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  1. #1

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    Takemikazuchi has a better effect but I feel many people still don't know the difference between character element atk and element atk. Wind and Dark already have Icarus and Jack o Lantern, making it unlikely to look for her using those teams, so unless you have a decently high break Take, people will generally just grab whatever looks like it has higher value, which would be Girim with 50% at no break, more than any thunder event eidolon at full break.

  2. #2
    Unregistered Guest
    A sad state of affairs to be certain, I guess I'll use Giri until I get a better one for Thunder on display and change to Take for myself

  3. #3
    Guys, don't underestimate how much of a difference 20% make. To leave a few examples (adding ~130% stamp for a decent late game grid comparison, break even point for Takemikazuchi to surpass Girimehkala):

    Ele advantage:
    1) with 40/20 char atk eidolon: break point: 100% assault, at 130%: 1.8% damage difference
    2) with 40% ele atk eidolon (phoenix, thunderbird): break point: 210% assault, at 130%: -4.5% difference
    3) Kirin .. like any Kirin would ever use Take

    No ele advantage (why would you ever play thunder vs. neutral element unless you got Kirin):
    4) with 40/20 char atk eidolon: break point: 30% assault, at 130%: 9.7% damage difference
    5) with 40% ele atk eidolon (phoenix, thunderbird): break point: 135% assault, at 130%: -0.3% difference
    6) Kirin: break point once again above 230% assault

    In the end, the most common situation for high ranked people with good thunder grids would probably be 1) in which case, Take would be slightly better, followed by 2) in which case Giri would be significantly better. The better active is a bit of a plus for Take, but unless the majority of your friendlist is r90+, Giri is the better choice in my opinion. She might be slightly worse for some, but a lot better for others and if you and your friends are still newer, then she's pretty much always quite a lot better.

    But if you consider the break points above, you should be able to form your own opinion on what fits best for you currently.

  4. #4
    Unregistered Guest
    There's another wrinkle: Takemikazuchi cuts down the worst case scenario of full bursting every 10th turn to every 9th turn. So your long term DPS estimates aren't as simple as usual.

    And in the event +assault is preferred, Sandalphon/Yggdrasil is also an option. It gets a bit complicated since the 10% edge in character atk that a 0* Girimehkala has over them is partially negated by the difference in raw atk then multiplied by 1.1. Then it's a question of the utlity of +20% HP, which in itself varies in impact since it stacks additively with defender effects.

    And speaking of the general population being not necessarily mechanically savvy, I think that the one person with Kirin on my list switched to Meng Huo today o.o

  5. #5

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    Quote Originally Posted by Unregistered View Post
    And speaking of the general population being not necessarily mechanically savvy, I think that the one person with Kirin on my list switched to Meng Huo today o.o
    More damage is not always better. When you want to auto something, sometimes less is more. It's all about getting the transitions right so abilities go off at the right time.
    Magicami Starter Guide: Rerolling for Success
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    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #6
    Quote Originally Posted by sanahtlig View Post
    More damage is not always better. When you want to auto something, sometimes less is more. It's all about getting the transitions right so abilities go off at the right time.
    Hmm... Do you believe that yourself? Replacing Kirin with Meng Huo can be better? In what planet? XD

  7. #7

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    Quote Originally Posted by artista View Post
    Hmm... Do you believe that yourself? Replacing Kirin with Meng Huo can be better? In what planet? XD
    I haven't optimized for this event, but in the past I had to replace Shiva with an SR because she was killing the trash too fast. I've also run double HP/character attack eidolons so that my auto team would survive Raging Overdrives. Given these experiences, it'd be hasty for me to conclude that someone is stupid/ignorant just because they're not using the eidolon I'd prefer.
    Last edited by sanahtlig; 03-26-2018 at 06:32 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #8
    Quote Originally Posted by sanahtlig View Post
    More damage is not always better. When you want to auto something, sometimes less is more. It's all about getting the transitions right so abilities go off at the right time.
    If I had a Kirin, I'd probably be able to just green auto Rahab.

  9. #9

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    I've also suffered from having a team be to strong making certain content more annoying to deal with on auto. Twice this event I've lost ultimate Rahab on auto ability. This was because my subs are random himes I'm leveling but mostly because no burst build up due to killing all trash with skills. So to fix it, I just regular auto attack the entire thing and it works. I'll get hit by 1 raging overdrive but that pushes my team for a full burst which pretty much kills her after. Hasn't failed me yet.

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