Quote Originally Posted by Cobblemaniac View Post
Your justification for not building on your thunder team seems to be based more in the fact that you don't have Baal U from what I've been seeing. Just to indicate: you don't need to hit debuff cap to have a functional team. What this also means is that you're severely limiting yourself with Mammon + relic sniper shot all the time, because D'Art is quite frankly a deadweight soul all things considered.

Your thunder spread is way better than you're giving it credit for given all this consideration. Let's consider:

Shingen sniper shot + Marduk AW + Raiko + Mammon + Diancecht (sub Justitia and Cyclops) already gives you:
1. Capped atk break. 40% def break. 10% def break less does hurt a bit until you realise end game content basically all but eliminates debuff play, at least to the point where it becomes irrelevant, but even then you could fill in the gaps with some Nidhoggr friends.
2. Fast burst. Shingen does Shingen things. Marduk does Marduk things. Raiko does Raiko things. I don't exactly need to explain what those things are I hope
3. Diancecht. 3 heal skills + cd reset during burst. In a fast burst team. Your answer for sustainability.

Sub Mammon for Brahma in cases where debuff play is basically invalid (aka tower. Well yes I know water tower was ages ago, but any other anti debuff areas apply).

Bad luck with thunder team? I'd thunk your setup's plenty functional if you put in the effort to up your grid. Not enough SLs for grids? It's just a matter of time isn't it? DMM gemcha already saves so much time and the new skill levelling system takes like no effort at all.
You know what? I did forgot about nidhoggr debuff. That certainly makes thunder team easier to make
One question tho, why AW marduk over AW brahma? From what I know, brahma has that 5 turn combo atk and high dmg from vigoras + barrier. Is marduk's 100% burst + extra burst dmg with 1st ability better?