Quote Originally Posted by Unregistered View Post
I was using Zephyrs before i've got Osiris and she is not better than her in no way. Zephyrs heals 500/5t=100hp/t and does a-type attack debuff. Osiris heals 1100/5t=220hp/t with additional +15 burst gauge (it's 1-2 turns faster burst) and has damaging skill with dizzness. Yes, Zephyrs does a little bit more damage because she is wind (but burst is still weaker then Osiris's), but in general she is not a replacement to Osiris at all.
Err you're mistaken? Zephyrus does C frame, which was why she was considered to be the R hime meta for quite a lot of free players. The heal loss is painful, but you can pull Andromeda to sub in more healing should you find it insufficient. Now, stack the atk debuff and heal and you'll find yourself actually surviving about as long as if you used Osiris, or maybe even not needing to survive long, provided you've optimally levelled up your weapon skills.

In that regard you'd also benefit from the weapon skills, which serve as a multiplier, not an addition to your stats... which brings me to my answer to your answer to my recommendation (lol convoluted phrasing but whatevs)...

Quote Originally Posted by Unregistered View Post
Thunder sword is almost 1.9k attack, l85 disaster bow is only 1,6k, defender gun is 900+ so gun is much weaker then off-element ssr.

Actualy when i started, i knew nothing about the rerolls. My statrting hand was Hastur, Behemoth and Chronos and i was thinking that it was good. But later in about 10 x10 jewel gachas i found only Itaqua and Osiris and it was terrible. I did about 100 rerols, but results were not good at all - no Sol, no Amaterasu, only 1 account with Gaja withount any support( 2 off-element rares). Well, Amaterasu makes my main account not so bad anyway, but i don't know how to use her yet- i have only some fire SR. And cash is not a method at all because they already closed Aigis and Mononofu, so i don't want to spend 50$ to nowhere.
As I mentioned, weapon skill is a multiplier, so the 300 difference is easily, EASILY overcome with a 13% addition to your atk multiplier at max skill. If that doesn't convince you enough, well just do the maths yourself.