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  1. #8061
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    Quote Originally Posted by Unregistered View Post
    Thanks for the informative post. From Soul perspective: sounds like Light will stick with Shingen. What about for thunder and fire?

    My guess is thunder will use Herc. Fire will Arthur (sword grid) and Shingen (lance grid) depending on null grid type?
    Bumping this again. Anyone can advise? Thx


  2. #8062

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    Quote Originally Posted by Unregistered View Post
    Bumping this again. Anyone can advise? Thx
    D'art for thunder if you don't have Baal U/Mammon. Shingen if you have Baal U.
    Herc for fire
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  3. #8063
    Quote Originally Posted by Livyatan View Post
    Hi! I'm looking for recipe to upgrade SSR accessories from 1 to 50. Possibly in 2 stages, with mixed elements (to save gems and upgrade quickly). I guess 3 stages are more resonable with mixed elements, but who knows.

    This is a recipe I use for SR, I'm looking for something similar:

    11xR lvl1 same ele = SR from lvl1 to lvl24
    4xSR lvl24 same ele + 15xSR lvl24 diff ele = SR from lvl1 to lvl40

    Thanks in advance!
    You can max an SSR accessory in as little as 1 week for 70,000 gems if you can complete 3x Accessory Quest 4/5 every day. It will take more time depending on how many you can do.

    Each AQ 4/5 will give you 2 SRs and 1 SSR, so 6 SRs and 3 SSRs per day. At the end of the week you’ll have 42 SRs and 21 SSRs – 6 SRs and 3 SSRs for the element of the accessory you want to enhance, 36 off-element SRs and 18 off-element SSRs. (Assuming you get no same-element SRs or SSRs on Sunday)

    You’ll need all 6 same-element SRs and 3 same-element SSRs, 13 off-element SRs and all 18 off-element SSRs. If you add-up their exp value it gives: 6*300 + 3*600 + 13*200 + 18*400 = 1800 + 1800 + 2600 + 7200 = 13,400 exp. Level 50 requires 13,345 xp.

    Once you have the required fodder, proceed in the following way:

    Step 1: Feed 13 off-element SRs, 6 same-element SRs and 1 off-element SSR. The accessory will reach level 34

    Step 2: Feed 17 off-element SSRs and 3 same-element SSRs.
    Kamihime General Discussion + Q&A-ssr-accessory-element-levelling-method.png

    From what I see in your method, it would now take 8 weeks to get the 44 same-element Rs to make the 4 SR24 (6 Rs per week x 8 weeks), 6 weeks to get the off-element SR24 (6 Rs per element per week, 6 weeks to get the 33Rs per element for 3 SR24 of every other elements) and cost 22,800 gems to max an SR.

    If you can specify what difficulty, how many and for what element you can complete accessory quests in a week, I’ll be able to better assess the amount of fodder you get and find the optimal levelling method for your SRs and SSRs.
    Attached Thumbnails Attached Thumbnails Kamihime General Discussion + Q&A-ssr-accessory-element-levelling-method-2.png  
    Last edited by Yukichi; 01-05-2019 at 08:47 PM.

  4. #8064
    Quote Originally Posted by Unregistered View Post
    A lot of ppl seem to like thrash talking dark, but I should really point out, if you're a dark main, don't worry too much. Dark really isn't THAT bad off. It's true, right now their himes don't have the best synergy. They have strong attackers (and debuffers which will fall out of favor) and are missing just one really good support hime. But it's already mentioned that Osiris and Hades will get buffed soon, and a good Osiris buff/AW can easily fix a lot of Dark's issues. Worst case, they are just one good new buffing hime away from being right back in the mix (and that can happen any day, and honestly, I'm pretty thankful it isn't one of the new limited new year ones).

    The thing that dark DOES have, is an amazing weapon grid, with greed (phantom) UE giving them more SSR than other elements (except Light), most vet Dark weapon grid are full of FLB weapons, to the point that the latest FLB weapon (Medusa's sword) is just considered thrash unless you're really behind (atm: 5 dark UE axes, 3 hammers, 2 apoc lances). If you somehow manage to luck into a Null AXE? You're set.

    With that grid, the coming buffs, and an AW or two? Dark will probably be fine soon enough. It just seems like right now they are focused on buffing up water because a new round of towers are coming up and they are preparing people (or taking advantage of people preparing) for that.

    tl;dr: don't sweat it.
    This is correct, Dark will get some great (read: free) FLB weapons from the upcoming UE's (so make sure you're in a UE that can get it all!). Dark is primarily sad because no love is going to be given to it at the top end for the next year, combined with the obsolescence of debuff abilities like Satan AW's defense down and most of what of Hades AW offers. Units like Berith, Pluto, Susanoo AW and Chernobog remain individually good, but there's not any in-built synergy between them, which is why there's hope that the upcoming Osiris buff will come with either a rework and/or an AW to make her be the glue between other hime. Overall, Dark feels really neglected in terms of getting together an exciting team, but the free dark grid options are definitely nice (btw, that dark UE is coming in like, 3-5 days, so if you don't have a union now, you better hurry up).

    Quote Originally Posted by Unregistered View Post
    Thanks for the informative post. From Soul perspective: sounds like Light will stick with Shingen. What about for thunder and fire?

    My guess is thunder will use Herc. Fire will Arthur (sword grid) and Shingen (lance grid) depending on null grid type?
    For fire, you definitely run Shingen with the lance grid. Shingen already has great compatibility with Fire's high combo rates and BG increases, whether flat or on hit; a weapon mastery bonus on top of that is just icing on the cake. For the sword grid... that's kind of hard to answer. I'll start by stating that if you equip Arthur's 2T self-vigor EX skill and had the god-like 5 Ascalon Sword grid, you'd probably bust a nut on the first turn with Arthur's solo burst breaking through the stratosphere. The problem is that I don't know how good this actually is, because I don't know anyone with 5 Ascalons.

    The thing about sword grid is that we mostly talk about it as a theoretical concept, because you have multiple copies of Holy Sword Ascalon, a draconic eye weapon. Note that you need to have at least 6 weapons of the same type to activate the secondary bonus of a null grid. Excluding the weapon itself, that means 5 more, and if the soul weapon is compatible, then that means 4. So it that regard, Arthur has an advantage over Shingen in terms of activating a null grid by equipping Excalibur.

    The issue is still that you need 4 more swords, so where do you get them? One way to is to wait for the fire UE, when "Wrath Sword Burn Punisher" will be released. Luckily, this UE weapon is the one with Assault(L)/Exceed(S) and is, of course, a sword. For argument's sake, let's say you split these swords into two and use 4 Holy Steel Argentum's to create two FLB copies. You will still need two more swords, and the theory is that you will satisfy them with FLB Ascalons.

    Ascalon is a powerful weapon because it can be FLB'd to Assault(L)/Pride(M), which offers a combined 36% character attack even when himes are at full HP. But... it's a draconic eye weapon. The only way to reliably get it is to collect 15 eyes, and even then you still need 3 Holy Steel Argentum's to bring it to 3 stars. Let alone two copies, it's hard to get one, unless you get lucky with the bimonthly dragonic eye weapon gacha. But let's just suppose you can and will run one Ascalon, for argument's sake- you can actually satisfy the last remaining sword with the free "God Prominence", the Haruhi Crossover Event SSR weapon. It only offers Assault (L) and can't be FLB'd, but it will help you reach that 6 sword requirement if you happen to not have two Ascalon's and 10 Argentum's lying around (every other SSR fire sword is a limited hime weapon)...

    So then, the question arises: are spears any better? The answer is (in terms of money) as resounding YES. First of all, the free spear from the vlad event Dragon Spear Fell Tepes is a thing, and can be bought monthly for Orichalcum. It offers Assault(M)/Stinger(S), but is overall serviceable for F2P. Second, we are about to get the Typhon Advent Reprint around February 19th, 2019. This will come with the FLB of Brutal Lance Typhoeus, bringing it to Assault(L)/Defender(S). So immediately, fire players who run Shingen can satisfy 4/6 of the weapon requirements for the null grid right off the bat. Where it gets juicy is the money option, to acquire multiple copies of Crimson Chain Spear, or "Mars Lance" as we like to refer to it since it obviously releases Mars.

    Mars lance is currently Assault(L)/Defender(S), but upon FLB, it will become Assault(L)/Rampart(S). Rampart is one of those rare two skills in one: it's grants Defender(S) and a persistent vigor effect. I've already talked about why vigor at max efficacy is absolutely bonkers, but to have such a powerful effect on top of extra HP is icing on the cake. This is also where we need to talk about null grid secondary effects: for the null sword Calamity Blade, when 6 or more swords are equipped, it grants Avalanche(L), an unknown increase in double and triple attacks. But of the null spear Calamity Sarissa, when 6 or more spears are equipped, it grants Strength(L), which is equivalent to Assault(L)/Defender(L).

    With two Mars lances and 6 Argentum's, the free FLB weapon, and the null grid effect, you get 61% character HP, a very robust baseline. Not only does it help you maintain vigor, it makes fire (which is lacking in SSR healers) very durable as well. In contrast, even after constructing our Ascalon scenario, you still need to find a way to get enough Defender in the last 3 slots of your grid (unless you have 5 FLB Ascalons and literally annihilate everything by just looking at it).

    But while the lance grid is cheap compared to the sword, the expensive part is, of course, getting two or more Mars Lances to reach the absolute pinnacle. But the interesting part is that even having none, you can still have a serviceable grid because the Fire Raid SR Assault(M) weapon is... a spear. The Assault(S)/Exceed(S) in this current raid event is... a spear. Even discounting the spear base stat bonus granted by null weapons, would you want a Strength(L) weapon in a completely F2P grid? I wouldn't hesitate to say yes.

    tl;dr - swords are for space whales.

    ...Oh yeah, and for Thunder. This is going to sound like a non-answer, but both Hercules and Shingen are perfectly viable. I'm being vague here because it really depends on how fast your other two hime are; neither Thunder Aphrodite nor Marduk AW grant much in the way of burst speed, except Marduk AW who can solo burst on Turn 1 and catch up with the inspiration effect (it's a 10 BG zeal, but with no burn and can stack on-top of zeal). The key piece to add to empowering Shingen is Raiko. Raiko has a lot of anti-synergy with Thunder Aphrodite because her Zeal bursts teammates for 4% maxx HP per turn, for a total of 12% after 3 turns. If your himes have an average of 13,000 HP, that becomes 1560 points of damage, which already spills over Thunder Aphrodite's 1000 HP barrier. Marduk AW's 2500 barrier on top then is critical to mitigating this burn and maintaining vigor. 3 turns of Zeal + solo burst from Marduk means that after 3 turns of attacking, you will reach a baseline 30 + 30 + 10 = 70 BG without any combo attacks. If Shingen used her 35 BG skill at the start of battle, she will also be at 100 BG and the skill will have reset. This means you can immediately execute Provisional Forest -> Roaring Blaze -> EX skill, bringing everyone to 90 for full burst.

    What's good about this set-up is that you can full burst immediately after the pursuit effect wears off, preventing you from wasting it. What's unfortunate is that the vigor effect wears off too. But these first four turns are what makes using Shingen (who also gives team-wide combo attack up during the purusit buff) with Raiko very worth it; if you can end the battle in this time frame, then of course this set-up is the best because of its initial DPS. But if you can't, then it starts to get muddy as to what the best set-up is. For example, it might be more worth it to run Athena, who can shield the team from long term damage and make that second/third rotation of vigor more effective. Maybe you want Brahma AW to speed up your next burst cycle even further. The answer depends on how fast your himes are, and to choose the Soul which fits that speed the best. I think most people would be inclined towards fast burst set ups, so Brahma AW and Raiko to match Shingen, but if you want a slower hime like Athena and don't want/have Raiko, Hercules might be a better fit.

    In general, you can see the prevailing trend: Shingen gets good, and all of it involves using her team-wide 20 BG up skill to set up a fast burst in some way or another. There are other factors that play into this too, such as Tiara set bonus and MP bonuses to Souls, the debuff resistance to Herc's Soul Weapon effect, the poor-hit rate of Sniper Shot being even worse as a result- all of it adds up to making Shingen and Provisional Forest really, really good, just generally speaking. Slashley talks about this a little in his Soul thread. But it's not like Shingen being good makes other Souls nonviable. If Shingen is too fast for the rest of your team, she's just going to end up solo bursting a lot of the time, taking out much of her perceived value. In these slower scenarios, Herc and Arthur are still perfectly good choices, maybe even better. Hope that gives some insight into the question.

    tl;dr - choose soul based on overall team speed... but top end, Shingen's (probably) the best.

  5. #8065
    Unregistered Guest
    Quote Originally Posted by KTA View Post
    This is correct, Dark will get some great (read: free) FLB weapons from the upcoming UE's (so make sure you're in a UE that can get it all!). Dark is primarily sad because no love is going to be given to it at the top end for the next year, combined with the obsolescence of debuff abilities like Satan AW's defense down and most of what of Hades AW offers. Units like Berith, Pluto, Susanoo AW and Chernobog remain individually good, but there's not any in-built synergy between them, which is why there's hope that the upcoming Osiris buff will come with either a rework and/or an AW to make her be the glue between other hime. Overall, Dark feels really neglected in terms of getting together an exciting team, but the free dark grid options are definitely nice (btw, that dark UE is coming in like, 3-5 days, so if you don't have a union now, you better hurry up).



    For fire, you definitely run Shingen with the lance grid. Shingen already has great compatibility with Fire's high combo rates and BG increases, whether flat or on hit; a weapon mastery bonus on top of that is just icing on the cake. For the sword grid... that's kind of hard to answer. I'll start by stating that if you equip Arthur's 2T self-vigor EX skill and had the god-like 5 Ascalon Sword grid, you'd probably bust a nut on the first turn with Arthur's solo burst breaking through the stratosphere. The problem is that I don't know how good this actually is, because I don't know anyone with 5 Ascalons.

    The thing about sword grid is that we mostly talk about it as a theoretical concept, because you have multiple copies of Holy Sword Ascalon, a draconic eye weapon. Note that you need to have at least 6 weapons of the same type to activate the secondary bonus of a null grid. Excluding the weapon itself, that means 5 more, and if the soul weapon is compatible, then that means 4. So it that regard, Arthur has an advantage over Shingen in terms of activating a null grid by equipping Excalibur.

    The issue is still that you need 4 more swords, so where do you get them? One way to is to wait for the fire UE, when "Wrath Sword Burn Punisher" will be released. Luckily, this UE weapon is the one with Assault(L)/Exceed(S) and is, of course, a sword. For argument's sake, let's say you split these swords into two and use 4 Holy Steel Argentum's to create two FLB copies. You will still need two more swords, and the theory is that you will satisfy them with FLB Ascalons.

    Ascalon is a powerful weapon because it can be FLB'd to Assault(L)/Pride(M), which offers a combined 36% character attack even when himes are at full HP. But... it's a draconic eye weapon. The only way to reliably get it is to collect 15 eyes, and even then you still need 3 Holy Steel Argentum's to bring it to 3 stars. Let alone two copies, it's hard to get one, unless you get lucky with the bimonthly dragonic eye weapon gacha. But let's just suppose you can and will run one Ascalon, for argument's sake- you can actually satisfy the last remaining sword with the free "God Prominence", the Haruhi Crossover Event SSR weapon. It only offers Assault (L) and can't be FLB'd, but it will help you reach that 6 sword requirement if you happen to not have two Ascalon's and 10 Argentum's lying around (every other SSR fire sword is a limited hime weapon)...

    So then, the question arises: are spears any better? The answer is (in terms of money) as resounding YES. First of all, the free spear from the vlad event Dragon Spear Fell Tepes is a thing, and can be bought monthly for Orichalcum. It offers Assault(M)/Stinger(S), but is overall serviceable for F2P. Second, we are about to get the Typhon Advent Reprint around February 19th, 2019. This will come with the FLB of Brutal Lance Typhoeus, bringing it to Assault(L)/Defender(S). So immediately, fire players who run Shingen can satisfy 4/6 of the weapon requirements for the null grid right off the bat. Where it gets juicy is the money option, to acquire multiple copies of Crimson Chain Spear, or "Mars Lance" as we like to refer to it since it obviously releases Mars.

    Mars lance is currently Assault(L)/Defender(S), but upon FLB, it will become Assault(L)/Rampart(S). Rampart is one of those rare two skills in one: it's grants Defender(S) and a persistent vigor effect. I've already talked about why vigor at max efficacy is absolutely bonkers, but to have such a powerful effect on top of extra HP is icing on the cake. This is also where we need to talk about null grid secondary effects: for the null sword Calamity Blade, when 6 or more swords are equipped, it grants Avalanche(L), an unknown increase in double and triple attacks. But of the null spear Calamity Sarissa, when 6 or more spears are equipped, it grants Strength(L), which is equivalent to Assault(L)/Defender(L).

    With two Mars lances and 6 Argentum's, the free FLB weapon, and the null grid effect, you get 61% character HP, a very robust baseline. Not only does it help you maintain vigor, it makes fire (which is lacking in SSR healers) very durable as well. In contrast, even after constructing our Ascalon scenario, you still need to find a way to get enough Defender in the last 3 slots of your grid (unless you have 5 FLB Ascalons and literally annihilate everything by just looking at it).

    But while the lance grid is cheap compared to the sword, the expensive part is, of course, getting two or more Mars Lances to reach the absolute pinnacle. But the interesting part is that even having none, you can still have a serviceable grid because the Fire Raid SR Assault(M) weapon is... a spear. The Assault(S)/Exceed(S) in this current raid event is... a spear. Even discounting the spear base stat bonus granted by null weapons, would you want a Strength(L) weapon in a completely F2P grid? I wouldn't hesitate to say yes.

    tl;dr - swords are for space whales.

    ...Oh yeah, and for Thunder. This is going to sound like a non-answer, but both Hercules and Shingen are perfectly viable. I'm being vague here because it really depends on how fast your other two hime are; neither Thunder Aphrodite nor Marduk AW grant much in the way of burst speed, except Marduk AW who can solo burst on Turn 1 and catch up with the inspiration effect (it's a 10 BG zeal, but with no burn and can stack on-top of zeal). The key piece to add to empowering Shingen is Raiko. Raiko has a lot of anti-synergy with Thunder Aphrodite because her Zeal bursts teammates for 4% maxx HP per turn, for a total of 12% after 3 turns. If your himes have an average of 13,000 HP, that becomes 1560 points of damage, which already spills over Thunder Aphrodite's 1000 HP barrier. Marduk AW's 2500 barrier on top then is critical to mitigating this burn and maintaining vigor. 3 turns of Zeal + solo burst from Marduk means that after 3 turns of attacking, you will reach a baseline 30 + 30 + 10 = 70 BG without any combo attacks. If Shingen used her 35 BG skill at the start of battle, she will also be at 100 BG and the skill will have reset. This means you can immediately execute Provisional Forest -> Roaring Blaze -> EX skill, bringing everyone to 90 for full burst.

    What's good about this set-up is that you can full burst immediately after the pursuit effect wears off, preventing you from wasting it. What's unfortunate is that the vigor effect wears off too. But these first four turns are what makes using Shingen (who also gives team-wide combo attack up during the purusit buff) with Raiko very worth it; if you can end the battle in this time frame, then of course this set-up is the best because of its initial DPS. But if you can't, then it starts to get muddy as to what the best set-up is. For example, it might be more worth it to run Athena, who can shield the team from long term damage and make that second/third rotation of vigor more effective. Maybe you want Brahma AW to speed up your next burst cycle even further. The answer depends on how fast your himes are, and to choose the Soul which fits that speed the best. I think most people would be inclined towards fast burst set ups, so Brahma AW and Raiko to match Shingen, but if you want a slower hime like Athena and don't want/have Raiko, Hercules might be a better fit.

    In general, you can see the prevailing trend: Shingen gets good, and all of it involves using her team-wide 20 BG up skill to set up a fast burst in some way or another. There are other factors that play into this too, such as Tiara set bonus and MP bonuses to Souls, the debuff resistance to Herc's Soul Weapon effect, the poor-hit rate of Sniper Shot being even worse as a result- all of it adds up to making Shingen and Provisional Forest really, really good, just generally speaking. Slashley talks about this a little in his Soul thread. But it's not like Shingen being good makes other Souls nonviable. If Shingen is too fast for the rest of your team, she's just going to end up solo bursting a lot of the time, taking out much of her perceived value. In these slower scenarios, Herc and Arthur are still perfectly good choices, maybe even better. Hope that gives some insight into the question.

    tl;dr - choose soul based on overall team speed... but top end, Shingen's (probably) the best.
    Thank you for the detailed explanation. It helps a lot.

  6. #8066

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    This whole argument.

    Just fucking wait for hrags and then continue the debate while y'all be burning.

  7. #8067
    Quote Originally Posted by Gludateton View Post
    Tbh I never understood the idea of f2p maining one element (unless you have ridiculous luck in pulling one element). Why would you shoot yourself in the foot ? And damn, proving endurance of team without healers... I mean you can clear GO with offensive water team without healers, but going on defense without healers... are there any more requirements or can we start composing such team already ?


    I see, so f2p grids need to be event only, point taken. What about Kamihime ?
    I'd argue that F2P-players can 'main' an element... by mass rerolling until they get a 100% eidolon or 2 core SSR hime in that element. That's about all they can do, and afterward, their gacha rolls should be expected to fan out across all elements. This the really the only deterministic means to achieving a strong starting point as a F2P-player, and I completely agree that its nonsense you'd ever find yourself in a scenario where it is not worth it to just work on upgrading other elements. Gacha games like Kamihime are ultimately games where your growth potential is limited by time & money, and as a F2P-player, there is no way you won't have enough resources to pour into other elements unless your luck is insanely biased towards that same element you rerolled for.

    My overall feeling is that any team which needs to rely endurance should have at least some nominal amounts of healing, even if it's not that great. Healing and endurance are ultimately multiplicative paradigms, since more defense draws more healing and vice-versa. The main draw of endurance for F2P-players is of course the inability to meet damage checks, so I agree with Slashley that we should remember new players benefit a lot from compensating for present grid weaknesses with endurance based-strategies. At the very least, getting through more waves of GO allows weaker players to still reap part of the rewards.

    I'd say the concept of F2P-grids has two interpretations... one is whether it is replicable by another F2P player, and the other is that players should optimize based on what random things the gacha throws at them. I don't exactly believe in the former definition because it doesn't really help new players to look at things old players got; it's really only a construct which applies to old players looking at other old players. And if you're an old player, then surely you've gotten enough of your own randomized rewards from the gacha. This is why I think discussing F2P in the context of "is everything in that grid only event weapons?" to be a little too restrictive for my taste.

  8. #8068

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    Quote Originally Posted by KTA View Post
    I'd argue that F2P-players can 'main' an element... by mass rerolling until they get a 100% eidolon or 2 core SSR hime in that element. That's about all they can do, and afterward, their gacha rolls should be expected to fan out across all elements. This the really the only deterministic means to achieving a strong starting point as a F2P-player, and I completely agree that its nonsense you'd ever find yourself in a scenario where it is not worth it to just work on upgrading other elements. Gacha games like Kamihime are ultimately games where your growth potential is limited by time & money, and as a F2P-player, there is no way you won't have enough resources to pour into other elements unless your luck is insanely biased towards that same element you rerolled for.

    My overall feeling is that any team which needs to rely endurance should have at least some nominal amounts of healing, even if it's not that great. Healing and endurance are ultimately multiplicative paradigms, since more defense draws more healing and vice-versa. The main draw of endurance for F2P-players is of course the inability to meet damage checks, so I agree with Slashley that we should remember new players benefit a lot from compensating for present grid weaknesses with endurance based-strategies. At the very least, getting through more waves of GO allows weaker players to still reap part of the rewards.

    I'd say the concept of F2P-grids has two interpretations... one is whether it is replicable by another F2P player, and the other is that players should optimize based on what random things the gacha throws at them. I don't exactly believe in the former definition because it doesn't really help new players to look at things old players got; it's really only a construct which applies to old players looking at other old players. And if you're an old player, then surely you've gotten enough of your own randomized rewards from the gacha. This is why I think discussing F2P in the context of "is everything in that grid only event weapons?" to be a little too restrictive for my taste.
    It does make the whole thing a lot more streamlined and clean if you talk about event only grids however, considering how random gacha is.

    And practically speaking, the concept of f2p grids works in the context of... let's say null grids. We can safely say that x f2p player is able to get the special sword grid for water easily if said player gets 3 UE scythes + 2 Rahab knifes, and that the only factor that prevents you from doing so is if you missed the events. Or is the case with light and axe, fire and spear and so on.

    Realistically speaking therefore, a discussable f2p grid situation would only be really possible in the context of if the player is around for long enough to actually get all the elements for the optimal grid from event. Any other factors would be near impossible to account for, and really feels more like it belongs to a "what do you recommend for this account specifically" instead of generally discussing. The other side of the coin is of course, that you talk about the whalest of whales and imagine a hyper-perfect scenario for the elements: like Vishnu wheel grid, Mars spear grid etc.

  9. #8069
    Quote Originally Posted by KTA View Post
    I'd argue that F2P-players can 'main' an element... by mass rerolling until they get a 100% eidolon or 2 core SSR hime in that element. [...] This the really the only deterministic means to achieving a strong starting point
    Yeah, but that's just starting point. When we come to clearing GOs you'll actually have to put some time into game and you are after "starting point". The thing is: 100% eido is nice and all, but it gives 10-15% more ele ATK than elemental advantage, and for me best point of advantage is taking 25% reduced damage (45% higher burst streak damage is nice too of course).
    I agree that you can main some element as f2p if you have luck, but often you see players coming with idea of "I'll choose one element and play with it". For paying players it may work, for f2p it'll rarely work... or it will, just don't expect clearing all content.

    Quote Originally Posted by Cobblemaniac View Post
    It does make the whole thing a lot more streamlined and clean if you talk about event only grids however, considering how random gacha is.
    Yes, but then as you have said you need take into consideration how long one player play. I am with KTA on this, you can't really give advice for f2p if you don't know what resources he have (Kamihime, weapons, eidolons etc.). Talking about null grids or even grids with several FLBs may not be acquirable for most f2p players here. Actually, having one or two Assault L hime 0 LB weapons seems more realistic for me.

  10. #8070
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post
    It does make the whole thing a lot more streamlined and clean if you talk about event only grids however, considering how random gacha is.
    And practically speaking, the concept of f2p grids works in the context of... let's say null grids. We can safely say that x f2p player is able to get the special sword grid for water easily if said player gets 3 UE scythes + 2 Rahab knifes, and that the only factor that prevents you from doing so is if you missed the events. Or is the case with light and axe, fire and spear and so on.

    Realistically speaking therefore, a discussable f2p grid situation would only be really possible in the context of if the player is around for long enough to actually get all the elements for the optimal grid from event. Any other factors would be near impossible to account for, and really feels more like it belongs to a "what do you recommend for this account specifically" instead of generally discussing. The other side of the coin is of course, that you talk about the whalest of whales and imagine a hyper-perfect scenario for the elements: like Vishnu wheel grid, Mars spear grid etc.
    You can use ori shop and catasthrope raid to get you spesific weapon to complete your null grid. Like vlad lance from orishop and lance from catasthrope. Hammer grid actually better than axe grid if you have enough SSR hammer. Still catasthrope raid also provide hammer from raid. 5 orihalcon per 2 weeks are a lot its enough to buy some raids weapon to fill grid or for SSR fodder to help with sl ing your main weapon.

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