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  1. #1

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    Quote Originally Posted by Cobblemaniac View Post
    Your justification for not building on your thunder team seems to be based more in the fact that you don't have Baal U from what I've been seeing. Just to indicate: you don't need to hit debuff cap to have a functional team. What this also means is that you're severely limiting yourself with Mammon + relic sniper shot all the time, because D'Art is quite frankly a deadweight soul all things considered.

    Your thunder spread is way better than you're giving it credit for given all this consideration. Let's consider:

    Shingen sniper shot + Marduk AW + Raiko + Mammon + Diancecht (sub Justitia and Cyclops) already gives you:
    1. Capped atk break. 40% def break. 10% def break less does hurt a bit until you realise end game content basically all but eliminates debuff play, at least to the point where it becomes irrelevant, but even then you could fill in the gaps with some Nidhoggr friends.
    2. Fast burst. Shingen does Shingen things. Marduk does Marduk things. Raiko does Raiko things. I don't exactly need to explain what those things are I hope
    3. Diancecht. 3 heal skills + cd reset during burst. In a fast burst team. Your answer for sustainability.

    Sub Mammon for Brahma in cases where debuff play is basically invalid (aka tower. Well yes I know water tower was ages ago, but any other anti debuff areas apply).

    Bad luck with thunder team? I'd thunk your setup's plenty functional if you put in the effort to up your grid. Not enough SLs for grids? It's just a matter of time isn't it? DMM gemcha already saves so much time and the new skill levelling system takes like no effort at all.
    You know what? I did forgot about nidhoggr debuff. That certainly makes thunder team easier to make
    One question tho, why AW marduk over AW brahma? From what I know, brahma has that 5 turn combo atk and high dmg from vigoras + barrier. Is marduk's 100% burst + extra burst dmg with 1st ability better?

  2. #2

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    Quote Originally Posted by Kuso View Post
    You know what? I did forgot about nidhoggr debuff. That certainly makes thunder team easier to make
    One question tho, why AW marduk over AW brahma? From what I know, brahma has that 5 turn combo atk and high dmg from vigoras + barrier. Is marduk's 100% burst + extra burst dmg with 1st ability better?
    Brahma's vigor is nice and all until you realise it's actually hard to abuse it cause it lasts only 3t, and it only comes after she bursts. So first of all, you'll have to invest about... 3 turns of GDATA at best to get her to burst, then burst and get vigor and get only 1 turn of GDATA to benefit out of it. If you choose to wait to use GDATA until after she bursts then your team becomes kind of a slowpoke, and you have to consider the fact that you're pretty much only going to get vigor's use in... 3 turns of GDATA and not during a burst unless you use Shingen MEX2, which you probably won't if you need to keep debuffs up with sniper shot. You have space to play around considering Raiko, but when you add it up Brahma's moveset seems to flow much better on paper compared to in practice. Her nuke also basically can't benefit from having vigor because cap. However, that's also why I recommended you drop Mammon for high debuff res bosses, because then you can run Brahma and have Shingen run MEX2.

    Marduk on the other hand, while not having GDATA compensates with... basically a couple o buffs in fortress: 20% echo dmg on normal atk, extra 20% echo dmg on burst specifically for herself, and a 2.5k barrier to all. And a 400 HP/t regen on the same skill. And instant burst + inspiration to boot, and that sweet atk break you otherwise wouldn't get with Brahma that helps in some cases (GO being the most notable for you so far I'd wager). And fortress, unlike vigor, buffs dmg as long as it exists, which is a plus considering vigor's blargh scaling.
    Last edited by Cobblemaniac; 10-31-2018 at 08:50 AM.

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