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  1. #11

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    Quote Originally Posted by Unregistered View Post
    As a practice is the only criteria of truth, i made party of Mordred (SS), Hastur, Chronos, Zephyrus, Osiris and tried to check how all this things are working. I used water disaster raids as test subjects to prevent elemental advantage factor. Osiris and Zephyrus are both BL3.
    Damage was for example Zephyrus 6.5-6.8k Osiris 5-5.4k
    Burst - 16+k Zephyrus 24k Osiris
    This means that with my weapons/eidolons damage difference is insignificant. Sure, with 100+% assault and Hraesvelgr the difference will be much more, so there should be no sence to use off-element himes somedays.
    Your weapon damage isn't insignificant. The stronger your weapons, the stronger effect your assault will increase your overall damage for the specific element.

    Practice isn't the only method, doing the math works just fine. But if you want another practical example. Used my wind team with 2 Icarus on a water disaster with SSR Satan and no debuffs. My Satan hits 4k and Zeph hit 10k.

    Your burst damage doesn't really mean much when the amount of damage you'd do with regular attacks would already make up for the amount of turns needed to even burst in the first place.

    Getting 10 SR weapons to sLv10 (80% assault) and using 2 Icarus will more than triple your base damage on neutral enemies and quadruple it on elemental weakness. This is plenty achievable by anyone.

    The only time I would ever suggest using Osiris in a off element party is if you truly need the heals, which you most likely won't if you're running with Joan (regen), Ithaqua (decent party heal) and Zephyrus (weak party heal). Even then that might be too much heals.
    Last edited by Aidoru; 04-06-2018 at 02:36 PM.

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