The problem with Hercules is that all her usefulness is singled out to only herself. She isn't a tank as she cannot redirect damage to her so even if she has good damage mitigation, that only applies to herself, not the team. If you're fighting a enemy with strong aoe overdrive, that damage reduction isn't going to matter when your other units are getting killed off. If he wanted something to help tank or rather survive then I would tell him to use Joan or even Andro. If he wanted fast burst, then I would tell him to use Arthur or just wait for Shingen. Hercules' main use is her def down and being able to use PF with her ax, without that, she is just damage and everything else she does others can do it better.
Last edited by Aidoru; 11-12-2018 at 07:07 AM.
You actually pointed interesting thing here: using Arthur instead of Herc for fast burst.
Without PF I would actually use Herc instead in most situations, because aside from hitting burst fast (which Herc also can do quite well and she will rarely be late), Herc has higher damage overall (thanks to higher DATA) and has higher chance to live through a lot of situations (those pesky trash mobs attacking just one target with triple attack, seldom happens, but happens). With PF Arthur can actually be better in some situations, because even with 50 BG on her you are capable of going PF -> FB in same turn (which Herc can't do).
Another thing is that even though she isn't tank in strict sense, her being tanky can be really useful. Sometimes those summoning effects from eidolons can change the course of battle and dead Soul won't summon anything.
Anyway, my main point here is that I don't agree with statement "without her axe, there's always better option than Herc" (especially when you don't have Shingen).
Yes, Hercules is much better damage overall than Arthur, the comparison was simply who builds burst faster without her ax.
Using PF under 100 burst gauge reduces its effect. That is, if you want the full +200% burst damage, it must be cast while at 100 burst. I'm not sure, but from reading a few comments, it seems to scale linearly. So, it's probably +4% burst damage for each 1 burst gauge consumed.
I do think that you vastly undersell just how powerful Herc is. She doesn't just hit hard, she hits
HARD.
In a game where you win by killing your opponent, that is extremely important. That doesn't make Herc the correct option all the time,
but it does make Herc to correct option 90%+ of the time, Relic weapon or not. Because if you don't have Herc Relic weapon,
what Relic weapon WOULD you have...No, it scales on burst spent. So using it at 50 burst (the cap of burst spent) is good enough...
... if you can make it in time for Full Burst, which is going to be tricky if using it below 100 burst outside of Arthur.
...yes, it scales on burst spent. And you expend half at a time. So when you cast at 100 burst, you spend 50. So casting it at 20 or 30 as asked means you expend 10 or 15, for presumably +40% or +60% burst damage.
Oh, in that case casting it at 20/30 would presumably be +80%/+120% burst damage then.
How does Elemental damage works?
Does this affect character normal attacks damage?
Does this affect skills damage?
Does this affect Burst damage?
How does skill level from weapon works?
What does it boost?
What dies +xx number means on Weapons and Eidolons?
Does this number can be stacked on Kamihimes too?