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  1. #1
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post
    Weapons get a boost in XP (1.5x iirc) if you boost them with the same weapon type e.g. glaives with glaives, swords with swords. Element doesn't matter.

    Eidolons get the XP boost from using the same element.

    Buffs and debuffs are separated into 5 categories: A, B, C, eidolon and stacking frames. More information can be found in Sanahtlig's FAQ, which you really just need to do a bit of digging around this forum to find, he's pretty active around these parts.

    You do get extra stats for running the same element eidolon as your himes, so I would still recommend you get Yata, and definitely, get the weapon, the skill on the weapon benefits fire teams. Also, yes, given that fire doesn't necessarily have too many debuffs, having something to push the atk break to the -50% cap helps more often than not.

    Thank you.

    So if iam only able to get one i should pick Yata instead the weapon?

  2. #2

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    Quote Originally Posted by Unregistered View Post
    Thank you.

    So if iam only able to get one i should pick Yata instead the weapon?
    If forced to only pick one... I'd go for Yata first.

  3. #3
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post
    If forced to only pick one... I'd go for Yata first.
    Alright, thanks.



    Something else: Is there a reason to save up premium gacha tickets or kamihime weapon tickets, or can i just use them always right away?

  4. #4
    Quote Originally Posted by Unregistered View Post
    Alright, thanks.
    Something else: Is there a reason to save up premium gacha tickets or kamihime weapon tickets, or can i just use them always right away?
    there is no need to save them up.

    the appearance bonus (ie when new hime is released) only applies to the nutaku gold / jewel gacha and not the premium tickets.

  5. #5
    anyone have an opinion on the future Light SSR hime releases? like which himes are worth rolling for?

  6. #6

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    hold to 100% light eido.
    and better, hold to 100% dark eido

  7. #7
    Unregistered Guest
    I think that Shamash was said to be good at tanking single target attacks, but that particular role in itself can be hit or miss.

    Atum's... interesting.
    A 9/8 turn cooldown skill that reduces one ally's cooldowns by 1 turn. One of those skills that scream high potential but requires knowing what you're doing.
    Very powerful single target heal (2000 HP + a barrier to eat 2000 HP in itself) on 4/3 turn cooldown.
    And a 20 turn cooldown skill that.... ok, if you remember Life 3/Reraise from Final Fantasy, think that. Give one ally a buff. When that ally gets knocked out, automatically revive with 2500 HP.
    Her passive's a 250 HP regen for herself.

    Freyr's a hard hitter; she's got one of those maximal damage buffs. But instead of being against stunned, Frey's is against raging. 15 turn cooldown can be rough if 1 burst isn't enough. But she sure can smack the bejeezus out of a raging foe.

    SSR Artemis has a A-frame -20% def debuff. Light hasn't had one of such yet.

  8. #8
    Unregistered Guest
    Oh, speaking of the 100% light/dark eidolons, they work a bit differently. They start at 80% and scale up to the target number (100% at base) depending on how many light/dark eidolons you have as subs. It's still the case that if you get them, you're using them. But it's a detail to keep in mind when deciding what to carry as your subs.

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