP/t regen on the same skill. And instant burst + inspiration to boot, and that sweet atk break you otherwise wouldn't get with Brahma that helps in some cases (GO being the most notable for you so far I'd wager). And fortress, unlike vigor, buffs dmg as long as it exists, which is a plus considering vigor's blargh scaling.
    Last edited by Cobblemaniac; 10-31-2018 at 08:50 AM.

  10. #6690
    Quote Originally Posted by KTA View Post
    So I rolled a Chernobog, Ares, and a God Kaiser Dragoon recently. I noticed that all Kaiser Dragoons all have pretty insane stats and really good elemental summon effects, and most of my grid right now is made up of Lvl85 SR Light weapons. Should I like, save orbs to Limit Break it or something? I've been saving up a lot of SR Eidolons that have +1's on them b.c. idk what to do with them...

    Chernobog feels pretty good to use now that I've gotten her to Lvl75. Is it possible to just build a Dark team around her and a bunch of SRs?

    And lol, I have no idea what to do with Ares, except pair her up with SSR Beelzebub + SR Fire Eligos and go semi-suicide squad.
    You will want to aim to buy out all the kaisers from orb shop eventually, as they're the only important/most important items to get in there. Get 1 of each element, starting with the elements you use the most, and you can LB any of the ones you have in the end.

    Dark actually has a lot of good/functional SRs that cover debuffs and general use pretty well. So depending on what SRs you have, yes you can very easily create a functional strong team with SRs around cherno. Off the top of my head: nyar, lu bu, beelze, dark diana, bastet, balor, (eresh too if you need the heals I guess)... plenty of choices to create a functional team with. Most of your power will still of course come from your grid in such a setup.

    And as was pointed out in the above post, same with your ares question. With AW Ares and SSR beelze, you can mow down most general content if you have a powerful enough grid to back it up. Without a grid though, you'll just die horribly fast (it's a kill-or-be-killed type setup after all xD).
    ✦ Union Leader of Ixion (Kamihime Game ID#: 1318886 | Discord ID: VeryVoodoo#0081)
    ✦ Recruiting Active/Strong Players - Apply on Discord: https://discord.gg/kJdnGWq

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •