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  1. #8681
    There are ways to work around her debuffs, nevertheless, she is reliable fast and hits like a truck. It is not always all about that burst damage, she reaches normal attack cap easily, that's 1m damage by herself per round. On top, she gains 10% extra Special Attack from her passive when above 80% HP. WIth a 3k Barrier that takes some hits to get her that low. Combine that with all the buffs from the other party member. Even if she has her debuff on her, she did enough in 5 turns to even that out for a bit.

    Oh, and to add: It only affects normal attacks. Burst is unaffected from that debuff even.
    Last edited by Itoshira; 02-06-2019 at 05:38 AM.


  2. #8682
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    There are ways to work around her debuffs, nevertheless, she is reliable fast and hits like a truck. It is not always all about that burst damage, she reaches normal attack cap easily, that's 1m damage by herself per round. On top, she gains 10% extra Special Attack from her passive when above 80% HP. WIth a 3k Barrier that takes some hits to get her that low. Combine that with all the buffs from the other party member. Even if she has her debuff on her, she did enough in 5 turns to even that out for a bit.

    Oh, and to add: It only affects normal attacks. Burst is unaffected from that debuff even.
    Wow, thats nice.
    You would even say she is worth to MT?

  3. #8683
    She wouldnt be the worst choice to MT, granted you got a good Fire Grid to back all this up (this is all under the assumption of being a Fire main with a veteran powerlevel). But when it comes down to it, you got a 100% solid strong and fast attacker in your team.

  4. #8684
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    She wouldnt be the worst choice to MT, granted you got a good Fire Grid to back all this up (this is all under the assumption of being a Fire main with a veteran powerlevel). But when it comes down to it, you got a 100% solid strong and fast attacker in your team.
    Thank you. Yes I am a fire main and already working on my 2nd Ascalon FLB.

  5. #8685
    Quote Originally Posted by Unregistered View Post
    1. Cass is enough heal, take D’art because SS is the best EX skill for things like GO
    2. Save it for FLB
    3. Try to max your main ele first since you have rudra and move to the other ( or at least SL20 SR and SL11 SSR)
    4. SSR dual skill assault/pride+defender>SSR dual skill assault/pride> SSR single skill assault/pride>SR assault.
    5. For a F2P, hime come randomly so you just use what you have. Just prepare the grid and wait for the hime
    6. Have you start your gemcha cycle yet ?, your grid is quite weak for a few months player
    Thanks for your response! So looks like I'm picking between D'art and Joan - I do have 2 damage cuts/barriers already since I have Venus as well, so I'm leaning more towards D'art right now. I actually MT'd Snow Raphael and Ryu-oh so I'm waiting for the next cycle on that - don't mind spending money on non-RNG.

    I've been really bad about gemcha tbh....the process itself is kinda rough haha. I also was told by someone else early on to stop skill leveling the raid SR's at 14 (10% atk) so I guess I didn't really feel the need for R weapons once I got that. But seems like I need to continue. Thank you again

  6. #8686
    Quote Originally Posted by Slashley View Post
    Since you're not clearing stage 4 GO, survival seems to be an issue for you. Joan does amazing in that. You can do great things by either combining Snow Raphael damage cut to (nearly) entirely negate enemy attacks, or cycle Joan -> Snow Raph -> Joan if you need more time.

    As the other guy above me said, it seems like you're missing out on damage output still though. Swapping to Joan will prevent you from reaching -50% Def, which certainly won't help. Anyway, I'd try with Joan and get full slvl20 Grid, then you can most likely run Herc again. Or just run Herc for general content and Joan when the incoming damage is too much to handle.None of the Ori weapons in the exchange seem amazing, sadly. The 1-cost one has no Assault, and none of the three 2-cost weapons are Assault + Defender/Exceed. So they're all things you'll eventually drop. Spend Ori if you really feel you need it, but remember that you need them for FLBs as well.I'd get Water fully maxed out so that you have one solid team to fight with.
    Rule #1: Assault, Assault, Assault. Prides count as Assault, but every weapon must have Assault.

    A secondary skill is highly valuable, particularly if there's HP on it. As for how much HP, eh, the more the better? I don't think there's really a "too much" for that, especially since most players don't get to choose what they have. They have what they have.
    I'll try to pay more attention during GO and pinpoint if my damage or survivability is the bigger issue - I do think I can clear up to stage 3 even if it's non-fire but that's also something I'd need to confirm.

    I totally forgot I need orihalcons for FLB (since I don't have any). Thank to both of you for reminding me.

    Thanks for all your responses, I really appreciate it!

  7. #8687
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    Let me try to break down some things.

    First of all, Water aint the fastest of the elements, so a Hime like Diana is not a big issue to have in there.
    At that point of her release you also got Cthulhu AW. She can give an additional 20 BG to party if her Orb Eater has success.
    Now, the other thing is, Tiara Accessory Sets are in general mandatory anyways. That's a huge boost to the speedgame.
    Still, you cant compare Water to the likes of Light or Fire where some Hime just have a speed where not many can keep up with at all.

    Now, lets consider Diana's influence. On one hand, she has her 100% BG Skill. You can use it in different ways, either to make sure she can line up with all others, be a connecter for Bursts or use it as an additional 10BG gain. This highly depends on the situation you are in and is nothing to be set in stone.
    The other part is, she gains 20 BG after Burst, this lets her stay on pace for the follow-up cycle, so she doesnt need someone like Saras to let her keep up. In addition, she has a DA passive, so that helps as well.
    Here is now the big thing: She offers a Vigor-Party-Buff + dmg cap increase, which is not only a rare but also a strong buff in this game. Combine all this together and you have a solid Hime that is on a medium pace with some strong support.

    Conclusion: It is still hard to tell if she is top-tier or not, but, she sure helps Water to have a solid pace and increases the overall damage.
    Thanks. At least someone here doesn't let their hard on for tots get in the way of making a reliable judgment. Ha!

  8. #8688

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    lol yonik


    on the subject of W.Diana, yes, she is top tier. she's just awesome in general
    since she can have full BG on a 7T CD and if she's already at 100% burst, she gives 70% burst attack to all allies... also her vigorous skill is 4T, but the buff itself gives ability dmg, atk buff... and healing 1.5K with atk/def 20% buff is super nice, compared to nike unleashed.. she makes a super nice healer if you need it but of course she's situational..
    assist is 10% chance of double atk, 5% of triple.. better than nothing i suppose. if you're someone like me who doesn't really care too much about who's fast or not then she's a OP hime kek.. so glad i got her....twice

    oh damn nig
    Last edited by Kitty; 02-06-2019 at 12:24 PM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  9. #8689
    Unregistered Guest
    As with many himes, it really depends on where you are as a player. W.Diana is really strong for an established water main with a fast team. Her 4t Vigor buff provides perfect coverage for all your bursts on a 4t burst team, and comes back just in time for the next cycle. If you're not at that point, however, then her effectiveness does drop off quite a bit, since now she can't fully cover your bursts cycle. She's still plenty usable, just not nearly as amazing if you have to wait for her buff to come off cooldown.

  10. #8690

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    Quote Originally Posted by Kitty View Post
    --
    assist is 10% chance of double atk, 5% of triple.. better than nothing i suppose.--
    Better than nothing? That's pretty much more than doubles base rates. Unless that's +2% +2% like what Awakened get, in which case it's still pretty damn nice.

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