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  1. #8651
    Quote Originally Posted by Slashley View Post
    By my definition, I'd say Osiris. She speeds up your group, she provides heals, can keep herself out of harm's way and has Charm. Sadly, that Charm seems to have a really low rate to apply, but eh, that's just standard.

    Of course, you can always nitpick "better" and say some content where you simply don't need heals. And yeah, that's true. I'll give you a reply to that one already: So what?
    Tbh, whether heal would be helpful or not in content, I'd rather take Lego Girl than Osiris. I prefer damage boost and damage cut, but to each their own I'd say.


  2. #8652
    Unregistered Guest
    I happen to like Osiris quite a bit, but she's just not QUITE there yet (even with the newest buffs) to carry Dark. If she ever gets an AW that slightly strengthen her skills (and/or shorten CDs), she could very well become a core member of dark going forward similar to how Michael is to Light. However, in the current, Dark is still missing some pieces to make such a team work well, so she's not really the best fit atm, IMO. Still, that is more a problem of Dark as a whole rather than Osiris specifically.

  3. #8653
    I don't think that people hate Osiris, quite contrary actually. Many people hoped that she'll be the thing that will bring dark from shithole it is in now. Unfortunately her buffs just weren't good enough.
    The main topic here though, is whether Pluto helps her team or not (or more specificaly "is she team player or not").

  4. #8654

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    Quote Originally Posted by Unregistered View Post
    Hello I started to reroll some days ago and got a Belial.
    Though I have read somewhere that Fire is mostly an element for whales. Is that true? If yes, why?
    The problem with Fire is that your Grid is really difficult to build at this point of the game. It's somewhat difficult even for veteran players.

    Fire just gets very few amazing SSR weapons for free. That's why ultrawhales with massively developed SSR weapons are on a whole different level from free players - that's where the reputation comes from.
    Quote Originally Posted by Unregistered View Post
    Even if I am going to buy Miracle Tickets.
    Fire is a very Miracle Ticket friendly element. Svarog has incredible DPS every turn, amongst the best in the game (possibly THE best until we get Lugh (Light SSR)?). Uriel has absolutely ridiculous spike damage, being able to easily hit the 2m burst cap by herself. Even veterans are struggling to hit 1m on other Hime, so as a new player, you can expect Uriel to slam for more than the rest of your team put together! I don't know which one is better to pick as your first Miracle Ticket to carry a new player, though.

    That said, both Svarog AND Uriel relies on their Awakening. That means collecting 30 Dragon Eye pieces for each, which will take a good while for a new player. It's not so bad when you're strong, but.


    In other news, why is everyone replying to me and ignoring the new player in need of help? Come on guys, we can be better than this
    Quote Originally Posted by Ikki View Post
    Well if you like to rely on a 1100 heal when you have triggers and ODs hitting for over 10k, suit yourself, --
    I don't think that heals are about taking an OD for 10k and then healing that up. Heals are for making it far more likely that you CAN eat that 10k and NOT have somebody die, as veteran HP pools are heading towards 12-15k now. Because there is trash before that mob that has a 10k AoE, and they will punch you repeatedly. If they happen to focus on a single character, that guy is going to be below 10k. That's also a weakness in healers though, since if somebody gets really pounded hard by triple attacks they can't keep that unit's health up. That's where Combo- comes into play (another thing that I have a massive hard-on for that isn't shared by the forum) and is something that Dian can handle - which is really the very reason why Dian is so fucking amazing with her heals.

    And by the way, you say that 15 burst/5 turns is bad, but just what is the norm then? That's 3 burst/t * 5 party members. For example Asherah is 20/8, so 2.5 burst/t * 5 party members. Michael is 2.85, but after her Awakening she'll also deliver a quite nice 100% burst damage bonus to the whole party as well.

  5. #8655
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    The problem with Fire is that your Grid is really difficult to build at this point of the game. It's somewhat difficult even for veteran players.

    Fire just gets very few amazing SSR weapons for free. That's why ultrawhales with massively developed SSR weapons are on a whole different level from free players - that's where the reputation comes from.Fire is a very Miracle Ticket friendly element. Svarog has incredible DPS every turn, amongst the best in the game (possibly THE best until we get Lugh (Light SSR)?). Uriel has absolutely ridiculous spike damage, being able to easily hit the 2m burst cap by herself. Even veterans are struggling to hit 1m on other Hime, so as a new player, you can expect Uriel to slam for more than the rest of your team put together! I don't know which one is better to pick as your first Miracle Ticket to carry a new player, though.

    That said, both Svarog AND Uriel relies on their Awakening. That means collecting 30 Dragon Eye pieces for each, which will take a good while for a new player. It's not so bad when you're strong, but.
    Thank you very much
    The Miracle Ticket choice will be very easy since I pulled both Belial and Uriel
    Any other future fire KH I should try to get?

    What SSR weapons do you mean? Are they really not reachable for MT only buyer or dolphin level?

  6. #8656

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    Quote Originally Posted by Unregistered View Post
    Thank you very much
    The Miracle Ticket choice will be very easy since I pulled both Belial and Uriel
    ... you utter hacker.
    You still have the problem of who you're going to Awaken first, though. But at that point, you'll have an idea of how both units work. For both, their Awakening makes them do exactly the same things as before, just WAY better now.
    Quote Originally Posted by Unregistered View Post
    Any other future fire KH I should try to get?
    Amaterasu completes Fire. Fire has a little bit of issue with survival as they have very few Hime capable of healing or reducing the damage done to you. Amaterasu's Blind is outright amazing and basically solves all of those problems, plus she has (sub-par, but better than nothing) heals and even a strong debuff, another thing that Fire is lacking in.

    That said... the future of Kamihime is extremely debuff resistant, which is a giant kick in Amaterasu's non-existant balls. But that kind of stuff is wayyy in the future for you and not really something you need to concern yourself over for a long, long time. Just something to keep in mind for the next Miracle Ticket, since Amaterasu will probably still be super good for you at that point, she might not fit into your team one year from now.

    As for other alternatives for future Miracle Tickets, that's really hard to say. Time will tell, and come back when the time comes to report on your progress. There's a Miracle Ticket thread for that exact purpose.
    Quote Originally Posted by Unregistered View Post
    What SSR weapons do you mean? Are they really not reachable for MT only buyer or dolphin level?
    Pretty much. The ideal Grid for Fire is 8 LMB Ascalons, which are 15 Dragon Eyes each. To get Dragon Eyes on that magnitude, you need to pull duplicate SSR Hime from the Gacha. As the average cost of a random SSR Hime is ~166 dollars, that means that the 8*4*15 Dragon Eyes you need costs about 80k bucks. I don't think there's a single whale on Nutaku of THAT level, though.

    But still, the best weapons for Fire are SSR Hime weapons, and that still requires some serious whaling (or luck) to get Limit Breaks on them.

    For free options, the Typhon reprint is coming up soon (~2 weeks). If you get started now, hopefully you'll be strong enough to get one MLB Lance through Experts. Since Typhon is single player content, that might be rough for you. Not sure how rough that'll be for you since you'll be rolling with Belial+Uriel+Svarog, it's difficult to grasp the powerlevel of that combo for a new player. You'll be miles above any other new player for sure, but is it enough? (In before you demolish even Ultimates, har.) After that, there's Wrath reprint in April (you'll need a good Union for this!!), and then the next good weapon is in... early August.

    So for the next 6 months, you can get 4 SSR weapons into your Grid that don't come from Jewel gacha. That's not very impressive. Also, the only one with HP on it is Typhon, and you NEED to MLB that weapon to get that HP later down the line! So, yeah, Fire Grids are suffering. You'll mostly be farming Fire Disaster raids for their SR Lances.

    Roll as much Gem Gacha as you can, you'll want to get Nergal and Baphomet Rs into your group. Konohana-Sakuya would be better, but she's not in Gem Gacha sadly. And have a read on the "which Soul should I use?" thread so that you don't fall for the Andromeda trap.

    I hope you enjoy your time in Kamihime~

    PS. My Kamihime ID is 1475274, and I'd welcome another Belial. Over time you'll want to replace me with other Belial users, but until then I can offer you good Eidolons across all elements.

  7. #8657

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    Quote Originally Posted by Slashley View Post
    The ideal Grid for Fire is 8 LMB Ascalons, which are 15 Dragon Eyes each. To get Dragon Eyes on that magnitude, you need to pull duplicate SSR Hime from the Gacha. As the average cost of a random SSR Hime is ~166 dollars, that means that the 8*4*15 Dragon Eyes you need costs about 80k bucks. I don't think there's a single whale on Nutaku of THAT level, though.
    Buddy that's not how a whale fire grid works, you just focused completely on the Ascalon's assault and dropped Exceed and Defender. Whales vary usage between 3 ascalons, 3 UE swords, phantom sword, 2 nemeas and 3 Mars depending on how much HP/Vigor they need for the battles. And if you are wondering about the UE Swords, fire has to wait a long ass time compared to the other elements to nab the second Exceed weapon (I believe one is coming to nutaku soon) some space whales decided to keep it as 2 1-star copies and brick it

    For the more down to the earth - F2P friendly version, assuming you are a vet and you have 1 shingen lance - 2 Typhon spears (Again 1 more incoming on nutaku) - 1 Vlad lance - 1 Mars spear from sheer luck and if not you can opt in for the Iwanaga SR spears to compensate for the lack of Exceed on Fire

    And even if you miss out most of these events you can just farm for the SR disaster spears, once you get stronger you could consider buying vlad lances with oris(not sure how i feel about this option) and still use a budget spear grid and it would still be a decent grid that gets you through normal content

    EDIT: Since the whale grid part's wording might be completely fucked i will just clarify it. It should go like 3 UE Swords, 1~2 Nemea Hammer OR Mars Spears and the rest Ascalon
    Last edited by Kuredo; 02-04-2019 at 08:03 AM.

  8. #8658

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    Quote Originally Posted by Kuredo View Post
    Buddy that's not how a whale fire grid works, you just focused completely on the Ascalon's assault and dropped Exceed and Defender. Whales vary usage between 3 ascalons, 3 UE swords, phantom sword, 2 nemeas and 3 Mars depending on how much HP/Vigor they need for the battles.
    Yeah, fair enough, I'll admit I entirely forgot about Exceed. Which is something a whale absolutely needs 100 skills levels in.
    Quote Originally Posted by Kuredo View Post
    For the more down to the earth - F2P friendly version, assuming you are a vet and you have 1 shingen lance - 2 Typhon spears (Again 1 more incoming on nutaku) - 1 Vlad lance - 1 Mars spear from sheer luck and if not you can opt in for the Iwanaga SR spears to compensate for the lack of Exceed on Fire
    Yeah, here's the problem. We're talking to a guy who literally just started. The only things he can get is 1 Shingen Lance and MAYBE 1 Typhon Lance. He missed Iwanaga SR Lance and the Vlad SSR Lance. Technically he can start getting Vlad Lances, but that's capped to 1 a month and costs 8 Ori for each LMB.

  9. #8659

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    Quote Originally Posted by Slashley View Post
    Yeah, fair enough, I'll admit I entirely forgot about Exceed. Which is something a whale absolutely needs 100 skills levels in.Yeah, here's the problem. We're talking to a guy who literally just started. The only things he can get is 1 Shingen Lance and MAYBE 1 Typhon Lance. He missed Iwanaga SR Lance and the Vlad SSR Lance. Technically he can start getting Vlad Lances, but that's capped to 1 a month and costs 8 Ori for each LMB.
    Hence why i said he can go for a Typhon spear ( the incoming one) and some SR Disasters and still make due with a phantom lance grid. That's basically how i got to clearing GO on dmm on about my second month on DMM. Got lucky with leeching and dropped the phantom spear. About the vlad spear yeah i'm still a mixed bag on it, he is new and he can't clear GOs yet and even so he might be better off not spending those Oris on other FLBs not the vlad lance so good point bout those

  10. #8660
    lalala Guest

    Water Diana

    Has anyone actually tried out Water Diana on DMM? I managed to pull her but don't really know how to use her. She seems kinda slow to me but I'm probably just not using her right.

    L. Athena is not slow though. 5T CD on abilities is quite fast for guard and dmg cut but unfortunately the damage cut is only 25%. With burst gauge increasing artifacts on other hime and L. Athena in the last spot she can burst rather fast.

    One light R hime that is pretty useful which hasn't been mentioned here is Mikuru. She has increase 10 BG for everyone every 5 or 6 turns and 3 turns heal all for about 600 + damage (in lieu of attacking).

    Val Baal's design is not that fantastic so I'll settle for Tish a-haha.

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