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  1. #9411

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    Quote Originally Posted by kyc992 View Post
    One slight nitpick, although it doesn't change the end result too much from what you are trying to say
    Belphegor reduces 30% of current rage bar, thus slightly "faster"? rage phase skip.
    Acala "increases" Wind enemies' normal bar by 30%, thus reaching rage phase faster. Only use I can think of would be if full burst is ready and you don't want to spend a few extra turns waiting for rage.
    ... shit, that is indeed what it says. I mean, I have her, but that is nowhere near as good as Rage bar decrease.

    There are uses for that sure, as it allows your enemies to reach Rage WAY faster and thus enables your Acala usage faster as well. But overall, I'd much rather have a Rage cut than that.

    ... also, I'm now somewhat scared of what Wind Rags will be like, if people just AAB with Acala with the main boss targeted...


  2. #9412
    We'll have to see how much hp the normal and rage bar is for Wind Rags. If its very easy to push into and out of rage then it might not be that bad, but if its actually a pain to get out of rage, then yeah that might be horror. But a good thing about multiple Acala could be the raid being able to potentially just keep Wind Rag in stun and normal if the rage hp bar isn't that big.

  3. #9413
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    And again, Acala is entirely useless OUTSIDE of Rage. Technically Rage is the hardest things in Kamihime, but practically current tactics are largely "Rage = Full Burst = fight is over"
    Having a Hime who is completely useless until that point while still making very little - if any - impact on the end result is NOT a good thing.

    Yes, -30% Rage bar is amazing. However, there is even a SR of the same powerlevel, Belphegor, who even comes with debuffs, meaning actually being useful even before Rage phases. Oh, and Belphegor's -30% works against ALL elements, whileas Acala only works against Wind. So when your AWAKENED SSR is losing to a SR, you know that it's NOT an impressive Hime. At all.


    Again, Acala, once AWAKENED, can be decent. But the list of requirements is long:
    1. Needs to be a Wind enemy.
    2. Needs to have a Rage bar.
    3. The Rage phase needs to be the problem in the fight.
    4. The fight or previous waves before it can't be all that tough since Acala won't do you any good there.
    5. Without Acala, your team's Full Burst can't be strong enough to blow out Rage because you'd bring somebody else instead (like even a SR).
    6. You need to be strong enough to blast through WITH Acala's impressive anti-Rage kit (-30% Rage bar, strong nuke, echo burst, teamwide minor Rage bar reduction boost).
    If you meet ALL of those conditions, Acala is good. But overall? There is no way you can call Acala anything other than decent, because that's a looooong list of conditions that NEEDS to be met in order for Acala to be good. And thanks to #5, you're going outgrow Acala even if you find use for her right now. Thus... she is decent. Nothing more, nothing less.
    > -30% Rage bar
    What. It's +30% push on Normal Gauge, not Rage reduction.

    > Belphagor
    She's still a thing? You gotta be very new to be counting on garbage like her. 12% debuff? She can't even play her part in refreshing debuffs in raids for a leech. 30% rage cut is like the only... nice thing. Actually not even that nice considering all Fire raids available so far are a complete joke. Comparing a shitty not-even-niche-worthy SR with only 2 skills to an AW...

    > Wind only
    So what? You still wanna play against neutral element raids at this date? Good luck with that. Play a Light team maybe, afaik it's the only element that can comfortably farm all raids. Thunder too if you are really OP, cuz OP heals and tanks.

    > Waves before boss
    Irrelevant. Those things die in 1 turn.

    > A lot of conditions
    Welcome to powercreep. Because all these new contents encourage / force you to improvise to 'conditions'. This isn't limited to Acala. There is no such thing as 'one true meta' anymore. No such luxury in roster? Well you're just gonna have to suck it up and accept that some contents will be pain.

    > blast through rage
    I don't think it's mathematically possible to blast through a Lv90/100's rage with 1 FB. You would at least see 2~3 rounds of FB + nuke unless you are running a slow build.

    > Outgrowing Acala
    It's the opposite. Uriel is the one being outgrown because of her less than satisfactory performance due to very limited arsenal against contents lately while Acala is seeing more and more use.


    tldr; Decent is the right word. Never said she was OP. But you're dismissing every good points about her with your outdated reasoning. That's not decent at all.

  4. #9414
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    ... shit, that is indeed what it says. I mean, I have her, but that is nowhere near as good as Rage bar decrease.

    There are uses for that sure, as it allows your enemies to reach Rage WAY faster and thus enables your Acala usage faster as well. But overall, I'd much rather have a Rage cut than that.

    ... also, I'm now somewhat scared of what Wind Rags will be like, if people just AAB with Acala with the main boss targeted...
    That's good. Both Wind Catastrophe and Wind Guardian have strong movement inhibiting debuffs for Normal OD, while their Rage OD are just raw dmg. Both are much easier to deal with while Raging. Dmg you have plenty ways to mitigate, but debuffs you can only cleanse/block so many.

  5. #9415
    Tbh considering a 12% debuff good is stone age worthy at this point XD would be more debatable if you compared acala aw with unleashed amon, since she has a 25% aoe debuff (supposed to be C frame but not fixed yet) and a raging nuke, while acala has no debuff at all, but not to that trash 12% debuff that has barely any meaning in actual content, the only thing left to do is to mention triton being better cause she lets you survive more cause of her DATA debuff, that would seal the deal.
    Shade on KH, fire main.

    Wind Rag farming team:

  6. #9416
    So I'm kinda wondering, how long do we have before debuff resistant contents are introduced to Nutaku. Or should I say, how many more UEs are there before paralyze doesn't work anymore? I was lucky that I got Arianrod from gacha a week ago which I was able to use for this particular UE.

    I was planning on using my current MT for Uriel since my fire grid is pretty much 2-3x stronger than my other elements but lacks that one carry, with Dark grid lagging slightly behind. Outside of UE and Rag Raids, my Fire team can farm all events without much issue. So my only problem would really be UEs. I was lucky that I got Arianrod from gacha a week ago which I was able to use for this particular UE. I'm the only one in my union who had paralyze and I was the one pushing rank(solo'd up to 176 but didn't know score counted lvls cleared and not highest lvl cleared), but Arianrod won't work for the next UE(fire) and even if she did, its a little too tiring getting her ready to burst for an 100% para upkeep on my side.

    So I was debating on whether or not I should use my MT for Thor, to my knowledge Thor in a thunder team would work better for paratraining mainly due to the lack of babying she needs.
    My Thunder SSRs are: Baal(Unleashed), Jupiter, Justitia
    Will my team work if I grab Thor? Also what would I do with the 2 turn window? I know I can taunt with Justitia and tank the hit with fortitude, but thats only 1 turn. There is also OD which is usually an aoe, and the fact one eventually I will end up having taunt on cooldown for one of the turn.
    If I can set up a paratrain that will allow me to climb past the 200s without spamming and counting every second/click like I would have to with Arianrod, there is also all this talk about debuff resistant contents and Light being meta in the future, but how many months/years later will that be for Nutaku. How many more UEs are there that would make me grabbing Thor worth it?

    I'm also curious about how all those 400+ floors are done since even with paratraining there is a window where they can be attacked and damage cut probably won't be up every time during those windows because of cooldown. After a certain level, won't the boss just hurt way too much for them to effectively kill it? I'm also very curious about all those Light/Dark/Water teams that are able to reach top 20 Individual PP, how are they doing so considering the amount of PP they have likely means being 400+ floors, and they have no paralyze?

  7. #9417

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    Quote Originally Posted by kyc992 View Post
    (solo'd up to 176 but didn't know score counted lvls cleared and not highest lvl cleared)
    It's mostly the same, if you cleared lvl 176, it means that at worse, you have 174 clears.

  8. #9418
    Quote Originally Posted by Keyen View Post
    It's mostly the same, if you cleared lvl 176, it means that at worse, you have 174 clears.
    Which was exactly what happened, I had assumed the score would be 176 since that was the last one I cleared(I always went for the most bottom lvl). I mean the 2 levels probably won't make that much of a difference, but yeah.

  9. #9419

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    Quote Originally Posted by Unregistered View Post
    > Belphagor
    She's still a thing? You gotta be very new to be counting on garbage like her. 12% debuff?
    Quote Originally Posted by Ikki View Post
    Tbh considering a 12% debuff good is stone age worthy at this point XD
    There is nothing wrong with ~10% debuffs. Cthulhu has -20% C and is really common for Water users, Ryu-Oh or Ambush for -20% A and you have -50%.

    Another example of when 10% is extremely good: Atalante. ~10% C debuff when combined with 20% A and B and you're at 50%. That's nothing to scoff at.

    Heck, since they're both 12%, you can even run Belphegor and Atalante with Hercules and have -49% Def. Again, nothing to scoff at considering it's two SRs.
    Quote Originally Posted by Unregistered View Post
    > Wind only
    So what? You still wanna play against neutral element raids at this date? Good luck with that. Play a Light team maybe, afaik it's the only element that can comfortably farm all raids. Thunder too if you are really OP, cuz OP heals and tanks.
    Plenty of people - whales and non-whales - are running neutral against the current Fire and Water, and are doing just fine. And not just Light, either.

    Also, at the moment all raid content is just "target the right target, set AAB, win." So elemental advantage is quite pointless, honestly.
    Quote Originally Posted by Unregistered View Post
    > Waves before boss
    Irrelevant. Those things die in 1 turn.
    Maybe, maybe not. But that will depend on content. Also, post videos of killing AQ5 second wave in one turn and then still dealing with the actual boss.

    Pretty sure it can be done thanks to Encourage Inspiration, but the point is, trash shouldn't be scoffed at. It's also a part of design that can change in a flash if the designers feel like it.
    Quote Originally Posted by Unregistered View Post
    > A lot of conditions
    Welcome to powercreep. Because all these new contents encourage / force you to improvise to 'conditions'. This isn't limited to Acala. There is no such thing as 'one true meta' anymore. No such luxury in roster? Well you're just gonna have to suck it up and accept that some contents will be pain.
    You're not making any points here, just arm waving. What are these "new contents"?
    How does Acala help you?
    Quote Originally Posted by Unregistered View Post
    > blast through rage
    I don't think it's mathematically possible to blast through a Lv90/100's rage with 1 FB. You would at least see 2~3 rounds of FB + nuke unless you are running a slow build.
    Levels mean nothing in this game. The devs can set whatever they want as the "level" and it won't impact how difficult something is. So rather than arm wave towards some random level ranges, name the actual content that you mean.
    Quote Originally Posted by Unregistered View Post
    > Outgrowing Acala
    It's the opposite. Uriel is the one being outgrown because of her less than satisfactory performance due to very limited arsenal against contents lately while Acala is seeing more and more use.
    Acala seeing more use would only happen to get past the 2m cap. The only time when this can be true is if you're slamming 2m on non-Uriel Hime, and even then replacing Uriel is dubious due to Uriel being super fast.

    As for hitting 2m on all of your Hime, well, F2P will never reach that (at least as the game currently seems). So that kind of advice can only apply to massive space level whales.
    Quote Originally Posted by Unregistered View Post
    tldr; Decent is the right word. Never said she was OP. But you're dismissing every good points about her with your outdated reasoning. That's not decent at all.
    If it is outdated, I wish you had made actual arguments against it rather than just arm waved.

  10. #9420
    Unregistered Guest
    Quote Originally Posted by Keyen View Post
    It's mostly the same, if you cleared lvl 176, it means that at worse, you have 174 clears.
    Usually true, but there can be a little weirdness going on with when the scoring for the day technically starts. Sometimes I see my union's score being 1 less than the actual number of kills that day (for example, we have credit for 140 kills when the lowest lvl available is 142 thus implying 141 kills). My assumption is there is a slight window between when the demons reset each day and when scoring resets.

    ---

    Re: Acala

    Her echo burst is a bit different; instead of being fixed damage like Takeminakata or having a base multiplier that then receives +burst buffs like Ea, it's directly proportional to her burst attack. So she smashes for whatever with her burst, then echoes for 80% (but capped at 500k instead of 1 million).

    After awakening, she's finally good at her job of rage busting and if you're in the market for that, you're set. Personally I've gotten mileage out of her against wind catastrophe and lust (given a SSR pool of Acala/Uriel/Sun Ce/Prometheus). Otherwise, I have her come off the bench in the first sub slot.

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