The problem with Fire is that your Grid is really difficult to build at this point of the game. It's somewhat difficult even for veteran players.
Fire just gets very few amazing SSR weapons for free. That's why ultrawhales with massively developed SSR weapons are on a whole different level from free players - that's where the reputation comes from.Fire is a very Miracle Ticket friendly element. Svarog has incredible DPS every turn, amongst the best in the game (possibly THE best until we get Lugh (Light SSR)?). Uriel has absolutely ridiculous spike damage, being able to easily hit the 2m burst cap by herself. Even veterans are struggling to hit 1m on other Hime, so as a new player, you can expect Uriel to slam for more than the rest of your team put together! I don't know which one is better to pick as your first Miracle Ticket to carry a new player, though.
That said, both Svarog AND Uriel relies on their Awakening. That means collecting 30 Dragon Eye pieces for each, which will take a good while for a new player. It's not so bad when you're strong, but.
In other news, why is everyone replying to me and ignoring the new player in need of help? Come on guys, we can be better than thisI don't think that heals are about taking an OD for 10k and then healing that up. Heals are for making it far more likely that you CAN eat that 10k and NOT have somebody die, as veteran HP pools are heading towards 12-15k now. Because there is trash before that mob that has a 10k AoE, and they will punch you repeatedly. If they happen to focus on a single character, that guy is going to be below 10k. That's also a weakness in healers though, since if somebody gets really pounded hard by triple attacks they can't keep that unit's health up. That's where Combo- comes into play (another thing that I have a massive hard-on for that isn't shared by the forum) and is something that Dian can handle - which is really the very reason why Dian is so fucking amazing with her heals.
And by the way, you say that 15 burst/5 turns is bad, but just what is the norm then? That's 3 burst/t * 5 party members. For example Asherah is 20/8, so 2.5 burst/t * 5 party members. Michael is 2.85, but after her Awakening she'll also deliver a quite nice 100% burst damage bonus to the whole party as well.