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  1. #1
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    thunder grid

    should I replace ixid blade/thundrous warhammer (assault++) w dainamos gear (assault+/rush+)? or is the rush+ insignificant enough to pass on it?

  2. #2
    Quote Originally Posted by Unregistered View Post
    should I replace ixid blade/thundrous warhammer (assault++) w dainamos gear (assault+/rush+)? or is the rush+ insignificant enough to pass on it?
    No, Rush is not going to make up for lost bonus from Assault++. Ideally you want to get Dual skill weapons that can give you more HP while retaining or improving your atk.

  3. #3

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    Quote Originally Posted by SlickFenix View Post
    No, Rush is not going to make up for lost bonus from Assault++. Ideally you want to get Dual skill weapons that can give you more HP while retaining or improving your atk.
    Uuuh do you have any kind of mathematical proof that a mere 3% Assault is in any way better than Rush?

    Because I really, really doubt that's the case.

  4. #4

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    Quote Originally Posted by Slashley View Post
    Uuuh do you have any kind of mathematical proof that a mere 3% Assault is in any way better than Rush?
    I discussed this in a post about a week ago.
    https://harem-battle.club/kamihime-p...tml#post132598

    Rush scales pretty badly. IMO, the best weapons are Assault mid and Defender low. 5-10% more HP is worth the 1.4% sacrifice in damage.

    A recent QoL update to DMM changed Skill leveling. It is now an experience bar like normal leveling and no longer up to RNG or having to get to 100% to get to next level. Just have to get enough experience now, and you can jump many levels at once. SSR weapons got a little nerf when it comes to how much Skill experience they offer. Also they did away with the animations for each level, so leveling is now faster. That update is about 10-11 months away for us Nutaku players.
    If I haven't become sick of this game by then, that might be when I get serious about building up other grids.

    Since new players are told to reroll until they get something good (usually a 100% Eido and an SSR of same element) my general advice to new players has been to focus on getting that element maxed as quickly as they can. What I mean by maxed is that they at least fill their weapons grid with single element all skill level 20 including the SRs dropped from Disasters to fill space. Once that is done move on and do the same to another element. Along the way picking up event SSRs to save and use in grids as appropriate. Eventually I think it is best to have every element at your disposal.
    Seems like reasonable advice, though I'm not sure I'd use SRs for subsequent elements after the first 2.

    I'm thinking people who have managed to FLB SSR hime weapons or have recommended team setups. Since i have none of the SSR himes recommended on this forum, I mainly skip those parts of the forum.
    My concept of "good weapons" is event SSRs (free). Building a team of handpicked kamihime requires only $12/month. I don't consider that "whaling". It's less than a typical MMO subscription. A rerolled account with a +100% eidolon, event SSR weapons, and Miracle tickets is sufficient for an effective single-element build.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5

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    Honestly, I feel like newer players have it a little easier to catch up compared to before.

    Sure they won't get grids full of FLB weapons anytime soon (unless they save extra materials from advents somehow), but there's a lot more dual effect weapons rolling in and covering 2 areas on one weapon (eventually 3 since some skills merge on some weapons) spreads power out more.

    Besides, would you rather have 160% assault or 160% assault and 100% defender from a full SSR grid at 3 breaks?

    If you want to be honest, SR still can work as place holders, but really for only your starting element. Once one element is built up (preferably light or dark giving weaknesses), you kinda don't need to go out of your way to make SLv20 SR for other grids... I'd rather try to save some of those SR drops and use resources for event grinds and event weapons for other grids
    Last edited by MagicSpice; 11-28-2018 at 11:13 PM.

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