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  1. #1
    Quote Originally Posted by sanahtlig View Post
    From my guide:
    How many Orb's do we get for Gatcha SSR, SR, Event SSR and Disaster SR Eidolon's?
    How many orbs do we need for Kaiser Dragon?
    So that basically means that Kaiser Dragon from the shop will have 1600-2200 Attack with level 40?
    Last edited by Sora; 03-23-2018 at 11:13 AM.

  2. #2
    Quote Originally Posted by Sora View Post
    How many orbs do we need for Kaiser Dragon?
    10,000 each

    Draws : 122 Rainbows : 1 Gold : 20 Current Amount of Draws without a Gold : 1

  3. #3
    Unregistered Guest
    2 for R
    30 for SR (all SR)
    150 for event SSR
    750 for gacha SSR

  4. #4
    Quote Originally Posted by Unregistered View Post
    2 for R
    30 for SR (all SR)
    150 for event SSR
    750 for gacha SSR
    Thank you.

    Quote Originally Posted by Asti View Post
    10,000 each
    Well, that will take some time for me to get one^^

  5. #5
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    2 for R
    30 for SR (all SR)
    150 for event SSR
    750 for gacha SSR
    How much will it take to get an MLB Event Eidolon like Apocalypse?
    In orbs ofcourse.

  6. #6
    Quote Originally Posted by Unregistered View Post
    How much will it take to get an MLB Event Eidolon like Apocalypse?
    In orbs ofcourse.
    You can only get raid eidos from the shop, so no Apoc. And even then, it seems the shop doesn't get updated very often after being released.

    Anyway, raid eidos cost 600 orbs per copy. 5 copies for MLB = 3k orbs.

  7. #7
    Unregistered Guest
    600 per copy of a raid eidolon (thus 3k in total to go from nothing to max). No advent or union event eidolons (so for example, Apocalypse specifically won't be in this shop).

  8. #8
    When are we getting UI update? I'm interested in the ability to specify rarity/element for view.

  9. #9
    Unregistered Guest
    Wow, so the March 19 balance update on DMM changed how (awakened) Tyr functions a lot.

    So, old Tyr's awakening (ie what we're stuck with for another year presumably):
    Raised the A-frame def debuff from 10% to 15% and added a rage gauge reduction component (~10-15%)
    Raised the self-only character atk buff from 35% to 50%
    Added a +35 burst gauge component to Finish Impact

    New Tyr's awakening (so far away...):
    Added a guaranteed triple attack buff as a side effect of the improved burst attack (no duration listed; 1 turn/1 use only is my assumption?)
    Raised the A-frame def debuff from 10% to 15% (same as before) and can now add a new status ailment, 'Lock On' (90 second duration). (Rage gauge reduction component removed!)
    Changes the 2nd skill from being a character atk buff to a +thunder & +damage cap buff (unknown if the amount is the same as before or not)
    Added a +35 burst gauge component to Finish Impact (same as before), but the meat of it has changed. Finish Impact as we know it is maximal damage against stunned enemies. The new Finish Impact+ is increased attack damage against enemy with 'Lock On'. Both the 'maximal' and '1 time only' clauses have been dropped. Still a 1 turn duration, so it really just means that you can't accidentally consume the buff by casting Stun Shocker. Aside from that, I'm assuming for the time being the damage buff amount is still the same. I'll have to keep my eye on the wiki on this though. If the amount remains the same but can be used against raging, that actually makes it stronger than Freyr's (3x burst damage versus 2.5x).

    Note that the Finish Impact change kicks in at lv 45, while you don't actually gain the ability to inflict 'Lock On' until Stun Shocker improves at lv 65. Thus, awakened Tyr from lv 45 to 64 effectively has no giant damage buff.

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