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  1. #1

    Join Date
    Jan 2018
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    Singapore
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    Quote Originally Posted by Unregistered View Post
    Why 11 months?
    This is an oversimplified version of what happens:

    DMM games (Japanese) releases Kamihime Pro.

    Between 11-12 months pass.

    Nutaku comes in and translates game, and hosts game on the server, thus birthing Nutaku Kamihime, the English version.

    This 11-12 months gap is kept consistent because Nutaku implements whatever events and content in a similar fashion to the DMM's schedule. This is how we're able to predict future content for our English version, because history will literally repeat itself from DMM to Nutaku, save a few variations here and there.

  2. #2

    Join Date
    Nov 2015
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    Someone should tell the English devs to implement the Gem Gatcha fix that removes N weapons and eidolons immediately, and maybe increase the cost by 5-10x to maintain the current balance. This would be a huge quality-of-life improvement. Rolling the Gatcha and discarding the useless weapons shouldn't take as long as it does currently.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3
    Quote Originally Posted by sanahtlig View Post
    Someone should tell the English devs to implement the Gem Gatcha fix that removes N weapons and eidolons immediately, and maybe increase the cost by 5-10x to maintain the current balance. This would be a huge quality-of-life improvement. Rolling the Gatcha and discarding the useless weapons shouldn't take as long as it does currently.
    Yea, that would be pretty nice

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