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  1. #8751

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    Quote Originally Posted by Unregistered View Post
    Exceed not only increase cap but also burst dmg
    It does, but not by an impressive amount. The cap is the impressive part.

    A slvl30 Exceed(small) gives you 40% more burst. That might sound impressive, until you remember that the base for SSRs is 500%. With PF, 700%. Adding 40% to that is like 6% more damage. On burst only. If you're bursting every six turns, that's 1% more damage per turn. That's... not... particularly impressive for 30 skill levels.

    Granted, burst damage is the way the meta is heading. Exceed lets you stack your burst damage from 700% all the way up to 1000% in theory which is pretty damn nice. But practically speaking... Exceed is mostly good for the cap increase. Or for R missions.

    But again, you're just... gonna get Exceed naturally through Union events. For now. Too bad for those who are thinking about picking the game up around this time, since FUCK YOU DEMONS ARE GOING AWAY, and so are free Exceed weapons.


  2. #8752
    Unregistered Guest
    There's no need to worry too much about exceed sources. The Guardian Angel raids coming later have pretty decent exceed weapons for fire/wind/light with assault of pride as the other skill (none for thunder/dark, which I don't recommend starting in anyways, while water hasn't gotten their raid yet). It should be here by the time someone starting out now have to worry about burst caps.

  3. #8753
    Unregistered Guest
    Event SSR weapon-wise going forward for...

    Light
    ------
    March: Nandi advent - Assault/Elaborate Hammer, Assault/Barrage Gun
    May: Abou raid - Elaborate/Defender Bow
    July: Pride - another Ascension stick and Exceed axe
    September: Greed - Pride Staff and Pride Axe this time
    November: Sphinx reprint - Hammer gets FLB to Assault (L)/Defender (S), new weapon is Stinger/Defender Staff
    New Year's: Kinshi raid - Exceed/Defender Axe

    Dark
    ------
    End of February/beginning of March: Greed - Envy Axe, Envy Hammer (more Defender or Exceed on FLB, yay)
    May: Python - Assault/Defender Staff, Defender Gun
    Late June: Delphyne raid - Assault Hammer
    August: Envy - even more defender axe and exceed hammer
    October: Grisaia collab - Assault Staff
    Halloween: Cyaegha raid - Assault Glaive
    End of December: Medusa reprint - Glaive gets FLB to Assault (S)/Defender (LS), new weapon is Pride/Barrage Axe
    End of January/beginning of February: Dark Iwanagahime raid - Pride/Defender Glaive

  4. #8754
    Quote Originally Posted by Slashley View Post
    Adding 40% to that is like 6% more damage. On burst only. If you're bursting every six turns, that's 1% more damage per turn.
    Assuming that total damage you've done in those six turns is 6x FB damage, yes. Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing.

    Quote Originally Posted by Slashley View Post
    DEMONS ARE GOING AWAY, and so are free Exceed weapons.
    Not neccessarily.

  5. #8755
    Quote Originally Posted by Unregistered View Post
    Event SSR weapon-wise going forward for...

    Light
    ------
    March: Nandi advent - Assault/Elaborate Hammer, Assault/Barrage Gun both decent
    May: Abou raid - Elaborate/Defender Bow meh
    July: Pride - another Ascension stick and Exceed axe axe is great, stick is meh
    September: Greed - Pride Staff and Pride Axe this time both decent
    November: Sphinx reprint - Hammer gets FLB to Assault (L)/Defender (S), new weapon is Stinger/Defender Staff hammer looks great
    New Year's: Kinshi raid - Exceed/Defender Axe meh

    Dark
    ------
    End of February/beginning of March: Greed - Envy Axe, Envy Hammer (more Defender or Exceed on FLB, yay) both decent
    May: Python - Assault/Defender Staff, Defender Gun great staff
    Late June: Delphyne raid - Assault Hammer decent
    August: Envy - even more defender axe and exceed hammer decent
    October: Grisaia collab - Assault Staff decent
    Halloween: Cyaegha raid - Assault Glaivedecent
    End of December: Medusa reprint - Glaive gets FLB to Assault (S)/Defender (LS), new weapon is Pride/Barrage Axe great glaive
    End of January/beginning of February: Dark Iwanagahime raid - Pride/Defender Glaive great glaive
    For Light I'm seeing probably 5 decent weapons and 1 great weapon this year.
    For Dark I'm seeing probably 7 decent weapons and 3 great weapons this year.


    Since I already have 6 Assault SSRs in Dark, only a couple more to fill out the grid. For Light I only have 4 Assault SSRs so everything can probably be put to use.

    Thanks for the year expectations!!

    Dejnov.

  6. #8756

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    Quote Originally Posted by Gludateton View Post
    Assuming that total damage you've done in those six turns is 6x FB damage, yes. Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing.
    I don't understand what you're trying to get at. Any damage output stat will also increase damage done by bursts. Any burst damage done will also increase the damage of the full burst bonus. As such, any calculations like this would directly apply to other damage skills just as well.

    Putting values into my calc, Wind team running at 148% Assault against Thunder, for damage/t 30 Exceed = 30 Crit = 17 Assault. All numbers include (small) base. If you're looking at burst damage only (which I guess you can argue for as peak damages are a thing for skipping phases), 30 Exceed = 54 Crit = 32 Assault. Vigor absolutely crushes these stats at 100% HP at skill level 1 (thanks to base), but again, Vigor has the problems of unavailability and unreliability.

  7. #8757
    Let me bold that for you
    Quote Originally Posted by Slashley View Post
    With PF, 700%. Adding 40% to that is like 6% more damage. On burst only. If you're bursting every six turns, that's 1% more damage per turn.
    You can't just take increase in burst damage and divide by number of turns in burst cycle and state "that's your overall increase in damage", because it's not. Assuming this burst every 6 turns and assuming burst are doing about third of your total damage, increase won't be 1% but about 2% (still not impressive, but value is already doubled).
    My point was about some weird dividing. 1% increase per turn assumes 6x FB dmg in those 6 turns.
    On another note, let me remind you that 3 small exceeds on 30 slvl equals to Asherah's 4 stacks of burst damage buff.

  8. #8758

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    Quote Originally Posted by Gludateton View Post
    --
    You can't just take increase in burst damage and divide by number of turns in burst cycle and state "that's your overall increase in damage", because it's not. Assuming this burst every 6 turns and assuming burst are doing about third of your total damage, increase won't be 1% but about 2% (still not impressive, but value is already doubled).
    ... yeah, alright, fair enough. Then, how about you provide some more solid numbers? Because "Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing." just makes it sound fancy pancy impressive, without actually saying anything about how good (or bad) it actually it is.
    Quote Originally Posted by Gludateton View Post
    On another note, let me remind you that 3 small exceeds on 30 slvl equals to Asherah's 4 stacks of burst damage buff.
    Yes. And? Are you implying that three Exceeds is what you should have? True, that's as much cap as you can get before the fourth one gives far less cap boost. But outside of Wind, you're not really going to have very many Exceeds. And speaking of Wind, we can also say that 5 Wind UE weapons is a passive, always on PF. Is that nice? Sure. Is that good? ... not so sure, I'd much rather have HP so that I could actually live and make use out of any damage.


    The point is still is, you use what you get. And we don't really get to choose. In addition, people put Exceed on a pedestal. Which I don't think it deserves at all. It's only special when you need more burst cap, and only gigantic whales have issues with that.

  9. #8759
    Quote Originally Posted by Slashley View Post
    Because "Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing." just makes it sound fancy pancy impressive, without actually saying anything about how good (or bad) it actually it is.
    Because my point never was about saying whether exceed is good or bad.

    Quote Originally Posted by Slashley View Post
    Yes. And? Are you implying that three Exceeds is what you should have?
    No, I am putting in perspective how much damage exceed provides.

    Quote Originally Posted by Slashley View Post
    And speaking of Wind, we can also say that 5 Wind UE weapons is a passive, always on PF. Is that nice? Sure. Is that good? ... not so sure, I'd much rather have HP so that I could actually live and make use out of any damage.
    Good luck finding dual assault/defenders in wind.
    Funnily enough, when you have Aether wind needs less exceeds than other elements (less damage cap raise needed and 10 stacks + PF hits burst damage cap).

    Quote Originally Posted by Slashley View Post
    The point is still is, you use what you get. And we don't really get to choose. In addition, people put Exceed on a pedestal. Which I don't think it deserves at all. It's only special when you need more burst cap, and only gigantic whales have issues with that.
    But in longer term many people will hit first burst cap against debuffed enemies (and even rags can be debuffed with enough people), so exceed will see some use. Aside from that, bonus damage to bursts is not bad. Does that mean, that taking it instead of Assault is good ? No, but none skills aside from Pride or Vigor are worthy of taking instead of Assault. Choice is more between Rush, Barrage, Exceed or Stinger. Does Exceed looks bad comparing it to them ? I don't think so. The truth is as you say though, most won't be having that much of a problem with choosing, because there'll be nothing to choose from anyway.

  10. #8760
    Unregistered Guest
    Oh, yea, Wind is relatively defender starved. Outside of Kyuuki bow, your remaining viable SSR options are... FLB'd Garuda hammer x2, Garuda axe if you're fine with Vigoras instead of Assault or Pride (July), and Stolas axe (November). It's why I think that Sytry's gun from Monoceros right now is a viable stopgap option if you crave some HP.

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