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  1. #7011
    Quote Originally Posted by MagicSpice View Post
    yeah, that's pretty bad unless you don't have any other eidolons to use.

    the best things to put as subs are eidolons with high stats, or eidolons with good effects on call.. even better if they can do both. it can even depend on the event as well. (like using a Gale Kaiser Dragoon to block some thunder damage against a thunder enemy).


    for instance, here's the eidolons for my wind team:

    Attachment 11677

    My Main one increases Wind elemental atk by 40% and reduces thunder damage by 10%, so she's placed in that slot.

    As for subs:

    -Echidna (dark) cause she has lv100 and high stats being a gacha one (her dizzy sometimes lands too).
    -Meng Huo (thunder) is there for both her lv100 stats and her atk buff when summoned.
    -Huanglong (thunder) is there for stats like echidna. She rarely gets summoned though as she just extends the length of stun mode on bosses.
    -Tiamat (Water) is also mostly there for stats, but her summon effect of adding a 3 turn barrier against damage can help soak it up (usually pops instantly cause it's only 750 HP damage it blocks total).
    -Gale Kaiser Dragoon (Wind) is there for her effects more than her stats. Her summon effect provides a very good buff combo of boosting wind damage I deal while lowering thunder damage I take for 2 turns.


    it's honestly not just the main eidolon, but also sub eidolons that are important, as some can greatly help you (like Meng Huo and Gale Kaiser's buffs greatly increasing burst damage in a full burst combo). At the very least, they give more Atk and HP and that gets amplified when weapon effects and other things come into play.
    Yeah, I found it strange that passive stats are used off the weapon grid but not the Eidolon grid, kind of unfortunate, but I ended up just merging all the Dulluhans and using it as my main atm since I dont have a 100% Eidolon for my dark team. Mostly using event eidolons since it's the only thing I have access to atm.


  2. #7012
    Unregistered Guest
    Which one from the big 3 of fire who I should awaken first ?, and which soul should I use ?

  3. #7013

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    Quote Originally Posted by Unregistered View Post
    Which one from the big 3 of fire who I should awaken first ?, and which soul should I use ?
    I assume you mean Svarog, Ares and Uriel?

    ... Uh that's a tough one.

    Svarog has the most consistent dps, and a stackable team atk buff.
    Ares has some pretty gud spike dmg.
    Uriel has dat burst, and a pretty good combo+.

    ... Either Svarog or Uriel I guess. Whichever one you pick depends on your team setup and your goals. I would probably choose Svarog if you want a wirag setup, and Uriel for stage-wise content like GO and AQ. Or just let your dick do the decision if you so choose to.

    As for soul, Herc when in doubt.

  4. #7014
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post
    I assume you mean Svarog, Ares and Uriel?

    ... Uh that's a tough one.

    Svarog has the most consistent dps, and a stackable team atk buff.
    Ares has some pretty gud spike dmg.
    Uriel has dat burst, and a pretty good combo+.

    ... Either Svarog or Uriel I guess. Whichever one you pick depends on your team setup and your goals. I would probably choose Svarog if you want a wirag setup, and Uriel for stage-wise content like GO and AQ. Or just let your dick do the decision if you so choose to.

    As for soul, Herc when in doubt.
    Thanks, my dick choose Uriel

  5. #7015
    Quote Originally Posted by Unregistered View Post
    Thanks, my dick choose Uriel
    The FBI will be visiting you shortly.

    Good choice though. You'll like her bursts. :>
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  6. #7016

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    Quote Originally Posted by Unregistered View Post
    Thanks, my dick choose Uriel
    My man.

    10 characters.

  7. #7017
    lalala Guest

    exp on dmm

    Hi, first time posting here. Started off on Nutaku, been playing for about four months on DMM server. Just want to say that a majority of players on DMM build multi-elemental teams for raids and that you don't need light to be viable support. This I surmise from checking the team composition during raids, 60-80% use a soul of the opposing element. The thing with DMM is that they have implemented a lot of measures to allow newer players to catch up. This includes a never-ending supply of elixirs and guaranteed R weapons from normal Gacha pulls. I have been able to clear guild order lvl 4 in almost all the elements after less than three months of playing but it will be some time till I can do a full clear since the final enemy hits really hard.

    Personally I find it hard to focus on one element as getting good weapons and hime in one element seems to require whaling. If you have that many elixirs and mats you might as well spend them on the best available weapons to beat the current task since it might be a long way off before getting a weapon in your favorite element that is worth grinding for. Also, they seem to be making changes here and there to the weapon stats and I'm not sure that the weapon buffs I've invested in are proccing. (Increased rate for multiple attack with 6 swords, including a phantom sword.) Please don't take my word for it though. Someone more mathematically inclined than me might say otherwise.

    If you can read Google Translate Japan wiki, you could probably play this game on DMM. I don't speak Japanese myself so I just guess at what the menus say based on my limited knowledge of kana and kanji. I haven't signed up for an account here because it is troublesome but I will use the same username if I need to reply to this. My intention is not to get people to jump over to the DMM server, just sharing my personal experience as a relative noob to put an end to the speculation about whether it is better to focus on all elements or just one element. At this point in the game, I don't really know. Perhaps clearing higher level individual content requires focusing on one element, but this is the strategy that has worked for me so far. The drop rates on DMM aren't any more fantastic than on Nutaku, just in case anyone was wondering.

    Peace.

  8. #7018
    Unregistered Guest

    thunder grid

    should I replace ixid blade/thundrous warhammer (assault++) w dainamos gear (assault+/rush+)? or is the rush+ insignificant enough to pass on it?

  9. #7019

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    Quote Originally Posted by lalala View Post
    The thing with DMM is that they have implemented a lot of measures to allow newer players to catch up. This includes a never-ending supply of elixirs and guaranteed R weapons from normal Gacha pulls.
    That would make raising multiple grids less bothersome. Though the current skill leveling system is still pretty terrible, regardless of if you have easy access to fodder, in part because the interface is extremely unresponsive. I wonder if this is the case for those living in Japan playing the DMM version.

    Personally I find it hard to focus on one element as getting good weapons and hime in one element seems to require whaling.
    Define "whaling" and "good weapons".

    Perhaps clearing higher level individual content requires focusing on one element
    No one is arguing that an elemental advantage build will ultimately be weaker than focusing on a single element if you have infinite resources (time, money).
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  10. #7020
    Quote Originally Posted by Unregistered View Post
    should I replace ixid blade/thundrous warhammer (assault++) w dainamos gear (assault+/rush+)? or is the rush+ insignificant enough to pass on it?
    No, Rush is not going to make up for lost bonus from Assault++. Ideally you want to get Dual skill weapons that can give you more HP while retaining or improving your atk.

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