Quote Originally Posted by sanahtlig View Post
We tend to get specials like this, but they're available for only a limited period of time, and they're not included in the Miracle ticket pool. In other words, they're money sinks for whales. These limited characters often feature combinations of abilities that are uncommon in that element, such as Dark Amaterasu's class B debuff for Dark, or Light Nike's strong ATK buffing / double Full Burst capability for Light, making them particularly valuable for alternative builds.
Well, I know what I'm saving my gems for in a ridiculously long period of time

Quote Originally Posted by Slashley View Post
Light Nike is an interesting one, isn't she.

Do note that atk buffs are the same Assault/Character Atk from Eidolons, which largely devalues it. Regardless, Light Nike is capable of upkeeping 100% Atk on the whole team, which is... well. A lot. After 10 turns, running around with Union Assault buff is preeeeeeetty good...

However, that comes at a cost. If you want to keep Light Nike safe, you can by not buffing up the team. She gains an absurd amount of Def from unspent Amulets. ... will have to check JP Wiki later if their info was right...
Anyway, she also can't give the entire team +100 Burst if you don't stack up the Amulets. In a very, very long run (Accessory tier5 I'd assume) you can do both. But most of the time, you need to let the +Atk buff drop off a bit before you can do two Full Burst turns in a row.


I just love the more complex Hime that they've been designing as the game keeps getting older and older. Some of them are really good... ... too bad that those ones tend to also be Limited Editions.
Curiously, there doesn't seem to be any mention of a cap of her amulets or her buffs... I'd imagine she would at least have some semblance of a cap at around +300% def?

Agreed on the complex hime. Designs like Neptune and Light Nike's seems to make gameplay more intricate than it certainly is now.