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  1. #1
    Quote Originally Posted by Slashley View Post
    Adding 40% to that is like 6% more damage. On burst only. If you're bursting every six turns, that's 1% more damage per turn.
    Assuming that total damage you've done in those six turns is 6x FB damage, yes. Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing.

    Quote Originally Posted by Slashley View Post
    DEMONS ARE GOING AWAY, and so are free Exceed weapons.
    Not neccessarily.

  2. #2

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    Quote Originally Posted by Gludateton View Post
    Assuming that total damage you've done in those six turns is 6x FB damage, yes. Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing.
    I don't understand what you're trying to get at. Any damage output stat will also increase damage done by bursts. Any burst damage done will also increase the damage of the full burst bonus. As such, any calculations like this would directly apply to other damage skills just as well.

    Putting values into my calc, Wind team running at 148% Assault against Thunder, for damage/t 30 Exceed = 30 Crit = 17 Assault. All numbers include (small) base. If you're looking at burst damage only (which I guess you can argue for as peak damages are a thing for skipping phases), 30 Exceed = 54 Crit = 32 Assault. Vigor absolutely crushes these stats at 100% HP at skill level 1 (thanks to base), but again, Vigor has the problems of unavailability and unreliability.

  3. #3
    Let me bold that for you
    Quote Originally Posted by Slashley View Post
    With PF, 700%. Adding 40% to that is like 6% more damage. On burst only. If you're bursting every six turns, that's 1% more damage per turn.
    You can't just take increase in burst damage and divide by number of turns in burst cycle and state "that's your overall increase in damage", because it's not. Assuming this burst every 6 turns and assuming burst are doing about third of your total damage, increase won't be 1% but about 2% (still not impressive, but value is already doubled).
    My point was about some weird dividing. 1% increase per turn assumes 6x FB dmg in those 6 turns.
    On another note, let me remind you that 3 small exceeds on 30 slvl equals to Asherah's 4 stacks of burst damage buff.

  4. #4

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    Quote Originally Posted by Gludateton View Post
    --
    You can't just take increase in burst damage and divide by number of turns in burst cycle and state "that's your overall increase in damage", because it's not. Assuming this burst every 6 turns and assuming burst are doing about third of your total damage, increase won't be 1% but about 2% (still not impressive, but value is already doubled).
    ... yeah, alright, fair enough. Then, how about you provide some more solid numbers? Because "Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing." just makes it sound fancy pancy impressive, without actually saying anything about how good (or bad) it actually it is.
    Quote Originally Posted by Gludateton View Post
    On another note, let me remind you that 3 small exceeds on 30 slvl equals to Asherah's 4 stacks of burst damage buff.
    Yes. And? Are you implying that three Exceeds is what you should have? True, that's as much cap as you can get before the fourth one gives far less cap boost. But outside of Wind, you're not really going to have very many Exceeds. And speaking of Wind, we can also say that 5 Wind UE weapons is a passive, always on PF. Is that nice? Sure. Is that good? ... not so sure, I'd much rather have HP so that I could actually live and make use out of any damage.


    The point is still is, you use what you get. And we don't really get to choose. In addition, people put Exceed on a pedestal. Which I don't think it deserves at all. It's only special when you need more burst cap, and only gigantic whales have issues with that.

  5. #5
    Quote Originally Posted by Slashley View Post
    Because "Simplifying 40% burst damage bonus gives about 300-345% additional damage done when FBing." just makes it sound fancy pancy impressive, without actually saying anything about how good (or bad) it actually it is.
    Because my point never was about saying whether exceed is good or bad.

    Quote Originally Posted by Slashley View Post
    Yes. And? Are you implying that three Exceeds is what you should have?
    No, I am putting in perspective how much damage exceed provides.

    Quote Originally Posted by Slashley View Post
    And speaking of Wind, we can also say that 5 Wind UE weapons is a passive, always on PF. Is that nice? Sure. Is that good? ... not so sure, I'd much rather have HP so that I could actually live and make use out of any damage.
    Good luck finding dual assault/defenders in wind.
    Funnily enough, when you have Aether wind needs less exceeds than other elements (less damage cap raise needed and 10 stacks + PF hits burst damage cap).

    Quote Originally Posted by Slashley View Post
    The point is still is, you use what you get. And we don't really get to choose. In addition, people put Exceed on a pedestal. Which I don't think it deserves at all. It's only special when you need more burst cap, and only gigantic whales have issues with that.
    But in longer term many people will hit first burst cap against debuffed enemies (and even rags can be debuffed with enough people), so exceed will see some use. Aside from that, bonus damage to bursts is not bad. Does that mean, that taking it instead of Assault is good ? No, but none skills aside from Pride or Vigor are worthy of taking instead of Assault. Choice is more between Rush, Barrage, Exceed or Stinger. Does Exceed looks bad comparing it to them ? I don't think so. The truth is as you say though, most won't be having that much of a problem with choosing, because there'll be nothing to choose from anyway.

  6. #6
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    Oh, yea, Wind is relatively defender starved. Outside of Kyuuki bow, your remaining viable SSR options are... FLB'd Garuda hammer x2, Garuda axe if you're fine with Vigoras instead of Assault or Pride (July), and Stolas axe (November). It's why I think that Sytry's gun from Monoceros right now is a viable stopgap option if you crave some HP.

  7. #7
    Quote Originally Posted by Unregistered View Post
    Oh, yea, Wind is relatively defender starved. Outside of Kyuuki bow, your remaining viable SSR options are... FLB'd Garuda hammer x2, Garuda axe if you're fine with Vigoras instead of Assault or Pride (July), and Stolas axe (November). It's why I think that Sytry's gun from Monoceros right now is a viable stopgap option if you crave some HP.
    s assault+ s defender dualskill sr is a good option for a long time for almost everyone. We will have fire bow and something dark (lance?) with this skillset too. Another option - hime weapon like Hastur's orb (L defender+ S assault), that is great even LB0.
    BTW, Kuyuki is not reprinted on DMM yet, but we have another Typhon on DMM reprint right now - only in 1 year after previous. I pray about Garuda's another reprint because both weapons are amazing, not like Typhon's.
    Kuyuki bow FLB should be L defender+ s assault, like Sphinx hammer.

  8. #8
    Unregistered Guest

    A few questions

    1) I see there is a 20 enhancement cap. Does each level count as 1 enhancement? What is the max number of levels? Does each level cost only 1 point or do they get progressively more expensive? Do the 15 point skills affect the cap?

    2) I've heard people say double and triple attack are the best enhancements for Herc. Not sure why since she already bursts quickly. Wouldn't atk up be better? Also, are either of her new skills worth getting?

    3) If double attack is so great, why don't rush weapons get more love?

  9. #9
    Quote Originally Posted by Slashley View Post
    In addition, people put Exceed on a pedestal. Which I don't think it deserves at all. It's only special when you need more burst cap, and only gigantic whales have issues with that.
    While its true that f2p have a harder time reaching cap, i know many people who have spent way less $ than you (aka dolphins) who are reaching burst over 1M like nothing (thanks to exceed), so yeah exceed is a need for many of us already and its not gigantic whales territory like you paint it.
    Last edited by Ikki; 02-13-2019 at 02:05 PM.
    Shade on KH, fire main.

    Wind Rag farming team:

  10. #10

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    Quote Originally Posted by Ikki View Post
    While its true that f2p have a harder time reaching cap, i know many people who have spent way less $ than you (aka dolphins) who are reaching burst over 1M like nothing (thanks to exceed), so yeah exceed is a need for many of us already and its not gigantic whales territory like you paint it.
    How?

    I mean, being full Thunder baka, my Thunder team can barely break 1m. With full debuffs. And PF. And a Crit proc. That's not an easy combination to pull off with Thunder. Do I have any need for a second Exceed? Nope. I'm still getting one in a couple of months, not much I can do about that.
    My Water team can also break 1m, with Crit proc and low HP.
    Dark team is starting to be full FLB, so Susanoo with her +150% Assault is starting to creep on 1m even without Crits procs. I doubt that I'd have any need for a second Exceed for her... probably ever. Meanwhile, Cherno can hit 1.4m+ because of her 150% Assault and absolutely crazy 50% Crit.
    Wind team would probably be getting close to 1m with those 4x FLBs, but not something I'll have Ori for for months.


    The game is ultimately purely about maths. And those numbers are the same for everyone. So, how exactly does one "reach 1m like nothing"?

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